mip_mirrorball

 
 
 

Category: mental ray > Texture

Shader Family: Environment

Output: Color

This shader does a texture lookup based on the direction of the ray. It will map the proper direction to a point on the mirrored ball and retrieve its color.

See mip_grayball for more background information.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

texture

Displays the texture map (connected in the texture parameter port) to be looked up. You can Edit the image clip, or get a New image clip from file or from source. For more information about working with images, see Managing Image Sources & Clips [Data Management].

multiplier

A multiplier for the texture map.

degamma

If necessary, applies an inverse gamma correction to the texture. If gamma is handled by other shaders in the render tree, or if a global gamma is applied, use a value of 1.0, which means no gamma correction is performed.

blur

If the texture parameter input points to a literal texture map, then the blur parameter input can be used to blur it.