mib_texture_lookup2

 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

This shader is an alternative to the mib_texture_lookup shader. It uses the first set of texture coordinates in state instead of getting them as a connected parameter.

See Texture Shaders for more information.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

tex

Displays the texture map to be looked up.

You can Edit the image clip, or get a New image clip from file or from source. For more information about working with images, see Managing Image Sources & Clips [Data Management].

factor

The repetition factor of the texture.