functions related to animation
Functions
aimConstraint | Constrain an object’s orientation to point at a target object or at the average position of a number of targets. |
animCurveEditor | Edit a characteristic of a graph editor |
animDisplay | This command changes certain display options used by animation windows. |
animLayer | This command creates and edits animation layers. |
animView | This command allows you to specify the current view range within an animation editor. |
applyTake | This command takes data in a device (refered to as a take) and converts it into a form that may be played back and reviewed. |
autoKeyframe | With no flags, this command will set keyframes on all attributes that have been modified since an autoKeyframe -state |
bakeClip | This command is used to bake clips and blends into a single clip. |
bakeResults | This command allows the user to replace a chain of dependency nodes which define the value for an attribute with a single animation curve. |
bakeSimulation | This command operates on a keyset. |
bindSkin | This command binds the currently selected objects to the currently selected skeletons. |
blendShape | This command creates a blendShape deformer, which blends in specified amounts of each target shape to the initial base |
blendShapeEditor | This command creates an editor that derives from the base editor class that has controls for blendShape, control nodes. |
blendShapePanel | This command creates a panel that derives from the base panel class that houses a blendShapeEditor. |
blendTwoAttr | A blendTwoAttr nodes takes two inputs, and blends the values of the inputs from one to the other, into an output value. |
boneLattice | This command creates/edits/queries a boneLattice deformer. The name of the created/edited object is returned. Usually |
bufferCurve | This command operates on a keyset. |
buildBookmarkMenu | This command handles building the dynamicBookmark menu, to show all bookmarks (sets) of a specified type (sets -text) |
buildKeyframeMenu | This command handles building the dynamicKeyframe menu, to show attributes of currently selected objects, filtered by |
character | This command is used to manage the membership of a character. |
characterMap | This command is used to create a correlation between the attributes of 2 or more characters. |
characterize | This command is used to scan a joint hierarchy for predefined joint names or labels. |
choice | The choice command provides a mechanism for changing the inputs to an attribute based on some (usually time-based) criteria. |
clip | This command is used to create, edit and query character clips. |
clipEditor | Create a clip editor with the given name. |
clipSchedule | This command is used to create, edit and query clips and blends in the Trax editor. It operates on the clipScheduler |
clipSchedulerOutliner | This command creates/edits/queries a clip scheduler outliner control. |
cluster | The cluster command creates a cluster or edits the membership of an existing cluster. |
connectJoint | This cmd will connect two skeletons based on the selected two joints. |
copyDeformerWeights | Command to copy or mirror the deformer weights accross one of the three major axes. |
copyFlexor | This command copies an existing bone or joint flexor from one bone (joint) to another. |
copyKey | This command operates on a keyset. |
copySkinWeights | Command to copy or mirror the skinCluster weights accross one of the three major axes. The command can be used to |
currentTime | When given a time argument (with or without the -edit flag) this command sets the current global time. |
curveRGBColor | This command creates, changes or removes custom curve colors, which are used to draw the curves in the Graph Editor. The |
cutKey | This command operates on a keyset. |
dagPose | This command is used to save and restore the matrix information for a dag hierarchy. |
defineDataServer | Connects to the specified data servername, creating a named device which then can be attached to device handlers. |
defineVirtualDevice | This command defines a virtual device. |
deformer | This command creates a deformer of the specified type. |
deformerWeights | Command to import and export the deformer weights to simple XML file. The Weight data is store in a per vertex fashion |
deviceManager | This command queriers the internal device manager for information on attached devices. |
disconnectJoint | This command will break a skeleton at the selected joint and delete any associated handles. |
dopeSheetEditor | Edit a characteristic of a dope sheet editor |
dropoffLocator | This command adds one or more dropoff locators to a wire curve, one for each selected curve point. |
effector | The effector command is used to set the name or hidden flag for the effector. |
enableDevice | Sets (or queries) the device enable state for actions involving the device. |
filterCurve | The filterCurve command takes a list of anim curve and filters them. Currently only a Euler filter is supported. |
findKeyframe | This command operates on a keyset. |
flexor | This command creates a flexor. |
flow | The flow command creates a deformation lattice to `bend’ the object that is animated along a curve of a motion path animation. |
geometryConstraint | Constrain an object’s position based on the shape of the target surface(s) at the closest point(s) to the object. |
getCurrentTime | get the current time as a float |
ikHandle | The handle command is used to create, edit, and query a handle within Maya. The standard edit (-e) and query (-q) flags |
ikHandleDisplayScale | This action modifies and queries the current display size of ikHandle. The default display scale is 1.0. In query mode, |
ikSolver | The ikSolver command is used to set the attributes for an IK Solver or create a new one. The standard edit (-e) and |
ikSystem | The ikSystem command is used to set the global snapping flag for handles and set the global solve flag for solvers. The |
ikSystemInfo | This action modifies and queries the current ikSystem controls. In query mode, return type is based on |
ikfkDisplayMethod | The ikfkDisplayMethodcommand is used to specify how ik/fk blending should be shown In query mode, |
insertJoint | This command will insert a new joint under the given or selected joint. |
