#ifndef _pointOnSubdNode #define _pointOnSubdNode // //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // File: pointOnSubdNode.h // // Dependency Graph Node: pointOnSubd // // pointOnSubdNode // // Produces dependency graph node pointOnSubd // // This node is a simple example of how to query subdivision surface as an // input to a dependency node. This node takes a subdivision surface and a // parameter point on subdivision surface and outputs the position and the // normal of the surface at that point. // // One of the inputs for this node is called "subd". Subdivision surface // shape nodes ("subdiv") have two compatible output attributes that you // can use as inputs for pointOnSubd node - outSubdiv and worldSubdiv. // // Another four numerical inputs are needed to specify the parameter point // on the subdivision surface. The two integer values ("faceFirst" and // "faceSecond") specify a face. These two values are the same ones that // you see as a part of the selection description when you select a // subdivision surface face. The two floating point values ("uValue" and // "vValue") specify the position within that face. // // A boolean attribute "relative" specifies if the "uValue" and "vValue" // are given in the 0-1 range ("relative" is true) or in the U-V range of // the specified subdivision surface face ("relative" is false). // // To run this example, create a subdivision surface (converting from a // polygon, for example), create another piece of geometry (NURBS cone, for // example) and group the subdivision surface and the other geometry. Your // other geometry should be oriented Y-up. Now, select the other geometry, // followed by a single face on the subdivision surface. A face at any // level is available. With both of those items selected, type: // // connectObjectToPointOnSubd // // and the object will "stick" the the middle of the subdivision surface // face. You can position it elsewhere using the attribute editor for the // newly created pointOnSubd node and changing the U and V parameters. // // An actual MEL running example is provided in the // "connectObjectToPointOnSubd.mel" script file. You need to cut and // paste into the script editor and run it. #include <maya/MPxNode.h> #include <maya/MFnNumericAttribute.h> #include <maya/MTypeId.h> class pointOnSubd : public MPxNode { public: pointOnSubd(); virtual ~pointOnSubd(); virtual MStatus compute( const MPlug& plug, MDataBlock& data ); static void* creator(); static MStatus initialize(); public: // There needs to be a MObject handle declared for each attribute that // the node will have. These handles are needed for getting and setting // the values later. // static MObject aSubd; static MObject aFaceFirst; static MObject aFaceSecond; static MObject aRelativeUV; static MObject aU; static MObject aV; static MObject aPoint; static MObject aPointX; static MObject aPointY; static MObject aPointZ; static MObject aNormal; static MObject aNormalX; static MObject aNormalY; static MObject aNormalZ; // The typeid is a unique 32bit indentifier that describes this node. // It is used to save and retrieve nodes of this type from the binary // file format. If it is not unique, it will cause file IO problems. // static MTypeId id; }; #endif
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