v8.0 (2010)
Sets the normals associated with the specified components to the
vertex normal of the component.
Note: This command will create user normals for the input
components if required.
SetVertexUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
// Create a cube and set the user normals to the vertex normals CreatePrim("Cube", "MeshSurface"); SetVertexUserNormals("", false); |
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues