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Texture Space Generator
Shader Reference
Landscape
Shader Reference
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mental ray > Texture
Topics in this section
Landscape
mi_bump_flakes
mi_metallic_paint_output_mixer
mia_exposure_photographic_rev
mia_light_surface
mia_roundcorners
mib_amb_occlusion
mib_bent_normal_env
mib_bump_basis
mib_bump_map
mib_bump_map2
mib_color_alpha
mib_color_average
mib_color_intensity
mib_color_interpolate
mib_color_mix
mib_color_spread
mib_continue
mib_fast_occlusion
mib_fg_occlusion
mib_lightmap_sample
mib_lookup_background
mib_map_get_color
mib_map_get_integer
mib_map_get_integer_array
mib_map_get_scalar
mib_map_get_scalar_array
mib_map_get_transform
mib_map_get_vector
mib_opacity
mib_passthrough_bump_map
mib_reflect
mib_refract
mib_refraction_index
mib_texture_checkerboard
mib_texture_filter_lookup
mib_texture_filter_lookup_2
mib_texture_lookup
mib_texture_lookup2
mib_texture_polkadot
mib_texture_polkasphere
mib_texture_remap
mib_texture_rotate
mib_texture_turbulence
mib_texture_vector
mib_texture_wave
mib_transparency
mib_twosided
mip_gamma_gain
mip_grayball
mip_mirrorball
mip_rayswitch_environment
misss_lambert_gamma