You can add default primitives to the surface of polygon meshes. Default primitives include, splines, cards, and spheres.
To add splines, spheres, or card primitives to the surface of selected geometry
Use splines to create hair, including short, long and curly hair as well other shape like grass and ribbons.
Use Sphere primitives to create pebbles on beaches or for ornaments such as Christmas tree bulbs.
Use Card Primitives to create feathers on characters or patches of grass that appear in the distance of a landscape.
See Use point maps.
Use the primitive attributes to control their orientation, appearance, and behavior. See the following:
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