NoteIf you want to transfer
skin weights based on spatial location and not UVs, then use Copy
Skin Weights. With Copy Skin Weights,
your source and target skinned geometry do not need to have the
same UVs.
WarningWhen importing painted
smooth skin weight maps from a polygon mesh, the mesh’s UV maps
must be free of any overlapping UVs. Otherwise, undesired results
will occur.
To import weight maps
Select the skin object or objects to
receive the maps. If objects are parented or grouped, select each
object individually.