This reference page is linked to from the following overview topics: Modeling, Deformable Objects, Mappable Objects, Objects Flowing through the Pipeline, Primitive Pipeline Objects, Writing Pipeline Compatible Objects, Object Locking, Channels, Channel Locking, Modifiers, Whole Object Modifiers, Edit Modifiers, Meshes, Mesh Related Classes, Extracting the Mesh from a Node, Shape and Spline Principal Classes, Principal Classes, Getting and Setting User Preferences, 3DXI Export Entities, Indicating Required Input Object Types, Indicating Changed Channels.
#include <triobj.h>
Public Member Functions |
|
CoreExport | TriObject () |
CoreExport | ~TriObject () |
virtual CoreExport bool | RequiresSupportForLegacyDisplayMode () const |
virtual CoreExport bool | UpdateDisplay (unsigned long renderItemCategories, const MaxSDK::Graphics::MaterialRequiredStreams &materialRequiredStreams, TimeValue t) |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID iid) |
Inherited from Animatable. |
|
CoreExport void * | GetInterface (ULONG id) |
Inherited from Animatable. |
|
CoreExport void | ReleaseInterface (ULONG id, void *i) |
CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the
specified screen point intersects the item. |
|
CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This is called by the system to have the
item display itself (perform a quick render in viewport, using the
current TM). |
|
CoreExport void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and
updates the SnapInfo
structure. |
|
CoreExport CreateMouseCallBack * | GetCreateMouseCallBack () |
This method allows the system to retrieve a
callback object used in creating an object in the 3D viewports.
|
|
CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an
object. |
|
CoreExport ObjectState | Eval (TimeValue time) |
This method is called to evaluate the object
and return the result as an
ObjectState. |
|
CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of
the object as a whole at the specified time. |
|
CoreExport BOOL | HasUVW () |
It is called to find out if the object is
has UVW coordinates. |
|
CoreExport BOOL | HasUVW (int mapChannel) |
It is called to find out if the object is
has UVW coordinates for the specified mapping channel. |
|
CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for
the nchan channel of the object. |
|
CoreExport void | SetChannelValidity (int i, Interval v) |
Sets the validity interval of the specified
channel. |
|
CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for
the given channel mask. |
|
CoreExport Interval | ConvertValidity (TimeValue t) |
int | IsDeformable () |
Indicates whether this object is deformable.
|
|
int | NumPoints () |
The points of a deformable object are
accessed through a virtual array interface. |
|
Point3 | GetPoint (int i) |
The points of a deformable object are
accessed through a virtual array interface. |
|
void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are
accessed through a virtual array interface. |
|
CoreExport BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is
selected; otherwise FALSE. |
|
CoreExport float | PointSelection (int i) |
Returns a floating point weighted point
selection if the object supports it. |
|
int | IsMappable () |
This method lets you know if the
ApplyUVWMap() method is available for this object. |
|
int | NumMapChannels () |
Returns the maximum number of channels
supported by this type of object. |
|
int | NumMapsUsed () |
Returns the number of maps currently used by
this object. |
|
void | ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1) |
This method may be called to map the object
with UVW mapping coordinates. |
|
CoreExport BOOL | PolygonCount (TimeValue t, int &numFaces, int &numVerts) |
Retreives the number of faces and vertices
of the polyginal mesh representation of this object. |
|
void | PointsWereChanged () |
Informs the object that its points have been
deformed, so it can invalidate its cache. |
|
CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the
objects local coordinates or the optional space defined by tm.
|
|
CoreExport void | Deform (Deformer *defProc, int useSel) |
This is the method used to deform the object
with a deformer. |
|
CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be
converted to the specified type. |
|
CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type
specified and returns a pointer it. |
|
CoreExport void | FreeChannels (ChannelMask chan) |
This method deletes the memory associated
with the specified channels and set the intervals associated with
the channels to invalid (empty). |
|
CoreExport Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell"
and then shallow copy (see below) only the specified channels.
