Functions related to rendering
Functions
| ambientLight | The ambientLight command is used to edit the parameters of existing ambientLights, or to create new ones. The default |
| assignViewportFactories | Sets viewport factories for displays as materials or textures. |
| batchRender | The batchRender command is used to spawn off a separate rendering session of the current maya file. If no mayaFile is |
| binMembership | Command to assign nodes to bins. |
| camera | Create, edit, or query a camera with the specified properties. |
| cameraSet | This command manages camera set nodes. |
| cameraView | This command creates a preset view for a camera which is then independent of the camera. |
| checkDefaultRenderGlobals | Command to check or set the changedmode for the defaultRenderGlobals node. In query mode, return type is |
| convertIffToPsd | Converts iff file to PSD file of given size In query mode, return type is based on queried flag. |
| convertSolidTx | Command to convert a texture on a surface to a file texture. |
| convertTessellation | Command to translate the basic tessellation attributes to advanced. |
| createLayeredPsdFile | Creates a layered PSD file with image names as input to individual layers |
| createRenderLayer | Create a new render layer. |
| createSurfaceShader | create a shader and shading group |
| defaultLightListCheckBox | This command creates a checkBox that controls whether a shadingGroup is connected/disconnected from the |
| directionalLight | The directionalLight command is used to edit the parameters of existing directionalLights, or to create new ones. The |
| displacementToPoly | Command bakes geometry with displacement mapping into a polygonal object. |
| doBlur | The doBlur command will invoke the blur2d, which is a Maya stand-alone application to do 2.5 motion blur given the |
| dolly | The dolly command moves a camera along the viewing direction in the world space. |
| editRenderLayerAdjustment | This command is used to create, edit, and query adjustments to render layers. |
| editRenderLayerGlobals | Edit the parameter values common to all render layers. |
| editRenderLayerMembers | This command is used to query and edit memberships to render layers. |
| exclusiveLightCheckBox | This command creates a checkBox that controls a light’s exclusive non-exclusive status. An exclusive light is one that |
| frameBufferName | Returns the frame buffer name for a given renderPass renderLayer and camera combination. Optionally, this command can |
| glRender | This command provides access to the Hardware Render Manager (HRM). There is one-and-only-one HRM in maya. The HRM |
| glRenderEditor | Create a glRender view. This is a special view used for hardware rendering. This command is used to create and reparent |
| hwReflectionMap | This command creates a hwReflectionMap node for having reflection on textured surfaces that currently have their boolean |
| hwRender | Renders an image or a sequence using the hardware rendering engine |
| hwRenderLoad | Empty command used to force the dynamic load of HR render |
| iprEngine | Command to create or edit an iprEngine. A iprEngine is an object that watches for changes to shading networks and |
| layeredShaderPort | This command creates a 3dPort that displays an image representing the layered shader node specified. |
| layeredTexturePort | This command creates a 3dPort that displays an image representing the layered texture node specified. |
| lightList | Add/Remove a relationship between an object and the current light. Soon to be replaced by the connect-attribute command. |
| lightlink | This command is used to make, break and query light linking relationships between lights/sets of lights and objects/sets of objects. |
| listCameras | Command to list all cameras. |
| lookThru | This command sets a particular camera to look through in a view. |
| lsThroughFilter | List all objects in the world that pass a given filter. |
| makebot | The makebot command takes an image file and produces a block ordered texture (BOT) file, to be used for texture caching. |
| nodeIconButton | This control supports up to 3 icon images and 4 different display styles. |
| nodePreset | Command to save and load preset settings for a node. |
| ogsRender | Renders an image or a sequence using the OGS rendering engine |
| orbit | The orbit command revolves the camera(s) horizontally and/or vertically in the perspective window. |
| panZoom | The panZoom command pans/zooms the 2D film. The panZoom command can be applied to either a perspective or an |
| pointLight | The pointLight command is used to edit the parameters of existing pointLights, or to create new ones. The default |
| projectionManip | Various commands to set the manipulator to interesting positions. |
