Applying Properties

 
 
 

You can apply properties using the Get Property menu of any toolbar. Most of these properties are described in context in other sections throughout the documentation (and listed in the table below for your convenience). Others, like geometry approximation and annotation properties are discussed in the topics that follows.

To apply a property

  1. Select the element on which you want to apply the property.

    You can select an object, branch, model, group, layer, or partition. For some properties, you can also select clusters.

  2. Choose an item from the Get Property menu on any toolbar.

    A new property is applied to the element. If only one such property can be applied at a time (for example, Geometry Approximation or Display), and the element already had a locally applied of that type, the existing property is removed and replaced by the default preset.

    If multiple objects were selected, a separate property is applied locally to each, but you can edit all properties together in multi mode.

Get > Property

This property is discussed here:

Texture Projection

Creating Texture Projections [Texturing].

Texture Map

Texture Maps [Texturing].

Color At Vertices Map

Creating and Editing Color at Vertices (CAV) Maps.

Render Map

Basics of Baking with RenderMap or RenderVertex [Texturing].

Symmetry Map

Applying Symmetry Maps [Modeling and Deformation Basics].

User Data Map

Creating a Data Map [Customization].

Weight Map

Creating Weight Maps.

GATOR

Attribute Transfer [Modeling and Deformation Basics].

Map Paint Tools

Ambient Lighting

Ambient Lighting Property Editor [Properties Reference].

Glow

Glow Property Editor [Properties Reference].

Lens Flare

Applying a Lens Flare Property [Direct Illumination].

Motion Blur

Creating a Motion Blur Property [Cameras and Motion Blur].

Volumic

Applying a Volumic Light Property [Direct Illumination].

Annotation

Making Annotations.

Attribute Display

Displaying Attribute Values [Viewing and Playback].

Display

Applying a Display Property Manually [Viewing and Playback].

Polygon Cluster Visibility

Hiding Polygons [Polygon Modeling].

Geometry Approximation

Applying and Editing Geometry Approximation.

Static KineState

Applying Static KineState Properties [ICE Kinematics]

Synoptic

Applying Synoptic Properties [Customization].

Transform Setup

Transform Setup [Working in 3D Space].

Ultimapper

Transferring Attributes [Texturing].

Binormal

Working with Tangent and Binormal Maps [Texturing].

CustomColor

Custom Color Property Editor [Properties Reference].

TextProp

TextProp Property Editor [Properties Reference].

Tangent

Working with Tangent and Binormal Maps [Texturing].

Point Oven Morph Property

Importing and Exporting Point Oven LWO Files [Data Management].

Override

Overriding Properties.