Navigate to .
On Windows, you can change the font size of the text in the .
- Select the text area, then hold the key and scroll with your middle-mouse wheel.
The text gets larger or smaller as you scroll.
The items in this menu control how you select expressions to edit. You can list all the expressions in the scene by name,
objects and their attributes, or all the script nodes in the scene.
When the menu is set to , this menu controls which object types appear in the object list under .
When the menu is set to , you can choose to show all attributes or only attributes that are driven by expressions.
The items in this menu let you insert the names of useful MEL functions into the expression edit box.
To create a new expression, type a name for the expression in the box and click .
The displays a list by default. This list displays either a list of objects and attributes, or a list of expressions you’ve created.
To display the list of objects and attributes, choose . This is the default display.
To display the list of expressions you’ve created in the scene, choose .
- When the menu is set to , the left pane shows objects, and the right pane shows attributes on the selected object from the left pane. You can use
the and menus to control which object types and attributes are shown in the lists. Click an object and attribute to edit the expression
controlling to the attribute.
- When the menu is set to or , the left pane shows all expressions or script nodes in the scene. Click an expression or script node to edit it.
For a particle shape node, you don’t need to select an attribute from the list. You can create only one creation expression and two runtime expressions (before and after dynamics calculations) per
particle shape node. The same expression appears for each attribute.
When you create a new expression, you can click an object from this list to select the default object to which the expression
When you select the default object in the , you can skip omit the object name and period that’s part of a full attribute name.
The list shows all expressions you’ve created in the scene. When searching for an expression to edit, click an expression from
this list to display and edit its contents.
Hide the list
You can hide the list to lessen clutter in the window. To do so, click the triangle next to (see previous figure).
Filter attributes from the list
If a selected object has several attributes controlled by expressions but you’re not sure which attributes, you can select a filter to list only attributes controlled by an expression.
To filter attributes from the list
- Select the object containing the attributes.
- Select .
- Select .
Only the object’s attributes controlled by expressions appear in the list.
To see all attributes you can control with an expression again, select .
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