apiMeshCreator.h
#ifndef _apiMeshCreator
#define _apiMeshCreator
#include <maya/MPxNode.h>
#include <maya/MTypeId.h>
#include <maya/MPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MVectorArray.h>
#include <maya/MDoubleArray.h>
class apiMeshGeomUV;
class apiMeshCreator : public MPxNode
{
public:
apiMeshCreator();
virtual ~apiMeshCreator();
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static void * creator();
static MStatus initialize();
MStatus computeInputMesh( const MPlug& plug,
MDataBlock& datablock,
MPointArray& vertices,
MIntArray& counts,
MIntArray& connects,
MVectorArray& normals,
apiMeshGeomUV &uvs );
void buildCube( double cube_size,
MPointArray& pa,
MIntArray& faceCounts,
MIntArray& faceConnects,
MVectorArray& normals,
apiMeshGeomUV& uvs );
void buildSphere( double radius,
int divisions,
MPointArray& pa,
MIntArray& faceCounts,
MIntArray& faceConnects,
MVectorArray& normals,
apiMeshGeomUV& uvs );
public:
static MObject size;
static MObject shapeType;
static MObject inputMesh;
static MObject outputSurface;
public:
static MTypeId id;
};
#endif