#include <MDGContext.h>
Control the way in which dependency nodes are evaluated.
DG contexts are used to define the way in which a dependency node is going to be evaluated. Examples of such contexts include "normal", "at a given time, "for a specific instance", etc.
MDGContext is mainly used in two places; within methods that trigger evaluations, to define what kind of evaluate is being requested, and within data blocks (MDataBlock), to identify how the data was created.
Public Member Functions | |
MDGContext () | |
MDGContext (const MTime &when) | |
MDGContext (const MDGContext &in) | |
~MDGContext () | |
bool | isNormal (MStatus *ReturnStatus=NULL) const |
MStatus | getTime (MTime &) const |
MDGContext & | operator= (const MDGContext &other) |
Friends | |
class | MPlug |
class | MDataBlock |
MDGContext::MDGContext | ( | ) |
Constructor. Creates a context to define the way in which a dependency node is evaluated. In this case the new context will be for a normal evaluation.
MDGContext::MDGContext | ( | const MTime & | atTime | ) |
Constructor. Creates a context to define the way in which a dependency node is evaluated. In this case the new context will be for an evaluation at a specific time.
[in] | atTime | The time in which the evaluation will take place |
MDGContext::MDGContext | ( | const MDGContext & | other | ) |
Copy constructor. Duplicates the given DG context.
[in] | other | DG context to be copied. |
MDGContext::~MDGContext | ( | ) |
Destructor.
bool MDGContext::isNormal | ( | MStatus * | ReturnStatus = NULL |
) | const |
Determines if this context is that of "normal" evaluation.
[out] | ReturnStatus | Status code |
Return the single time for which this context is valid. The context must be a timed context, i.e. not a normal one.
[out] | timeVal | Storage for the time |
MDGContext & MDGContext::operator= | ( | const MDGContext & | other | ) |
Assignment operator. Copies the RHS into this context.
[in] | other | DG context to be copied. |
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