mib_twosided

 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

This shader selects one of two input colors, depending on which side of the geometry was hit. This is commonly used as a multiplexing material shader, with two other material shaders assigned to the front and back parameters.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

front

Returned if the front side was hit.

back

Returned if the back side was hit.