Object Hierarchy | Related C++ Class: Property
Property
The Property object represents a property of a SceneItem. For example, Softimage objects
which have Properties include X3DObject, Model,
Null, XSIProject, Group,
Scene and Cluster.
Note: It is important to distinguish between the Softimage
Property, which is a specific type of object, and the properties
that are part of a scripting object's API (along with its methods).
Similarily it is important to distinguish this object from
Softimage Parameter objects, which are
usually individual numeric attributes of an object. One visual way
to think of the difference is to realise that a Property is
represented by a Property Page and its Parameters are the
individual sliders on that page.
Some properties, for example Visibility and Geometry Approximation,
do not have specific objects in the Object Model and are
represented with this Property object. Other Properties have their
own specialized objects which inherit from Property, for example
Material, ClusterProperty, UserDataMap, CustomProperty and StaticKinematicState.
A Property object may be local or shared. The SceneItem.LocalProperties
property is convenient for finding just the local Properties on the
parent object. The MakeLocal command can be used to
make a local copy of a shared Property. The ProjectItem.Owners property can be
used to find all owners of a shared Property. Because a shared
property has multiple parents, the SIObject.Parent property can return
different objects, depending on the context.
Often, the state of a Property object is exposed as Parameter objects. Other state is exposed as
specific properties on the object, for example ClusterProperty.Elements and
Material.CurrentImageClip.
'VBScript Example demonstrating the creation of a custom property newscene ,false set nullObj = Application.ActiveProject.ActiveScene.Root.AddNull set customProp = nullObj.AddProperty("Custom_parameter_list",, "MyCustomParam") 'You can also access this property by name set customProp = nullObj.Properties.Item("MyCustomParam") 'Custom Properties allow you to create your own paramters customProp.AddParameter "DoubleCustomParam", siDouble, , siReadOnly, _ , , , 0.695, 0.0123, 10.456 LogMessage "Custom Property Name: " & customProp.Name LogMessage "Custom Property Fullname: " & customProp.FullName LogMessage "Custom Property Type: " & customProp.Type 'Output of this script: 'INFO : "Custom Property Name: MyCustomParam" 'INFO : "Custom Property Fullname: null.MyCustomParam" 'INFO : "Custom Property Type: customparamset" |
'vbscript: Example of Shared and Local Properties in Softimage newscene , false 'Create a cylinder. By default it will have several 'local and inherited properties set oCyl = ActiveSceneRoot.AddGeometry( "Cylinder", "NurbsSurface" ) PrintPropertyList oCyl.LocalProperties, "LocalProperties of Cylinder" PrintPropertyList oCyl.Properties, "Properties of Cylinder" 'We can access properties by name set oKine = oCyl.Properties( "Kinematics" ) set oMaterial = oCyl.Properties( "Scene_Material" ) 'However code like the previous line that assumes what the name 'of the material will be not ideal, because the material could 'be renamed as follows: oMaterial.Name = "MyMaterial" 'So this is a safer way to access the material property set oMaterial = oCyl.Material logmessage "New material Name: " & oMaterial.Name 'Material is an example of a Shared Property PrintPropertyList oMaterial.Owners, "Owners of Material " 'Because we accessed the shared object via the Cylinder it will 'say that the cylinder is the parent logmessage "Parent of Material: " & oMaterial.Parent 'This is still the same Material logmessage "Another parent of same material: " & _ ActiveSceneRoot.Material.Parent 'This will give the cylinder its own copy of the material MakeLocal oCyl.Material logmessage "Number of owners after calling MakeLocal: " & _ oCyl.Material.Owners.Count 'Little helper routine to print out a collection sub PrintPropertyList( in_PropCollection, in_strHeading ) logmessage in_strHeading & " : " dim oProp for each oProp in in_PropCollection logmessage " " & oProp.Name next end sub |
SceneItem.AddProperty SceneItem.Properties SceneItem.LocalProperties Scene.Properties XSIProject.Properties