Set up Jiggle deformation
 
 
 

To use Jiggle

  1. Paint Jiggle weights on the object and set up the values as needed on the deformer. (See Jiggle attributes.)
  2. Step forward frame-by-frame through the animation. As you do this, Muscle calculates the proper Jiggle effects.
  3. Jump to any frame or adjust the Jiggle values at any time and play back the animation.
    NoteYou do not have to re-step frame by frame if you adjust only the Jiggle values. However, if you change your core animation or motion of the object, you must step forward frame by frame again so that Muscle can recalculate the Jiggle information properly.

    For example, if you complete your basic animation, turn on Jiggle, and step frame-by-frame through the animation, the deformer calculates the Jiggle and it displays properly. You can alter any of the min/max JIggle settings and play back (even if you skip frames) and the Jiggle stays accurate.

    If you then adjust your initial animation, for example by rotating a joint differently, you must re-step frame by frame so that the deformer can recalculate the Jiggle effects.

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