Rotate joints while painting skin weights
 
 
 

You can rotate your skeleton’s joints while using the Paint Smooth Skin Weights Tool. This is useful when you want to test the way your joints deform your bound geometry while painting their skin weights.

To rotate your joints while using the Paint Skin Weights Tool

  1. Open the Tool Settings editor.
  2. In the Influence section of the tool settings, select the name of the joint you want to rotate. For example, LeftForeArm (elbow).

  3. In the scene view, -click the joint you selected in the tool settings to switch from the Paint Skin Weights Tool brush to the Rotation manipulator.

  4. -click the rotation axis you want to rotate about, and then -drag to rotate the joint about the selected axis.

  5. Press the and arrow keys to select other joints up or down the joint hierarchy. For example, walking up the joint hierarchy to LeftArm (shoulder) or down the hierarchy to LeftForeArmRoll.

  6. To switch back to the Paint Skin Weights Tool brush, click the currently selected joint.