|
|
CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels
from the fromOb to this and copies the validity intervals. |
|
CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels
with newly allocated copies. |
|
CoreExport DWORD | GetSubselState () |
For objects that have sub selection levels,
this method returns the current selection level of the object.
|
|
CoreExport void | SetSubSelState (DWORD s) |
CoreExport BOOL | CheckObjectIntegrity () |
This method is used for debugging only.
|
|
CoreExport int | IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm) |
This method is called to compute the
intersection point and surface normal at this intersection point of
the ray passed and the object. |
|
CoreExport ObjectHandle | CreateTriObjRep (TimeValue t) |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding
box for Objects (see below for the Sub-object gizmo or Modifiers
gizmo version). |
|
CoreExport void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This is the object space bounding box, the
box in the object's local coordinates. |
|
CoreExport Mesh * | GetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) |
This method should be implemented by all
renderable GeomObjects. |
|
CoreExport BOOL | CanDoDisplacementMapping () |
Returns TRUE if this object can do
displacement mapping; otherwise FALSE. |
|
CoreExport TessApprox & | DisplacmentApprox () |
CoreExport bool & | DoSubdivisionDisplacment () |
CoreExport bool & | SplitMeshForDisplacement () |
CoreExport void | SetDisplacmentApproxToPreset (int preset) |
CoreExport void | DisableDisplacementMapping (BOOL disable) |
CoreExport void | TopologyChanged () |
Mesh & | GetMesh () |
CoreExport void | DeleteThis () |
Deletes an instance of this class. |
|
void | FreeCaches () |
Class_ID | ClassID () |
Retrieves a constant that uniquely
identifies the plugin class. |
|
void | GetClassName (MSTR &s) |
Retrieves the name of the plugin class.
|
|
void | NotifyMe (Animatable *subAnim, int message) |
int | IsKeyable () |
int | Update (TimeValue t) |
MCHAR * | GetObjectName () |
CoreExport void | RescaleWorldUnits (float f) |
Rescale size of all world units in reference
hierarchy. |
|
CoreExport IOResult | Save (ISave *isave) |
Called for saving data. |
|
CoreExport IOResult | Load (ILoad *iload) |
Called for loading data. |
|
CoreExport void | ReduceDisplayCaches () |
Should reduce any derived display data to
save memory, since the node wont be drawn until the user undhides
it. |
|
CoreExport bool | NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat) |
This returns whether the Graphics Cache for
this object needs to be rebuilt. |
|
CoreExport void | BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded) |
This builds the graphics window cached mesh.
|
|
Public Attributes |
|
Mesh | mesh |
TessApprox | mDispApprox |
bool | mSubDivideDisplacement |
bool | mDisableDisplacement |
bool | mSplitMesh |
Protected Member Functions |
|
CoreExport void | CopyValidity (TriObject *fromOb, ChannelMask channels) |
CoreExport RefResult | NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) |
Receives and responds to messages. |
|
Protected Attributes |
|
Interval | geomValid |
Interval | topoValid |
Interval | texmapValid |
Interval | selectValid |
Interval | vcolorValid |
Interval | gfxdataValid |
ChannelMask | validBits |
CoreExport TriObject | ( | ) |
CoreExport ~TriObject | ( | ) |
CoreExport void CopyValidity | ( | TriObject * | fromOb, |
ChannelMask | channels | ||
) | [protected] |
CoreExport RefResult NotifyRefChanged | ( | Interval | changeInt, |
RefTargetHandle | hTarget, | ||
PartID & | partID, | ||
RefMessage | message | ||
) | [protected, virtual] |
Receives and responds to messages.
