You can apply properties using the Get Property menu of any toolbar. Most of these properties are described in context in other sections throughout the documentation (and listed in the table below for your convenience). Others, like geometry approximation and annotation properties are discussed in the topics that follows.
Select the element on which you want to apply the property.
You can select an object, branch, model, group, layer, or partition. For some properties, you can also select clusters.
Choose an item from the Get Property menu on any toolbar.
A new property is applied to the element. If only one such property can be applied at a time (for example, Geometry Approximation or Display), and the element already had a locally applied of that type, the existing property is removed and replaced by the default preset.
If multiple objects were selected, a separate property is applied locally to each, but you can edit all properties together in multi mode.
Get > Property |
This property is discussed here: |
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Texture Projection |
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Texture Map |
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Color At Vertices Map |
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Render Map |
Basics of Baking with RenderMap or RenderVertex [Texturing]. |
Symmetry Map |
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User Data Map |
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Weight Map |
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GATOR |
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Map Paint Tools |
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Ambient Lighting |
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Glow |
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Lens Flare |
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Motion Blur |
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Volumic |
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Annotation |
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Attribute Display |
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Display |
Applying a Display Property Manually [Viewing and Playback]. |
Polygon Cluster Visibility |
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Geometry Approximation |
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Static KineState |
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Synoptic |
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Transform Setup |
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Ultimapper |
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Binormal |
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CustomColor |
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TextProp |
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Tangent |
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Point Oven Morph Property |
Importing and Exporting Point Oven LWO Files [Data Management]. |
Override |