The Quadruped object represents a character with the same proportions as a quadruped guide. It contains many of the components you can
create with other Character Rigging commands, such as DogLegs, Torsos, Heads, etc.
Properties
| Property Name
|
Type
|
Description
|
| UI
|
UI
|
dialog used to interactively create the Biped object
|
| Model
|
Model
|
the quadruped's model object
|
| GlobalSRT
|
X3DObject
|
the curvelist representing the quadruped's global transform object
|
| Sliders
|
CustomProperty
|
the custom property containing quadruped controls
|
| HiddenGroup
|
Group
|
a collection of objects that are hidden
|
| EnvGroup
|
Group
|
a collection of objects to be enveloped
|
| Torso
|
Torso
|
the torso
|
| Tail
|
Tail
|
the tail
|
| Head
|
Head
|
the head
|
| Belly
|
Belly
|
the belly
|
| ChestBone
|
X3DObject
|
the chest bone
|
| UpperBody
|
X3DObject
|
the upper body
|
| SpineCurve
|
X3DObject
|
the spine
|
| HipBone
|
X3DObject
|
the hip bone
|
| RShoulderEff
|
ChainEffector
|
the right shoulder effector
|
| RLeg
|
Leg
|
the right leg
|
| RFoot
|
Foot
|
the right foot
|
| RDogLeg
|
DogLeg
|
the right dogleg
|
| LShoulderEff
|
ChainEffector
|
the left shoulder effector
|
| LLeg
|
Leg
|
the left leg
|
| LFoot
|
Foot
|
the left foot
|
| LDogLeg
|
DogLeg
|
the left dogleg
|
| ShadowModel
|
Model
|
the model that the shadow chain or spine belongs to
|
| ShadowHiddenGroup
|
Group
|
a collection of the dividing null objects for the shadow
|
| ShadowEnvGroup
|
Group
|
a collection of objects that should be enveloped for the shadow
|
| ShadowGlobalSRT
|
X3DObject
|
the curvelist representing the shadow's global transform object
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.