The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of the softMod node upon creation of a new softMod.
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
Specifying this flag adds in a compensation to ensure the softModed objects preserve their spatial position when softModed. This is required to prevent the geometry from jumping at the time the softMod is created in situations when the softMod transforms at softMod time are not identity.
Ramp interpolation corresponding to the specified curvePoint position. Integer values of 0-3 are valid, corresponding to none, linear, smoothand splinerespectively. This flag may only be used in conjunction with the curvePoint and curveValue flag. Flag can have multiple arguments, passed either as a tuple or a list.
Position of ramp value on normalized 0-1 scale. This flag may only be used in conjunction with the curveInterpolation and curveValue flags.
Ramp value corresponding to the specified curvePoint position. This flag may only be used in conjunction with the curveInterpolation and curvePoint flags.
Returns the name of the deformer tool objects (if any) as string string ...
Set the envelope value for the deformer. Default is 1.0
Puts the deformation set in a deform partition.
Falloff will be calculated around any selected components
Falloff will be calculated using the X component.
Falloff will be calculated using the Y component.
Falloff will be calculated using the Z component.
Set the falloff center point of the softMod.
Deformation will be restricted to selected components
Set the falloff method used for the softMod.
Set the falloff radius of the softMod.
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape’s history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet).
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
Tells the command to not deform objects on the current selection list
Used to specify the name of the node being created
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet).
Removes any points not being deformed by the deformer in its current configuration from the deformer set.
Enable relative mode for the softMod. In relative mode, Only the transformations directly above the softMod are used by the softMod. Default is off.
Specifies that objects listed after the -g flag should be removed from this deformer.
Reset the geometry matrices for the objects being deformed by the softMod. This flag is used to get rid of undesirable effects that happen if you scale an object that is deformed by a softMod.
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet).
Transform node in the DAG above the softMod to which all percents are applied. The second node specifies the descendent of the first node from where the transformation matrix is evaluated. Default is the softMod handle.
Derived from mel command maya.cmds.softMod