Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Add multiple influences at the same time
Skinning
Change a skinned object’s deformation order
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Edit smooth skinning
Topics in this section
Change a skinned object’s deformation order
Bind smooth skin
Edit joint smooth skin attributes
Edit skin cluster channels
Edit skin cluster attributes
Modify skin weights
Rotate joints while painting skin weights
Copy smooth skin weights
Replace bound geometry with a piece of unbound geometry
Reset skin point weights to default weights
Normalize weights
Prune insignificant smooth skin weights
Remove unused influences from a smooth skinned surface
Export weights
Import weights
Detach smooth skin