Classes
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class
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IdentityTM |
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This class is another version of Matrix3 where the matrix is
initialized to the identity by the default constructor. More...
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class
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View |
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This class is passed in to GeomObject::GetRenderMesh()
to allow objects to do view dependent rendering. More...
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class
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ObjectState |
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The
ObjectState is the structure that flows up the geometry
pipeline. More...
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class
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LocalModData |
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This class allows a modifier to store
application specific data. More...
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class
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ModContext |
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The
ModContext stores information about the space the modifier was
applied in, and allows the modifier to store data is needs for its
operation. More...
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class
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ModContextList |
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A modifier may be applied to several objects
in the scene. More...
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class
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BaseObject |
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This is the base class for objects and
modifiers. More...
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class
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Deformer |
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The callback object used by modifiers to
deform "Deformable" objects. More...
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class
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XTCContainer |
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This class represents a container class for
XTCObjects. More...
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class
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IXTCAccess |
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Provides an interface to access Extension
Channels. More...
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class
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Object |
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The object class is the base class for all
objects. More...
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class
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IMultiPassCameraEffect |
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The multipass camera effect allows
modification of viewpoints and view directions or time for each
pass of a multipass rendering. More...
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struct
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CameraState |
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Note: The camera looks down the negative Z
axis, with X to the right and Y up. More...
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class
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CameraObject |
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This is a base class from which camera
plug-ins may be derived. More...
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struct
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LightState |
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This structure describes the properties of a
light. More...
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class
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LightRayTraversal |
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This is a callback class that can be given
to a
ObjLightDesc to have a ray traced through the light volume.
More...
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class
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IlluminateComponents |
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Provides the components of the Illuminate
function to Shaders, Materials and Render Elements. More...
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class
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IIlluminationComponents |
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this is the interface to use illumination by
components this may be supported by a light object returned by
lightObjDesc::GetInterface( IID_IIlluminationComponents ); More...
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class
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ObjLightDesc |
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A light must be able to create one of these
objects to give to the renderer. More...
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class
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LightObject |
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This is the base class from which plug-in
lights may be derived. More...
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class
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HelperObject |
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This is used as a base class to create
helper object plug-ins. More...
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class
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ConstObject |
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This is a base class used to create
construction grid objects. More...
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class
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GeomObject |
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This is the base class for the creation of
Geometric Object
plug-ins. More...
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class
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ForceField |
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A Space Warp modifier usually uses an
instance of this class and implements the
Force() method. More...
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class
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CollisionObject |
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A collision object can be applied to a
particle system by a Space Warp. More...
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class
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ParticleObject |
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This is the base class for creating particle
system plug-ins. More...
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class
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IShapeRectRenderParams |
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Rectangular Shape Render Parameters API This
interface gives access to the new Renderable SPline parameters for
Rectangular Shapes The
IShapeRectRenderParams interface can be retrieved like this:
IShapeRectRenderParams* rparams =
(IShapeRectRenderParams*)obj->GetProperty(SHAPE_RECT_RENDERPARAMS_PROPID);
Note that this interface contains VPT and non VPT parameters.
More...
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class
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ShapeObject |
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ShapeObjects are open or closed hierarchical
shapes made up of one or more pieces. More...
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class
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WSMObject |
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This class is a base class used to derived
the helper object for a space warp modifier (WSM
Modifier). More...
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class
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ModContextEnumProc |
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Callback object used with Modifier::EnumModContexts().
More...
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class
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Modifier |
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This is the class from which you may derive
Object
Space and Space Warp (World Space)
Modifier plug-ins. More...
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class
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OSModifier |
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This is a base class developers creating
object space modifiers may derives their plug-ins from. More...
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class
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WSModifier |
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This is a base class for creating world
space modifiers. More...
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class
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PolyLineProc |
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This is a callback used to draw a series of
lines. More...
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class
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DrawLineProc |
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This class provides a simplified way to draw
a connected series of lines to the GraphicsWindow passed to the class
constructor. More...
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class
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BoxLineProc |
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This class provides a bounding box and a
matrix. More...
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class
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HitRecord |
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This class provides a data structure used
during sub-object hit-testing. More...
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class
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HitLog |
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This class provides a data structure for
keeping a log of hits during sub-object hit-testing. More...
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class
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ObjectConverter |
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This virtual class is implemented by
applications that want to supply a conversion method from one
object type to another. More...
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class
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ITimeBasedConverter |
class
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ISubObjType |
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Developers have to return a class derived
from this class with implementations for all the methods when
implementing sub-objects for objects and modifiers (see
BaseObject::GetSubObjType()). More...
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class
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GenSubObjType |
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This class provides a generic implementation
for sub-object types. More...
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Namespaces
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namespace
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MaxGraphics |
Defines
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#define |
HITTYPE_POINT 1 |
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Hit test by a single pick point.
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#define |
HITTYPE_BOX 2 |
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Hit test by a rectangular area.
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#define |
HITTYPE_CIRCLE 3 |
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Hit test by circular selection area.
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#define |
HITTYPE_SOLID 4 |
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Hit test a face as if it was solid, even in
wireframe mode.
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#define |
HITTYPE_FENCE 5 |
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Hit testing by an arbitrary polygon fence.
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#define |
HITTYPE_LASSO 6 |
#define |
HITTYPE_PAINT 7 |
#define |
HIT_SELONLY (1<<0) |
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Hit test selected items only.
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#define |
HIT_UNSELONLY (1<<2) |
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Hit test unselected items only.
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#define |
HIT_ABORTONHIT (1<<3) |
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Abort the process of hit testing after
finding any hit.
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#define |
HIT_SELSOLID (1<<4) |
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This treats selected items as solid and
unselected items as not solid.
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#define |
HIT_ANYSOLID (1<<5) |
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This treats any item as solid.
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#define |
HIT_TRANSFORMGIZMO (1<<6) |
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This forces hit testing for the transform
gizmos.
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#define |
HIT_SWITCH_GIZMO (1<<7) |
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This forces hit testing for the Switch axis
when hit.
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#define |
HIT_MANIP_SUBHIT (1<<8) |
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This forces hit testing for
sub-manipulators.
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#define |
HITFLTR_ALL (1<<10) |
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For hit testing everything which can be
combined into the flags parameter.
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#define |
HITFLTR_OBJECTS (1<<11) |
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For hit testing just objects which can be
combined into the flags parameter.
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#define |
HITFLTR_CAMERAS (1<<12) |
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For hit testing just cameras which can be
combined into the flags parameter.
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#define |
HITFLTR_LIGHTS (1<<13) |
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For hit testing just lights which can be
combined into the flags parameter.
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#define |
HITFLTR_HELPERS (1<<14) |
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For hit testing just helpers which can be
combined into the flags parameter.
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#define |
HITFLTR_WSMOBJECTS (1<<15) |
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For hit testing just world space objects
which can be combined into the flags parameter.
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#define |
HITFLTR_SPLINES (1<<16) |
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For hit testing just splines which can be
combined into the flags parameter.
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#define |
HITFLTR_BONES (1<<17) |
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For hit testing just bones which can be
combined into the flags parameter.
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#define |
HIT_SCENEXREFS (1<<18) |
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For hit testing scene xrefs.
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#define |
HIT_MANAGER_HIDDEN_SCENEXREFS (1<<19) |
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For hit testing scene xrefs hidden in the
manager (identified by the XREF_SCENE_HIDEINMANAGERUI XRef flag
e.g.
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#define |
HITFLAG_STARTUSERBIT 24 |
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Starting at this bit through the 31st bit
can be used by plug-ins for sub-object hit testing.
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#define |
BASEOBJAPPDATACID Class_ID(0x48a057d2,
0x44f70d8a) |
#define |
BASEOBJAPPDATALASTSELCID Class_ID(0x1cef158c,
0x1da8486f) |
#define |
BASEOBJAPPDATACURSELCID Class_ID(0x5b3b25fc,
0x35af6260) |
#define |
BASEOBJAPPDATASCID USERDATATYPE_CLASS_ID |
#define |
RENDER_MESH_DISPLACEMENT_MAP 1 |
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Indicates that Displacement Mapping is
enabled.
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#define |
NEWSET_MERGE 1 |
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The sets should be merged.
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#define |
NEWSET_INTERSECTION 2 |
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The sets should be intersected -- that is
the items common to both sets should appear in the new set.
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#define |
NEWSET_SUBTRACT 3 |
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The new set should be the result of
subtracting the 1st thru nth set from the 0th set.
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#define |
USE_DAMAGE_RECT (1<<0) |
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If this flag is set, only the damaged area
needs to be displayed.
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#define |
DISP_SHOWSUBOBJECT (1<<1) |
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This indicates if an item should display its
sub-object selection state.
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#define |
IXTCACCESS_INTERFACE_ID Interface_ID(0x60b033d7,
0x3e1d4d0d) |
#define |
CAM_HITHER_CLIP 1 |
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The hither distance.
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#define |
CAM_YON_CLIP 2 |
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The yon distance.
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#define |
ENV_NEAR_RANGE 0 |
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The near distance.
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#define |
ENV_FAR_RANGE 1 |
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The far distance.
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#define |
LIGHT_ATTEN_START 0 |
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The start range radius.
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#define |
LIGHT_ATTEN_END 1 |
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The end range radius.
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#define |
TRAVERSE_LOWFILTSHADOWS (1<<0) |
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This is a simple filtering where the system
samples a point in the shadow map and then some of the neighboring
points.
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#define |
TRAVERSE_HIFILTSHADOWS (1<<1) |
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This is a higher resolution sampling.
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#define |
TRAVERSE_USESAMPLESIZE (1<<2) |
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This produces the highest quality.
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#define |
IID_IIlluminationComponents Interface_ID(0xdae00001,
0x0) |
#define |
LIGHTSHADOW_NONE 0 |
#define |
LIGHTSHADOW_MAPPED 1 |
#define |
LIGHTSHADOW_RAYTRACED 2 |
#define |
GRID_PLANE_NONE -1 |
#define |
GRID_PLANE_TOP 0 |
#define |
GRID_PLANE_LEFT 1 |
#define |
GRID_PLANE_FRONT 2 |
#define |
GRID_PLANE_BOTTOM 3 |
#define |
GRID_PLANE_RIGHT 4 |
#define |
GRID_PLANE_BACK 5 |
#define |
PARTCENTER_HEAD 1 |
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Particle geometry lies behind the particle
position.
