v8.0 (2010)
Removes the user normals associated with the input components.
RemoveUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
' Create a sphere, set polygon user normals and then remove the user normals CreatePrim "Sphere", "MeshSurface" CreateUserNormals , False RemoveUserNormals , False |
CreateUserNormals ResetUserNormals AverageUserNormals SetVertexUserNormals SetPolygonUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues