While resetting the Base Pose is a one-time event, creating an actual Base object lets you interactively move and adjust the capsule/bone/muscle without affecting the skin geometry.
While in most cases this is not needed, you can do advanced rigging, or allow for pivot adjustment, resizing rigs without re-skinning, and so on with this technique.
To create a Base for a capsule, bone or muscle
When finished, the object(s) you selected are duplicated and connected to the Muscle deformer so that they act as a base object. Moving the base along with the original object lets you adjust the object without affecting the skin.