mib_bump_map2

 
 
 

Similar to the mib_bump_map shader, this shader applies a texture to the normal vector by evaluating the texture at multiple points to compute U and V gradients. These gradients are multiplied with the basis vectors, combined with the original normal, normalized, and written back.

For information on this shader, see the mental ray Documentation at www.autodesk.com/mentalray-help-2013-enu.