Adjusts the current transformations on the selected object(s) to be at the object(s)’ zero position.
Tip Perform a freeze transform before executing operations such as stitch, align, attach, sculpt, wire, and wrinkle; or delete
history before doing a freeze.
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Use the options to control which types of transformations (, , , or ) are frozen.
Note does not affect the translation transforms of joints because their translation transforms are required to define the lengths
of their bones.
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Select from the following options:
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When performing a freeze transform, the normals on your polygonal object are not locked.
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When performing a freeze transform, the normals on your polygonal object are locked. If is set to , normals are baked and will not update if you make subsequent tweaks to the object's shape.
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When performing a freeze transform, the normals on your polygonal objects are locked if it’s a non-rigid transformation matrix
(that is, a transformation that does not contain shear, skew or non-proportional scaling).
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When enabled, this option ensures that all transforms are oriented in the proper direction and not flipped, even on negatively
scaled objects. This option is enabled by default.
NoteThis option only works with polygonal objects.
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