A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.
changeInt | - This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval. |
hTarget | - This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | - This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages. |
message | - The message parameters passed into this method is the specific message which needs to be handled. |
Implements ReferenceMaker.
virtual CoreExport bool RequiresSupportForLegacyDisplayMode | ( | ) | const [virtual] |
Reimplemented from BaseObject.
virtual CoreExport bool UpdateDisplay | ( | unsigned long | renderItemCategories, |
const MaxSDK::Graphics::MaterialRequiredStreams & | materialRequiredStreams, | ||
TimeValue | t | ||
) | [virtual] |
Reimplemented from BaseObject.
virtual CoreExport BaseInterface* GetInterface | ( | Interface_ID | id | ) | [virtual] |
Inherited from Animatable.
Returns a pointer to the Base Interface for the interface ID passed.
id | - The unique ID of the interface to get |
Reimplemented from Object.
CoreExport void* GetInterface | ( | ULONG | id | ) | [virtual] |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from Object.
CoreExport void ReleaseInterface | ( | ULONG | id, |
void * | i | ||
) | [virtual] |
Reimplemented from Animatable.
CoreExport int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).
Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from BaseObject.
CoreExport void Snap | ( | TimeValue | t, |
INode * | inode, | ||
SnapInfo * | snap, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
CoreExport CreateMouseCallBack* GetCreateMouseCallBack | ( | ) | [virtual] |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implements BaseObject.
CoreExport RefTargetHandle Clone | ( | RemapDir & | remap | ) | [virtual] |
This method is used by 3ds Max to clone an object.
class MyDerivedPlugin : public MyBasePlugin { const int MY_REFERENCE = 1; ReferenceTarget* Clone(RemapDir& remap) { ReferenceTarget* result = new MyDerivedPlugin(); BaseClone(this, result, remap); return result; } void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap) { if (!to || !from || from == to) return; MyBasePlugin::BaseClone(from, to, remap); to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE))); } };
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from ReferenceTarget.
CoreExport ObjectState Eval | ( | TimeValue | t | ) | [virtual] |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
{ return ObjectState(this); }
Implements Object.
CoreExport Interval ObjectValidity | ( | TimeValue | t | ) | [virtual] |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented from Object.
CoreExport BOOL HasUVW | ( | ) | [virtual] |
It is called to find out if the object is has UVW coordinates.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:
BOOL SphereObject::GetGenUVW() { BOOL genUVs; Interval v; pblock->GetValue(PB_GENUVS, 0, genUVs, v); return genUVs; } void SphereObject::SetGenUVW(BOOL sw) { if (sw==GetGenUVW()) return; pblock->SetValue(PB_GENUVS,0, sw); }
Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }
Reimplemented from Object.
CoreExport BOOL HasUVW | ( | int | mapChannel | ) | [virtual] |
It is called to find out if the object is has UVW coordinates for the specified mapping channel.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.
mapChannel | See List of Mapping Channels Values. |
Reimplemented from Object.
CoreExport Interval ChannelValidity | ( | TimeValue | t, |
int | nchan | ||
) | [virtual] |
Retrieve the current validity interval for the nchan channel of the object.
t | The time to retrieve the validity interval of the channel. |
nchan | Specifies the channel to return the validity interval of. See Object Channel Indices. |
Reimplemented from Object.
CoreExport void SetChannelValidity | ( | int | nchan, |
Interval | v | ||
) | [virtual] |
Sets the validity interval of the specified channel.
nchan | Specifies the channel. See Object Channel Indices |
v | The validity interval for the channel. |
Reimplemented from Object.
CoreExport void InvalidateChannels | ( | ChannelMask | channels | ) | [virtual] |
This method invalidates the intervals for the given channel mask.
This just sets the validity intervals to empty (calling SetEmpty() on the interval).
channels | Specifies the channels to invalidate. |
Reimplemented from Object.
CoreExport Interval ConvertValidity | ( | TimeValue | t | ) |
int IsDeformable | ( | ) | [inline, virtual] |
Indicates whether this object is deformable.
A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.
Reimplemented from Object.
{ return 1; }
int NumPoints | ( | ) | [inline, virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>
Reimplemented from Object.
