#include <MDataBlock.h>
An MDataBlock provides storage for the data being received by or sent by the node. It is the data for the plugs and attributes of the node. The data block is only valid during the compute method of the depend node. Pointers to the data block should not be retained after the compute method.
Access to the data in an MDataBlock is done using an MDataHandle or an MArrayDataHandle.
affectsNode.cpp, animCubeNode.cpp, anisotropicShader.cpp, apiMeshCreator.cpp, apiMeshCreator.h, apiMeshShape.cpp, apiMeshShape.h, arcLenNode.cpp, backfillShader.cpp, blindDataMesh.cpp, blindDataMesh.h, blindDataShader.cpp, blindDataShader.h, brickShader.cpp, buildRotationNode.cpp, cellShader.cpp, cgfxShaderNode.cpp, cgfxShaderNode.h, cgfxVector.cpp, cgfxVector.h, checkerShader.cpp, circleNode.cpp, clearcoat.cpp, closestPointOnCurveNode.cpp, closestPointOnCurveNode.h, compositingShader.cpp, contrastShader.cpp, curvedArrowsNode.cpp, cvColorNode.cpp, cvColorShader.cpp, depthShader.cpp, displacementShader.cpp, dynExprField.cpp, dynExprField.h, exampleMRampAttribute.cpp, flameShader.cpp, footPrintManip.cpp, footPrintNode.cpp, fullLoftNode.cpp, gammaShader.cpp, genericAttributeNode.cpp, geometrySurfaceConstraint.cpp, geometrySurfaceConstraint.h, geomShader.cpp, GLSLShaderNode.cpp, GLSLShaderNode.h, hwColorPerVertexShader.cpp, hwDecalBumpShader_NV20.cpp, hwDecalBumpShader_NV20.h, hwPhongShader.cpp, hwPhongShader.h, hwReflectBumpShader_NV20.cpp, hwReflectBumpShader_NV20.h, hwRefractReflectShader_NV20.cpp, hwRefractReflectShader_NV20.h, hwToonShader_NV20.cpp, hwToonShader_NV20.h, hwUnlitShader.cpp, hwUnlitShader.h, interpShader.cpp, jitterNode.cpp, lambertShader.cpp, latticeNoise.h, latticeNoiseNode.cpp, lavaShader.cpp, lightShader.cpp, meshOpNode.cpp, meshOpNode.h, mixtureShader.cpp, multiCurveNode.cpp, noiseShader.cpp, offsetNode.cpp, ownerEmitter.cpp, ownerEmitter.h, particleAttrNode.cpp, particleAttrNode.h, phongShader.cpp, pointOnMeshInfoNode.cpp, pointOnMeshInfoNode.h, pointOnSubdNode.cpp, pointOnSubdNode.h, polyTrgNode.cpp, quadricShape.cpp, renderAccessNode.cpp, rockingTransform.cpp, rockingTransformCheck.cpp, rockingTransformCheck.h, shadowMatteShader.cpp, shellNode.cpp, shiftNode.cpp, simpleEmitter.cpp, simpleEmitter.h, simpleFluidEmitter.cpp, simpleFluidEmitter.h, simpleLoftNode.cpp, simpleSpring.cpp, simpleSpring.h, sineNode.cpp, slopeShaderNode.cpp, slopeShaderNode.h, solidCheckerShader.cpp, splitUVNode.cpp, splitUVNode.h, stringFormatNode.cpp, sweptEmitter.cpp, sweptEmitter.h, swissArmyManip.cpp, testNobjectNode.cpp, testNobjectNode.h, testNucleusNode.cpp, testNucleusNode.h, torusField.cpp, torusField.h, transCircleNode.cpp, volumeShader.cpp, weightListNode.cpp, and yTwistNode.cpp.
Public Member Functions | |
virtual | ~MDataBlock () |
MDataHandle | inputValue (const MPlug &plug, MStatus *ReturnStatus=NULL) |
MDataHandle | inputValue (const MObject &attribute, MStatus *ReturnStatus=NULL) |
MDataHandle | outputValue (const MPlug &plug, MStatus *ReturnStatus=NULL) |
MDataHandle | outputValue (const MObject &attribute, MStatus *ReturnStatus=NULL) |
MArrayDataHandle | inputArrayValue (const MPlug &plug, MStatus *ReturnStatus=NULL) |
MArrayDataHandle | inputArrayValue (const MObject &attribute, MStatus *ReturnStatus=NULL) |
MArrayDataHandle | outputArrayValue (const MPlug &plug, MStatus *ReturnStatus=NULL) |
MArrayDataHandle | outputArrayValue (const MObject &attribute, MStatus *ReturnStatus=NULL) |
MStatus | setClean (const MPlug &plug) |
MStatus | setClean (const MObject &attribute) |
bool | isClean (const MPlug &plug) |
bool | isClean (const MObject &attribute, MStatus *ReturnStatus=NULL) |
MDGContext | context (MStatus *ReturnStatus=NULL) |
MStatus | setContext (const MDGContext &ctx) |
Friends | |
class | MArrayDataBuilder |
class | MPxNode |
class | MPlug |
MDataBlock::~MDataBlock | ( | ) | [virtual] |
The class destructor.