joint | The joint command is used to create, edit, and query, joints within Maya. (The standard edit(-e) and query(-q) flags are |
jointCluster | The joint cluster command adds high-level controls to manage the cluster percentage values on a bound skin around a joint. |
jointDisplayScale | This action modifies and queries the current display size of skelton joints. |
jointLattice | This command creates/edits/queries a jointLattice deformer. The name of the created/edited object is returned. Usually |
keyTangent | This command operates on a keyset. |
keyframe | This command operates on a keyset. |
keyframeOutliner | This command creates/edits/queries a keyframe outliner control. |
keyframeStats | All of the group commands position their individual controls in columns starting at column 1. |
lattice | This command creates a lattice deformer that will deform the selected objects. |
listAnimatable | This command list the animatable attributes of a node. |
marker | The marker command creates one or two markers, on a motion path curve, at the specified time and location. |
mirrorJoint | This command will duplicate a branch of the skeleton from the selected joint symmetrically about a plane in world space. |
movIn | Imports a .mov file into animation curves connected to the listed attributes. |
movOut | Exports a .mov file from the listed attributes. |
mute | The mute command is used to disable and enable playback on a channel. |
nonLinear | This command creates a functional deformer of the specified type that will deform the selected objects. |
normalConstraint | Constrain an object’s orientation based on the normal of the target surface(s) at the closest point(s) to the object. |
orientConstraint | Constrain an object’s orientation to match the orientation of the target or the average of a number of targets. |
pairBlend | The pairBlend node allows a weighted combinations of 2 inputs to be blended together. It is created automatically when |
parentConstraint | Constrain an object’s position and rotation so that it behaves as if it were a child of the target object(s). |
pasteKey | The pasteKey command pastes curve segment hierarchies from the clipboard onto other objects or curves. If the object |
pathAnimation | The pathAnimation command constructs the necessary graph nodes and their interconnections for a motion path animation. |
percent | This command sets percent values on members of a weighted node such as a cluster or a jointCluster. With no flags |
play | This command starts and stops playback. |
playbackOptions | This command sets/queries certain values associated with playback: looping style, start/end times, etc. |
playblast | This command playblasts the current playback range. |
pointConstraint | Constrain an object’s position to the position of the target object or to the average position of a number of targets. |
pointOnPolyConstraint | Constrain an object’s position to the position of the target object or to the average position of a number of targets. |
poleVectorConstraint | Constrains the poleVector of an ikRPsolve handle to point at a target object or at the average position of a number of |
pose | This command is used to create character poses. |
readTake | This action reads a take (.mov) file to a defined device. |
recordDevice | Starts and stops server side device recording. |
removeJoint | This command will remove the selected joint or the joint given at the command line from the skeleton. |
reorderDeformers | This command changes the order in which 2 deformation nodes affect the output geometry. |
reroot | This command will reroot a skeleton. |
retarget | This command is used to take motion from one character and retarget it to a second character of a different size. |
rotationInterpolation | The rotationInterpolation command converts the rotation curves to the desired rotation interpolation |
scaleConstraint | Constrain an object’s scale to the scale of the target object or to the average scale of a number of targets. |
scaleKey | This command operates on a keyset. |
sculpt | This command creates/edits/queries a sculpt object deformer. |
sequenceManager | The sequenceManager command manages sequences, shots, and their related scenes. In query mode, return |
setCurrentTime | set the current time |
setDrivenKeyframe | This command sets a driven keyframe. |
setInfinity | Set the infinity type before (after) a paramCurve’s first (last) keyframe. In query mode, return type is based on |
setKeyPath | The setKeyPath command either creates or edits the path (a nurbs curve) based on the current position of the selected |
setKeyframe | This command creates keyframes for the specified objects, or the active objects if none are specified on the command line. |
setKeyframeBlendshapeTargetWts | This command can be used to keyframe per-point blendshape target weights. |
shot | Use this command to create a shot node or manipulate that node. |
shotRipple | When Ripple Edit Mode is enabled, neighboring shots to the shot that gets manipulated are moved in sequence time to |
simplify | This command operates on a keyset. |
skinCluster | The skinCluster command is used for smooth skinning in maya. It binds the selected geometry to the selected joints or |
skinPercent | This command edits and queries the weight values on members of a skinCluster node, given as the first argument. If no |
snapKey | This command operates on a keyset. |
snapshot | This command can be used to create either a series of surfaces evaluated at the times specified by the command flags, or |
softMod | The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of |
sound | Creates an audio node which can be used with UI commands such as soundControl or timeControl which support sound |
substituteGeometry | This command can be used to replace the geometry which is already connected to deformers with a new geometry. |
tangentConstraint | Constrain an object’s orientation based on the tangent of the target curve[s] at the closest point[s] to the object. |
volumeBind | Command for creating and editing volume binding nodes. |
wire | This command creates a wire deformer. |
wrinkle | The wrinkle command is used to create a network of wrinkles on a surface. |
writeTake | This action writes a take from a device with recorded data to a take (.mov) file. |