The Muscle menu includes an item for disconnecting muscles from the deformer. Using this option to disconnect muscles lets the plug-in zero out weights for the muscle or bones that have been disconnected. If you have deleted or disconnected a bone or muscle without using this menu item, the internal weighting and indexing of the deformer can be disrupted.
To fix improperly disconnected muscles
The mesh is checked, and the internal indexing is corrected. Weighting is not adjusted in any way.