Hand

 
 
 

The Hand object represents a one-bone hand and a set of finger bones using guide objects to position and orient the bone joints. Two collections of guide objects are necessary to create a hand: a collection of finger guide objects to position finger joints; and a collection of "blade" objects that control the curl direction of the fingers. The finger chain is set up so that bone Z rotation is in the plane of the blade.

Returned by

MakeHand

Also available via

Biped.RHand

Biped.LHand

Properties

Property Name

Type

Description

Root

ChainRoot

the Root of the hand chain

Eff

ChainEffector

the Effector of the hand chain

FingerRoots

XSICollection

a collection of Finger Roots

Hidden

XSICollection

a collection of Hidden object

Envelope

XSICollection

a collection of objects to be Enveloped

Shadows

XSICollection

a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.

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