Category: mental ray > Texture
This shader returns a texture vector derived from orthographic projections of the 3D point in space (XY, XZ, YZ) or non-orthographic projections (spherical or cylindrical); or it returns a numbered texture vector from the texture vector list. Optionally, this shader can base its calculations on object, camera, world, or screen space.
Name |
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. |
select |
Specifies the value to look up, as described in Texture Space Mapping below. |
selspace |
The source space selected for projections, as described in Texture Space Mapping below. Space conversion is done before the projection specified by the select parameter. If this parameter is 4 (screen space), then the select, vertex, and project parameters are ignored. |
vertex |
Specifies the location of the vertex: 0 is the intersection point; 1, 2, and 3 are the vertices of the intersected triangle. It has no effect if select is -10. |
project |
Specifies a projection that is performed after selection and space conversion. It has no effect if select is -10. See Texture Space Mapping below. |
The mib_texture_vector, mib_texture_remap, mib_texture_rotate, mib_bump_basis, mib_bump_map, and mib_passthrough_bump_map shaders take care of selecting, creating, and remapping texture spaces, computing basis vectors, and other tasks necessary before a color or displacement can be applied.
Some of these functions have a select parameter that has one of the following values:
0..63 |
Selects a texture vector. If this exceeds the number of defined texture spaces, it defaults to -1 (the point in space). |
-1 |
Selects the 3D point in space directly, and may apply a space point transformation. |
-2 |
Selects the normal vector, and may apply a space vector transformation. |
-3 |
Selects the motion vector, and may apply a space vector transformation. |
-4 |
Selects the ray direction, and may apply a space vector transformation. |
-5..-9 |
Selects a surface derivative vector, and may apply a space vector transformation. The values are The object must be defined to contain derivatives. |
-10 |
Selects a 2D background plate coordinate with (0,0,0) in the lower-left corner of the screen, and (1,1,0) is just outside the upper-right corner of the screen. The selspace parameter has no effect in this mode. The transformation is similar to the one in mib_lookup_background. |
-11 |
Selects the texture coordinate in the state, where it is typically put by a material shader when evaluating a parameter of type texture, for use by a texture shader. |
Space transformations allow transforming the vector that the projection is based on into object, world, or camera coordinates. The selspace parameter may have the following values:
An additional projection can be applied to the resulting vector by setting the project parameter: