You can lock unpublished attributes for nodes inside assets so that their contents cannot be changed. This is a useful precautionary measure when you want to protect sensitive components from accidental changes.
When an asset’s unpublished attributes are locked, you cannot:
Any published attributes and nodes are unaffected when an asset is locked. Thus, locking unpublished attributes is an easy way to promote the use of an asset’s interface over modifying its internal node attributes.
To lock all unpublished attributes
All unpublished attributes for nodes in the asset are locked.
To unlock all unpublished attributes
All unpublished attributes for nodes in the asset are unlocked.
You can lock all unpublished attributes when saving an asset for use when an asset is referenced by a parent file. This allows you to lock all unpublished attributes from the parent file’s perspective, without locking them in the working (child) file.
To lock unpublished attributes for referencing
Make sure to publish any attributes that are needed by the parent scene.
This prevents users from saving any reference edits to this file from the parent file.
When the file is saved, all the unpublished attributes for all asset in the scene are locked. These attributes cannot be unlocked from the parent file.
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