| psdChannelOutliner | Create a psdChannelOutliner control which is capable of displaying a tree structure upto one level. |
| psdEditTextureFile | Edits the existing PSD file. Addition and deletion of the channels (layer sets) are supported. |
| psdExport | Writes the Photoshop file layer set into different formats. The output file depth (bit per channel ) can be |
| psdTextureFile | Creates a Photoshop file with UVSnap shot image and the layer set names as the input. |
| rampColorPort | This command creates a control that displays an image representing the ramp node specified, and supports editing of that node. |
| render | The render command is used to start off a MayaSoftware rendering session of the currently active camera. If a rendering |
| renderGlobalsNode | The renderGlobalsNode creates a render globals node and registers it with the model. The createNode command will not |
| renderInfo | The renderInfo commands sets geometric properties of surfaces of the selected object. In query mode, return type is |
| renderLayerPostProcess | Post process the results when rendering is done with. |
| renderManip | This command creates manipulators for cameras or lights. |
| renderPartition | Set or query the model’s current partition. |
| renderPassRegistry | query information related with render passes. |
| renderQualityNode | The renderQualityNode creates a render quality node and registers it with the model. The createNode command will not |
| renderSettings | Query interface to the common tab of the render settings |
| renderThumbnailUpdate | Toggle the updating of object thumbnails. |
| renderWindowEditor | Create a editor window that can receive the result of the rendering process |
| renderer | Command to register renders. |
| resolutionNode | The resolutionNode creates a render resolution node and registers it with the model. The createNode command will not |
| roll | The roll command rotates a camera about its viewing direction, a positive angle produces clockwise camera rotation, while a negative angle produces counter-clockwise camera rotation. |
| sampleImage | The sampleImage command is used to control parameters of sample images, such as swatches in the multilister. The fast |
| setDefaultShadingGroup | The setDefaultShadingGroup command is used to change which shading group is considered the current default shading |
| setRenderPassType | This command will set the passID of a renderPass node and create the custom attributes specified by the corresponding |
| shadingConnection | Sets the connection state of a connection between nodes that are used in shading. |
| shadingNetworkCompare | This command allows you to compare two shading networks. |
| shadingNode | The shadingNode command classifies any DG node as a shader, texture light, post process, or utility so that it can be |
| showShadingGroupAttrEditor | The showShadingGroupAttrEditor command opens up the attribute editor for the current object’s shading-group information. |
| spotLight | The spotLight command is used to edit the parameters of existing spotLights, or to create new ones. The default |
| spotLightPreviewPort | This command creates a 3dPort that displays an image representing the illumination provided by the spotLight. It is a |
| surfaceSampler | Maps surface detail from a source surface to a new texture map on a target surface. |
| surfaceShaderList | Add/Remove a relationship between an object and the current shading group. In query mode, return type is based on |
| textureWindow | This command is used to create a UV Texture Editor and to query or edit the texture editor settings. The UV Texture |
| track | The track command translates a camera horizontally or vertically in the world space. |
| tumble | The tumble command revolves the camera(s) by varying the azimuth and elevation angles in the perspective window. |
| uvLink | This command is used to make, break and query UV linking relationships between UV sets on objects and textures that use |
| viewCamera | The viewCamera command is used to position a camera to look directly at the side or top of another camera. This is |
| viewClipPlane | The viewClipPlane command can be used to query or set a camera’s clip planes. If a camera is not specified, the camera |
| viewFit | The viewFit command positions the specified camera so its point-of-view contains all selected objects other than itself. |
| viewHeadOn | The viewHeadOn command positions the specified camera so it is looking downthe normal of the live object, and fitted to |
| viewLookAt | The viewLookAt command positions the specified camera so it is looking at the centroid of all selected objects. If no |
| viewPlace | This command positions the camera as specified. |
| viewSet | This command positions the camera to one of the pre-defined positions. |