v8.0 (2010)
Inverts the normals associated with the input components.
Note: This command will create user normals for the input
components if required.
InvertUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
# Create a cube and set the user normals to the inverse of the existing normals app = Application app.CreatePrim("Cube", "MeshSurface") app.InvertUserNormals(None, 0) |
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues