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Home: Autodesk Maya Online Help
Fix invalid Muscle Object nodes
Maya Muscle
Skin deformation
User Guide
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Rigging
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Maya Muscle
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Skin Deformation
Topics in this section
Skin deformation
Sticky deformation
Relative Sticky deformation
Sliding deformation
Displacement deformation and rendering
Force deformation
Per-Point Jiggle deformation
Relax deformation
Smooth deformation
Apply the Muscle deformer
Convert Maya skin to Maya Muscle
Connect Muscle Objects to a Muscle deformer
Re-Initialize setup data on Maya Muscle
Auto-Fix invalid Sticky Bind points
Disconnect muscle nodes
Disconnect selected Muscle Objects
Auto-Fix deleted/missing muscles
Delete muscle history
Reset base pose for selected Muscle Objects
Create base for selected Muscle Objects
Re-Bind Sticky for selected Muscle Objects
Visualize the Sticky Bind distance
Set up Relative Sticky deformation
Set a constant fat offset for Sliding deformation
Create a Muscle Direction object
Set up Displacement deformation
Set up Force deformation
Set up Jiggle deformation
Apply default weights
Paint Muscle weights
Load and save weights
Mirror weights
Transfer weights
Prune weights