Video Post Toolbar
 
 
 
Command entry:Rendering menu Video Post toolbar

The Video Post Toolbar contains tools for handling Video Post files (VPX files) and for managing the individual events displayed in the Video Post queue and event tracks area.

  • New Sequence

    The New Sequence button creates a new Video Post sequence by clearing existing events from the queue.

  • Open Sequence

    The Open Sequence button opens a Video Post sequence stored on disk.

  • Save Sequence

    The Save Sequence button saves the current Video Post sequence to disk.

  • Edit Current Event

    The Edit Current Event button displays a dialog that lets you edit the properties of the selected event. The dialog depends on the type of event you've selected. The controls in the edit dialogs are the same as those in the dialog you use to add that type of event.

  • Delete Current Event

    The Delete Current Event button deletes the selected event from the Video Post Queue.

  • Swap Events

    The Swap Events button switches the position of two selected events in the queue.

  • Execute Sequence

    You execute the Video Post queue as the final step in creating a post-produced video. Execution is different from rendering because rendering is done for scenes only and you can use Video Post to composite images and animations without including the current 3ds Max scene.

  • Configure Presets

    If you use the Custom format for Execute Sequence, you can change the values for any preset resolution button by right-clicking the button.

  • Edit Range Bar

    The Edit Range Bar provides editing functions for the range bars that appear in the event tracks area.

  • Align Selected Left

    The Align Selected Left button left-aligns two or more selected range bars.

  • Align Selected Right

    The Align Selected Right button right-aligns two or more selected range bars.

  • Make Selected Same Size

    The Make Selected Same Size button makes all selected events the same size as the current event.

  • Abut Selected

    The Abut Selected button places the selected events end-to-end, so that when one ends the next one starts.

  • Add Scene Event

    The Add Scene Event button adds the scene in the selected camera viewport to the queue. A Scene event is a view of the current 3ds Max scene. You can choose which view to display and how to synchronize the scene with the final video. Like Image Input events, Scene events place an image in the queue, but a Scene event is the current 3ds Max scene and it must be rendered when you execute the Video Post queue. The scene is rendered exactly as it would be by the scanline renderer, with the additional options listed below. The resulting scene image has an alpha channel.

  • Add Image Input Event

    The Add Image Input Event adds a still or moving image to the scene. Image Input events place an image in the queue, but unlike Scene events, the image is either a file that was saved beforehand or a device-generated image.

  • Add Image Filter Event

    The Add Image Filter Event provides image processing for images and scenes. Several kinds of image filters are provided, see list below. For example, the Negative filter inverts the colors of an image and the Fade filter fades an image in or out over time.

  • Add Image Layer Event

    The Add Image Layer Event adds a compositing plug-in to layer the selected images in the queue.

  • Add Image Output Event

    The Add Image Output Event provides controls for editing an output image event.

  • Add External Event

    An External event is typically a program that performs image processing. It can also be a batch file or utility that you want to run at a specific point in the queue, or a way to transfer images from or to the Windows clipboard.

  • Add Loop Event

    Loop events cause other events to repeat over time in the output video. They control sequencing, but perform no image processing.