v8.0 (2010)
Sets the normals associated with the specified components to the
polygon normal of the component.
Note: This command will create user normals for the input
components if required.
SetPolygonUserNormals( [InputObjs], [BleedSelection] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of components.
Default Value: Currently selected components |
BleedSelection | Boolean | True to extend edge/polygon selections to include neighboring
vertices.
Default Value: If not specified, the Tweak User Normal tool setting will be used |
' Create a sphere and set the user normals to the polygon normals CreatePrim "Sphere", "MeshSurface" SetPolygonUserNormals , False |
CreateUserNormals ResetUserNormals RemoveUserNormals AverageUserNormals SetVertexUserNormals InvertUserNormals NormalizeUserNormals CopyUserNormals PasteUserNormals SetUserNormalValues