The Default Weights window
lets you set initial weighting on your mesh. Normally, connecting
a node or creating a Muscle deformer does not set any default weights.
This window allows you to set or re-set initial values based either
on the nodes connected in (for multi-weight types), or based on
other factors such as curvature or direction (for single weight
types like Jiggle and Relax).
The window operates on
selected points or on all points if a mesh is selected. In this
way, you can re-set or apply default weights to just part of your
model, even if you have already weighted another part of it.
ImportantIn many cases, you
want to have only certain Muscle Objects used during Sticky or Sliding
weight defaults. For example, you may make a capsule/bone that you
plan on using for Sliding, but not for Sticky. However, when you
apply default weights it may apply weights. To correct this, cMuscleObject
nodes have an
affectSticky and
affectSliding attribute.
If you set this before applying default weights, this information
is used to cull those nodes as needed.
For example, you can
set the bone to have affectSticky set to off or
0, so that object is not used when setting sticky weights.
To apply default weights
- Select
Muscle > Weighting > Apply Default Weights from
the main menu bar.
The Default
Weights window appears. There are several options available, depending
on the selected Weight type. See
Default Weights window for a
detailed description.
- Select the type of Weight you want to
apply defaults for. Depending on the type of weight, different options
appear.
- Set the Smooth value
as desired. Maya determines which point is applied to which node,
or to what value, then applies a Smooth operation to the weights.
The Smooth value sets how many iterations the smooth operation applies.
- Select the mesh you want to apply default
weights for. If you want to apply default weights for a part of
the mesh, select only those points.
TipIf the Muscle
Paint window is open, you can see the weights when the operation
is complete.
- Click Apply Default Weights.