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Ultimapper Tips and Tricks
Texturing
About Tangents and Binormals
Texturing
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Working with Tangent and Binormal Maps
Tangents and binormals define the basis for normal mapping and other effects.
Topics in this section
About Tangents and Binormals
Generating and Storing Tangents and Binormals
Applying Tangent and Binormal Properties
The Structure of Tangent and Binormal Properties
Editing Tangents and Binormals
Setting the Data Type for Tangents and Binormals
Automatic Tangents and Binormals