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Home: Autodesk Maya Online Help
Edit skin cluster channels
Edit smooth skinning
Modify skin weights
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Edit smooth skinning
>
Edit skin cluster attributes
To edit attributes with the
Attribute Editor
Select a skin cluster node (default name: skinClustern).
Open the
Attribute Editor
by selecting
Window > Attribute Editor
(default shortcut:
+a).
The following sections make available attributes:
Smooth Skin Attributes
,
Deformer Attributes
,
Node Behavior
, and
Extra Attributes
.