v8.0 (2010)
Inverts the normals associated with the input components.
Note: This command will create user normals for the input
components if required.
InvertUserNormals( [InputObjs], [BleedSelection] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String | List of components.
Default Value: Currently selected components |
| BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
# Create a cube and set the user normals to the inverse of the existing normals
app = Application
app.CreatePrim("Cube", "MeshSurface")
app.InvertUserNormals(None, 0)
|
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues