v8.0 (2010)
Sets the normals associated with the specified components to the
vertex normal of the component.
Note: This command will create user normals for the input
components if required.
SetVertexUserNormals( [InputObjs], [BleedSelection] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String | List of components.
Default Value: Currently selected components |
| BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
// Create a cube and set the user normals to the vertex normals
CreatePrim("Cube", "MeshSurface");
SetVertexUserNormals("", false);
|
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues