v8.0 (2010)
Converts the normals associated with the input components to user normals.
CreateUserNormals( [InputObjs], [BleedSelection] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String | List of components.
Default Value: Currently selected components |
| BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
# Create a sphere and set all the normals to user normals
app = Application
app.CreatePrim("Sphere", "MeshSurface")
app.CreateUserNormals(None, 0)
|
ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues