//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: pointOnMeshInfo v1.0 // FILE: pointOnMeshInfoNode.h // DESCRIPTION: -Class declaration for "pointOnMeshInfo" node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node. // -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference. // -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script // that accompanies the pointOnMeshInfo node. // LAST UPDATED: Oct. 11th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // MAYA HEADER FILES: #include <maya/MPxNode.h> #include <maya/MTypeId.h> #include <maya/MDataBlock.h> #include <maya/MDataHandle.h> #include <maya/MFnTypedAttribute.h> #include <maya/MFnNumericAttribute.h> #include <maya/MDagPath.h> #include <maya/MPlug.h> #include <maya/MPoint.h> #include <maya/MVector.h> // MAIN CLASS DECLARATION FOR THE CUSTOM NODE: class pointOnMeshInfoNode : public MPxNode { public: // CLASS METHOD DECLARATIONS: pointOnMeshInfoNode(); virtual ~pointOnMeshInfoNode(); static void *creator(); static MStatus initialize(); virtual MStatus compute(const MPlug &plug, MDataBlock &data); // CLASS DATA DECLARATIONS: static MTypeId id; static MObject aInMesh; static MObject aFaceIndex; static MObject aRelative; static MObject aParameterU; static MObject aParameterV; static MObject aPosition; static MObject aPositionX; static MObject aPositionY; static MObject aPositionZ; static MObject aNormal; static MObject aNormalX; static MObject aNormalY; static MObject aNormalZ; };
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