Category: mental ray > Texture
Multiple Outputs: Color and Vector
This shader is used to mix the car paint layers (metallic paint layer and clearcoat reflections layer) with a Lambertian dirt layer.
To accomplish a full car paint effect, you can combine this shader with mib_glossy_reflection, mi_metallic_paint, and mi_bump_flakes shaders. To get all these connections automatically, use the mi_car_paint_phen shader.
The mi_metallic_paint_output_mixer shader has multiple outputs. Most of the outputs follow the pattern of xxx_result, xxx_raw and xxx_level. The "result" is the final contribution, "raw" is the unscaled contribution, and "level" is the scaling. The "level" is often related to an input parameter (or combinations thereof). Unless otherwise noted, xxx_result = xxx_raw * xxx_level.