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#define |
PARTCENTER_CENTER 2 |
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Particle geometry is centered around
particle position.
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#define |
PARTCENTER_TAIL 3 |
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Particle geometry lies in front of the
particle position.
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#define |
GENMESH_DEFAULT -1 |
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Use whatever is stored in the ShapeObject's
UseViewport flag.
|
#define |
GENMESH_VIEWPORT 0 |
#define |
GENMESH_RENDER 1 |
#define |
SHAPE_OBJ_NUM_REFS 1 |
#define |
SHAPE_OBJ_NUM_SUBS 1 |
#define |
USERPBLOCK SHAPE_OBJ_NUM_REFS |
|
User's parameter block.
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#define |
IPBLOCK (SHAPE_OBJ_NUM_REFS + 1) |
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Interpolations parameter block.
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#define |
SHAPE_RECT_RENDERPARAMS_PROPID PROPID_USER+10 |
#define |
SPACEWARP_CAT_GEOMDEF 1 |
#define |
SPACEWARP_CAT_MODBASED 2 |
#define |
SPACEWARP_CAT_PARTICLE 3 |
#define |
INTERFACE_TIME_BASED_CONVERTER Interface_ID(0x1e064bad,0x716643db) |
Typedefs
|
typedef
short |
MtlIndex |
typedef
short |
TextMapIndex |
typedef
Object * |
ObjectHandle |
typedef
Tab< TextMapIndex
> |
TextMapIndexTab |
typedef
TextMapIndexTab |
TextTab |
Enumerations
|
enum |
{
OBJECT_LOCKED = 0x08000000 } |
Functions
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CoreExport
void |
setHitType
(int t) |
CoreExport
int |
getHitType
(void) |
CoreExport
BOOL |
doingXORDraw
(void) |
CoreExport
void |
GetPolygonCount
(TimeValue
t, Object *pObj, int
&numFaces, int &numVerts) |
|
This global function (not part of class
Object)
may be used to count the number of faces and vertices in an object.
|
CoreExport
void |
GetTriMeshFaceCount
(TimeValue
t, Object *pObj, int
&numFaces, int &numVerts) |
|
This function is to count trifaces of a mesh
It works similar to
GetPolygonCount(), where GetPolygonCount will count
EditablePoly object's Polys as 1 Poly, instead of several trifaces.
|
CoreExport
void |
SetShapeObjectCCSThreshold
(float angle) |
CoreExport
void |
MakeHitRegion
(HitRegion &hr,
int type, int crossing, int epsi, IPoint2 *p) |
CoreExport
void |
DoModifiedBox
(Box3 &box,
Deformer &def,
PolyLineProc
&lp) |
CoreExport
void |
DoModifiedLimit
(Box3 &box,
float z,
int axis, Deformer
&def, PolyLineProc &lp) |
CoreExport
void |
DrawCenterMark
(PolyLineProc
&lp, Box3
&box) |
CoreExport
void |
DoSphericalMapIcon
(BOOL sel,
float radius, PolyLineProc &lp) |
CoreExport
void |
DoCylindricalMapIcon
(BOOL sel,
float radius, float height, PolyLineProc &lp) |
CoreExport
void |
DoPlanarMapIcon
(BOOL sel,
float width, float length, PolyLineProc &lp) |
CoreExport
Object * |
MakeObjectDerivedObject
(Object *obj) |
|
Creates a new empty derived object, sets it
to point at the given object and returns a pointer to the derived
object.
|
CoreExport MCHAR
* |
GetSpaceWarpCatString
(int id) |
CoreExport
bool |
RegisterObjectConverter
(ObjectConverter *conv) |
|
Registers an object converter with the
system.
|
CoreExport
int |
CanConvertTriObject
(Class_ID to) |
|
Indicates if a TriObject can convert to the specified
class ID.
|
CoreExport
int |
CanConvertPatchObject
(Class_ID to) |
|
Indicates if a PatchObject can convert to the
specified class ID.
|
CoreExport
int |
CanConvertSplineShape
(Class_ID to) |
|
Indicates if a SplineObject can convert to
the specified class ID.
|
CoreExport
void |
RegisterStaticEditTri
(Object *triob) |
|
This method will register the object passed
as the editable tri object.
|
CoreExport
void |
RegisterCollapseType
(Class_ID cid,
MSTR name,
bool canSelfConvert=false) |
|
Registers a class ID of an object that the
user can collapse other objects to.
|
Variables
|
CoreExport
IdentityTM |
idTM |
CoreExport
Class_ID |
defObjectClassID |
|
Class ID of general deformable object.
|
CoreExport
Class_ID |
mapObjectClassID |
|
Class ID of general texture-mappable object.
|
CoreExport
ChannelMask |
chMask
[] |
|
an array of channel masks for all the
channels "within" the Object.
|