For best results when
copying smooth skin weights, your source and destination skin should:
be positioned closely together in your
scene. For example, the skinned meshes you are copying weights to
and from should be located at the same position in Maya’s coordinate
space.
look similar. For example, copying the
smooth skin weights from one medium sized biped model to another
produces much better results than copying smooth skin weights from
a small biped model to a large biped model.
To copy smooth skin weights
Do one of the following:
Select the smooth skin polygonal mesh
(or group of meshes) you want as the source skin, and then select
the polygonal mesh (or group of meshes) you want as the destination
skin.
Select the polygonal mesh vertices you
want as the source skin vertices, and then select the polygonal
mesh vertices you want as the destination skin vertices.
Set the Surface Association options
appropriately based on the type of correlation you want to occur.
For most situations, the default setting of Closest
point on surface works best. If your characters differ
widely in scale or proportion you may wish to use the UV
space setting.
Set the Influence Association options
appropriately based on what you believe will provide the best correlation
between the joints. For most situations, the default setting of Closest
joint works best. If the skeleton hierarchies in your
scene are identical, the One to one setting
can be useful.
Do one of the following:
Click Copy to copy
the smooth skin weights from the source skin to the destination
skin.
Click Apply to
copy the smooth skin weights from the source skin to the destination
skin.
Click Close to
close the options window without copying the skin weights.