MDataHandle MDataBlock::inputValue | ( | const MPlug & | plug, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given plug's data. The data represented by the handle is guaranteed to be valid for reading. If the data is from a dirty connection, then the connection will be evaluated. If no connection is present, then the value that the plug has been set to will be returned. If the plug has not been set to a particular value, then the default value will be returned.
[in] | plug | the plug whose data you wish to access |
[out] | ReturnStatus | the return status |
MDataHandle MDataBlock::inputValue | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given plug's data. The data represented by the handle is guaranteed to be valid for reading. If the data is from a dirty connection, then the connection will be evaluated. If no connection is present, then the value that the plug has been set to will be returned. If the plug has not been set to a particular value, then the default value will be returned.
[in] | attribute | the attribute of the node that you want to access |
[out] | ReturnStatus | the return status |
MDataHandle MDataBlock::outputValue | ( | const MPlug & | plug, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given attributes's data. The data is not guaranteed to be valid. No dependency graph evaluations will be done. Therefore, this handle should be used only for writing.
[in] | plug | the plug whose data you wish to access |
[out] | ReturnStatus | the return status |
MDataHandle MDataBlock::outputValue | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given attributes's data. The data is not guaranteed to be valid. No dependency graph evaluations will be done. Therefore, this handle should be used only for writing.
[in] | attribute | the attribute of the node that you want to access |
[out] | ReturnStatus | the return status |
MArrayDataHandle MDataBlock::inputArrayValue | ( | const MPlug & | plug, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets an array handle to this data block for the given plug's data. This is only valid if the given plug has array data. The data represented by the handle will be valid. If the data is from a dirty connection, then the connection will be evaluated. If no connection is present, then the value that the plug has been set to will be returned. If the plug has not been set to a particular value, then the default value will be returned.
[in] | plug | the plug whose data you wish to access |
[out] | ReturnStatus | the return status |
MArrayDataHandle MDataBlock::inputArrayValue | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets an array handle to this data block for the given plug's data. This is only valid if the given plug has array data. The data represented by the handle will be valid. If the data is from a dirty connection, then the connection will be evaluated. If no connection is present, then the value that the plug has been set to will be returned. If the plug has not been set to a particular value, then the default value will be returned.
[in] | attribute | The attribute whose data you wish to access |
[out] | ReturnStatus | The return status |
MArrayDataHandle MDataBlock::outputArrayValue | ( | const MPlug & | plug, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given plug. No dependency graph evaluations will be done, and therefore the data is not guaranteed to be valid (i.e. it may be dirty). Typically, this method is used to get the handle during compute in order to write output data to it.
Another usage of this method is to access an input array attribute without evaluating any of its array elements. One can then use MArrayDataHandle::jumpToElement to get to the particular element of interest, and evaluate its value using MArrayDataHandle::inputValue.
[in] | plug | the plug whose data you wish to access |
[out] | ReturnStatus | the return status |
MArrayDataHandle MDataBlock::outputArrayValue | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus = NULL | |||
) |
Gets a handle to this data block for the given attributes's data. The data is not guaranteed to be valid. No dependency graph evaluations will be done. Therefore, this handle should be used only for writing.
[in] | attribute | the attribute of the node that you want to access |
[out] | ReturnStatus | the return status |
Tells the dependency graph that the given plug has been updated and is now clean. This should be called after the data in the plug has been recalculated from the inputs of the node.
[in] | plug | the plug that is to be marked clean |
Tells the dependency graph that the given attribute has been updated and is now clean. This should be called after the data in the plug has been recalculated from the inputs of the node.
[in] | attribute | the attribute that we have updated the data for |
bool MDataBlock::isClean | ( | const MPlug & | plug | ) |
Queries the dependency graph to see whether the given plug is clean.
[in] | plug | the plug that is to be query |
Queries the dependency graph to see whether the given attribute is clean.
[in] | attribute | the attribute that is to be query |
MDGContext MDataBlock::context | ( | MStatus * | ReturnStatus = NULL |
) |
Returns a copy of the dependecy graph context for which this data block was created. The context is used to specify how a dependency node is going to be evaluated.
[out] | ReturnStatus | Status code |
MStatus MDataBlock::setContext | ( | const MDGContext & | ctx | ) |
Set the dependency graph context for this data block. The context is used to specify how a dependency node is going to be evaluated, thus replacing the context for the given datablock. This does not modify the dirty state of the datablock so that they apply to the new context.
This function should not be used for timed evaluation.
[in] | ctx | the dependency graph context |
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