The Tail object is controlled by a set of one-bone control chains (dark green). The control chain roots (cubes) can be manipulated
for animation control of the rig, while the control chain effectors (hidden) are connected to springs for a dyanmics effect.
Properties
| Property Name
|
Type
|
Description
|
| nbPoints
|
Integer
|
the number of control points in the tail curve
|
| ControlChains
|
XSICollection
|
the collection of one bone chains connected to each control point. there are nbPoints-1 control chains in a tail
|
| Root
|
ChainRoot
|
the root of the first control chain, which is also the root of the entire tail rig
|
| TraceChain
|
XSICollection
|
the tail chain (light green) that is controlled by the tail rig. the input parameter NbTailBones determines the number of
bones in this chain
|
| TraceRoot
|
ChainRoot
|
the root of the trace chain
|
| Hidden
|
XSICollection
|
a collection of objects in the tail that are hidden
|
| Envelope
|
XSICollection
|
a collection of objects to use as deformers when enveloping
|
| ShadowStart
|
X3DObject
|
the shadow start object, usually this is the start of a branch in a shadow hiearchy
|
| ShadowEnds
|
XSICollection
|
a collection of shadows ends, usually these are leaf nodes or parent of a branch in a shadow hierarchy
|
| Shadows
|
XSICollection
|
the collection of objects that make up the shadow tail. Will be undefined if there is no shadow.
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.