v8.0 (2010)
Converts the normals associated with the input components to user normals.
CreateUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
# Create a sphere and set all the normals to user normals app = Application app.CreatePrim("Sphere", "MeshSurface") app.CreateUserNormals(None, 0) |
ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues