Creates an animation keyframe for the selected object’s highlighted attribute(s) at the current frame in the Time slider. For more information see Keys.
Creates a breakdown for the selected object’s highlighted attribute(s) at the current frame in the Time slider. For more information see Breakdowns.
Disables the selected object’s highlighted attribute(s) animations during playback. All muted attributes appear gray in the Channel Box. For more information see Muting animation.
When on, synchronizes your selections in the Channel Box to the Time Slider so that the Time Slider displays only keys for those selected channels. When you set a keyframe (press S or select Animate > Set Key), only channels selected in the Channel Box are keyed. If nothing is selected in the Channel Box, the Time Slider displays keys for selected objects as usual.
Removes the animation of the selected object’s highlighted attribute(s) and places it in the keys clipboard. For more information see Cutting, copying, and pasting keys between scenes.
Duplicates the highlighted attribute(s) of one object to any number of other objects. To utilize this function, first shift-select all the objects for which the duplicated values are to apply. Next, shift-select the object which contains the value you wish to duplicate. Highlight the appropriate attributes. -click one of the attributes and select Duplicate Values from the marking menu that appears.
Makes the current transformation, rotation, scale, or all three on the selected objects be the objects’ zero position. For more information see Modify > Freeze Transformations.
Removes the link between an attribute and its controlling connection. An attribute will be highlighted purple if it has a controlling connection. For more information see Break connections between attributes.
Opens the Expression Editor and displays the expression of the highlighted attribute of the selected object. Expressions allow you to assign certain behaviours to attributes. Form more information see Expression Editor.
Opens the Set Driven Key window with the selected object and attribute in the Driven section. Driven keys allow you to manage the attributes of one object through the attributes of a seperate object. For more information see Driven keys.
Opens the Graph Editor for the selected object and highlighted attribute. The Graph Editor can be used to modify the animation of an attribute via its graphical representation. For more information see Graph Editor.
Opens the Channel Control editor for the selected object. The Channel Control editor allows you to view a node’s attributes as well as modify its keyable and editable status. For more information see Channel Control Editor.
Opens the Connection Editor for the selected object. The Connection Editor allows you to view and modify the connections between the nodes in the scene. For more information see Render node connections.
Opens the Attribute Editor for the selected object. The Attribute Editor allows you to view the and object’s nodes and modify their associated attributes. For more information see Attribute Editor.
Opens the Material Attributes Editor for the selected object. The Material Attributes Editor allows you to modify the display of the surface of the selected object. For more information see Surface, displacement, volumetric materials.
Opens the Add Attribute window for the selected object. The Add Attribute window allows you to create a new attribute that controls a combination of existing attributes or a variable to store attribute values. For more information see Modify > Add Attribute.
Opens the Edit Attribute window for the selected object. The Edit Attribute window allows you to edit custom attributes. For more information see Modify > Edit Attribute.
Opens the Delete Attribute window for the selected object. The Delete Attribute window allows you to delete custom attributes. For more information see Modify > Delete Attribute.
Publishes the selected attribute(s) to the asset at the closest level above the attribute’s node. For more information see Publish or Unpublish attributes.
Locks all attributes that are not currently published to an asset for all nodes in the Channel Box. For more information see Lock an asset.
Contains a number of attribute related settings that affect the way you interact with an object’s attributes in the scene.
Toggles the display of an object’s name in the scene. For more information on namespaces see File referencing tips.
Toggles the state of the manipulators for the selected object. No Manips removes the manipulators completely for an attribute and disables dragging. Invisible Manips prevents the manipulators from appearing when you select and attribute name. Standard Manip allows the manipulators to appear when you select and attribute name. For more information see Show or hide the manipulator for an attribute in the Channel Box.
If you have multiple objects selected in your scene, you can view each of their attributes by selecting them from the Object menu.
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