Import weights
 
 
 
NoteIf you want to transfer skin weights based on spatial location and not UVs, then use Copy Skin Weights. With Copy Skin Weights, your source and target skinned geometry do not need to have the same UVs.

See Copy smooth skin weights.

WarningWhen importing painted smooth skin weight maps from a polygon mesh, the mesh’s UV maps must be free of any overlapping UVs. Otherwise, undesired results will occur.

To import weight maps

  1. Select the skin object or objects to receive the maps. If objects are parented or grouped, select each object individually.
  2. Select Skin > Edit Smooth Skin > Import Skin Weight Maps.
  3. In the file browser that appears, specify the name of the previously exported .weightMap file for the maps you want to import.