You can specify point locations on the surface of the polygon mesh that is bound to an XGen Description. Maya saves these point locations as a map and stores the information as a point .xuv file. By default, the file is saved to Description's Points folder. The file name is based on the polygon object bound to the Description. See Manage XGen files and Map file locations.
Use point maps to specify locations for the following:
The Specify Points Tool window appears. A circle icon replaces the cursor, which indicates that you can add points to this area of the geometry.
Maya loads the last points file that was created for the Description.
Yellow markers appear at the specified locations. When the Description is previewed, primitives generate at the point locations.
You can use method if your Description uses guides to control primitives.
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