For example, if you complete your basic animation, turn on Jiggle, and step frame-by-frame through the animation, the deformer calculates the Jiggle and it displays properly. You can alter any of the min/max JIggle settings and play back (even if you skip frames) and the Jiggle stays accurate.
If you then adjust your initial animation, for example by rotating a joint differently, you must re-step frame by frame so that the deformer can recalculate the Jiggle effects.