Animating Characters


Skeletons provide an intuitive way to pose and animate your model. A well-constructed skeleton can be used for a wide variety of poses and actions, in much the same way as the all-purpose skeletons in our bodies can.

How parts of the skeleton move relative to each other is determined by the way your skeleton hierarchy is built, whether and how objects are constrained to each other, and if you have created any expressions to govern their motion.

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