v8.0 (2010)
Normalizes the normals associated with the input components so
that they have a length of 1 unit.
Note: This command will create user normals for the input
components if required.
NormalizeUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
// Create a grid and set the user normals to non-unit normals and then normalize them CreatePrim("Grid", "MeshSurface"); PasteUserNormals("", false, 0, 3, 0, null, false); NormalizeUserNormals("", false); |
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues