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Home: Autodesk Maya Online Help
Modify skin weights
Edit smooth skinning
Copy smooth skin weights
Rotate joints while painting
skin weights
You can rotate your skeleton’s
joints while using the Paint Smooth Skin Weights
Tool. This is useful when you want to test the way your
joints deform your bound geometry while painting their skin weights.
To rotate your joints while using the Paint
Skin Weights Tool
- Open the Tool Settings editor.
- In the Influence section
of the tool settings, select the name of the joint you want to rotate.
For example, LeftForeArm (elbow).
- In the scene view, -click
the joint you selected in the tool settings to switch from the Paint
Skin Weights Tool brush to the Rotation manipulator.
- -click
the rotation axis you want to rotate about, and then -drag
to rotate the joint about the selected axis.
- Press the and arrow
keys to select other joints up or down the joint hierarchy. For
example, walking up the joint hierarchy to LeftArm (shoulder) or
down the hierarchy to LeftForeArmRoll.
- To switch back to the Paint
Skin Weights Tool brush, click the currently selected
joint.