The Prune Weights window
allows you to set weights that are below a certain specified value
to zero. This has the effect of removing small or unneeded weights
and generally cleaning up any weights that you may not want to have
on nodes.
- Select a mesh that has the Muscle deformer
applied that you want to prune weights for.
- Select
Muscle > Weighting > Prune Weights from
the main menu.
The Prune
Weights window appears.
- From the Weight drop-down
list, select the weight type you want to prune.
- Enter the value you want to prune at.
Any weights below this value are set to 0. For weight types that
normalize (such as Sticky weights), any needed remainders are redistributed
to the largest weight.
- Click Prune Weights.