{ return mesh.getNumVerts(); }
Point3 GetPoint | ( | int | i | ) | [inline, virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method returns the 'i-th' point of the object.
i | Specifies which point should be returned. |
Reimplemented from Object.
void SetPoint | ( | int | i, |
const Point3 & | p | ||
) | [inline, virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method stores the 'i-th' point of the object.
i | The index of the point to store. |
p | The point to store. |
Reimplemented from Object.
CoreExport BOOL IsPointSelected | ( | int | i | ) | [virtual] |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
i | The zero based index of the point to check. |
Reimplemented from Object.
CoreExport float PointSelection | ( | int | i | ) | [virtual] |
Returns a floating point weighted point selection if the object supports it.
The default implementation just returns 1.0f if selected and 0.0f if not.
i | The zero based index of the point to check. |
Reimplemented from Object.
int IsMappable | ( | ) | [inline, virtual] |
This method lets you know if the ApplyUVWMap() method is available for this object.
This is used by things like the UVW mapping modifier, so that it can determine which objects can have their mapping modified. Returns nonzero if the object is mappable; otherwise zero.
Reimplemented from Object.
{ return 1; }
int NumMapChannels | ( | ) | [inline, virtual] |
Returns the maximum number of channels supported by this type of object.
TriObjects for instance return MAX_MESHMAPS which is currently set to 100.
Reimplemented from Object.
{ return MAX_MESHMAPS; }
int NumMapsUsed | ( | ) | [inline, virtual] |
Returns the number of maps currently used by this object.
This is at least 1+(highest channel in use). This is used so a plug-in that does something to all map channels doesn't always have to do it to every channel up to MAX_MESHMAPS but rather only to this value.
Reimplemented from Object.
{ return mesh.getNumMaps(); }
void ApplyUVWMap | ( | int | type, |
float | utile, | ||
float | vtile, | ||
float | wtile, | ||
int | uflip, | ||
int | vflip, | ||
int | wflip, | ||
int | cap, | ||
const Matrix3 & | tm, | ||
int | channel = 1 |
||
) | [inline, virtual] |
This method may be called to map the object with UVW mapping coordinates.
If the object returns nonzero from IsMappable() then this method should be implemented.
type | The mapping type. One of the following values: MAP_PLANAR MAP_CYLINDRICAL MAP_SPHERICAL MAP_BALL MAP_BOX |
utile | Number of tiles in the U direction. |
vtile | Number of tiles in the V direction. |
wtile | Number of tiles in the W direction. |
uflip | If nonzero the U values are mirrored. |
vflip | If nonzero the V values are mirrored. |
wflip | If nonzero the W values are mirrored. |
cap | This is used with MAP_CYLINDRICAL. If nonzero, then any face normal that is pointing more vertically than horizontally will be mapped using planar coordinates. |
tm | This defines the mapping space. As each point is mapped, it is multiplied by this matrix, and then it is mapped. |
channel | This indicates which channel the mapping is applied to. See List of Mapping Channel Index Values. |
Reimplemented from Object.
{ mesh.ApplyUVWMap(type,utile,vtile,wtile,uflip,vflip,wflip,cap,tm,channel); }
CoreExport BOOL PolygonCount | ( | TimeValue | t, |
int & | numFaces, | ||
int & | numVerts | ||
) | [virtual] |
Retreives the number of faces and vertices of the polyginal mesh representation of this object.
If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.
t | The time at which to compute the number of faces and vertices. |
numFaces | The number of faces is returned here. |
numVerts | The number of vertices is returned here. |
Reimplemented from Object.
void PointsWereChanged | ( | ) | [inline, virtual] |
Informs the object that its points have been deformed, so it can invalidate its cache.
A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.
Reimplemented from Object.
{ mesh.InvalidateGeomCache(); }
CoreExport void GetDeformBBox | ( | TimeValue | t, |
Box3 & | box, | ||
Matrix3 * | tm = NULL , |
||
BOOL | useSel =
FALSE |
||
) | [virtual] |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented from Object.
CoreExport void Deform | ( | Deformer * | defProc, |
int | useSel | ||
) | [virtual] |
This is the method used to deform the object with a deformer.
The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.
defProc | A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation. |
useSel | A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used. |
void Object::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); for (int i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); PointsWereChanged(); }
void TriObject::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); int i; if ( useSel ) { BitArray sel = mesh.VertexTempSel(); float *vssel = mesh.getVSelectionWeights (); if (vssel) { for (i=0; i<nv; i++) { if(sel[i]) { SetPoint(i,defProc->Map(i,GetPoint(i))); continue; } if (vssel[i]==0) continue; Point3 & A = GetPoint(i); Point3 dir = defProc->Map(i,A) - A; SetPoint(i,A+vssel[i]*dir); } } else { for (i=0; i<nv; i++) if (sel[i]) SetPoint(i,defProc->Map(i,GetPoint(i))); } } else { for (i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); } PointsWereChanged(); }
Reimplemented from Object.
CoreExport int CanConvertToType | ( | Class_ID | obtype | ) | [virtual] |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
Reimplemented from Object.
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
if (os->GetTM()) { Matrix3 tm = *(os->GetTM()); for (int i=0; i<triOb->mesh.getNumVerts(); i++) { triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm; } os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid()); os->SetTM(NULL,FOREVER); }
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
// Retrieve the TriObject from the node int deleteIt; TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt); // Use the TriObject if available if (!triObject) return; // ... // Delete it when done... if (deleteIt) triObject->DeleteMe(); // Return a pointer to a TriObject given an INode or return NULL // if the node cannot be converted to a TriObject TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt) { deleteIt = FALSE; Object *obj = node->EvalWorldState(0).obj; if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) { TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0)); // Note that the TriObject should only be deleted // if the pointer to it is not equal to the object // pointer that called ConvertToType() if (obj != tri) deleteIt = TRUE; return tri; } else { return NULL; } }
Reimplemented from Object.
CoreExport void FreeChannels | ( | ChannelMask | channels | ) | [virtual] |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
channels | Specifies the channels to free. |
Reimplemented from Object.
CoreExport Object* MakeShallowCopy | ( | ChannelMask | channels | ) | [virtual] |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
It must also copy the validity intervals of the copied channels, and invalidate the other intervals.
channels | The channels to copy. |
Reimplemented from Object.
CoreExport void ShallowCopy | ( | Object * | fromOb, |
ChannelMask | channels | ||
) | [virtual] |
This method copies the specified channels from the fromOb to this and copies the validity intervals.
A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.
fromOb | Object to copy the channels from. |
channels | Channels to copy. |
Reimplemented from Object.
CoreExport void NewAndCopyChannels | ( | ChannelMask | channels | ) | [virtual] |
This method replaces the locked channels with newly allocated copies.
It will only be called if the channel is locked.
channels | The channels to be allocate and copy. |
Reimplemented from Object.
CoreExport DWORD GetSubselState | ( | ) | [virtual] |
For objects that have sub selection levels, this method returns the current selection level of the object.
For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>
Reimplemented from Object.
CoreExport void SetSubSelState | ( | DWORD | s | ) | [virtual] |
Reimplemented from Object.
CoreExport BOOL CheckObjectIntegrity | ( | ) | [virtual] |
This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.
t | The time to compute the intersection. |
r | Ray to intersect. See Class Ray. |
at | The point of intersection. |
norm | Surface normal at the point of intersection. |
Reimplemented from Object.
CoreExport ObjectHandle CreateTriObjRep | ( | TimeValue | t | ) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
CoreExport Mesh* GetRenderMesh | ( | TimeValue | t, |
INode * | inode, | ||
View & | view, | ||
BOOL & | needDelete | ||
) | [virtual] |
This method should be implemented by all renderable GeomObjects.
It provides a mesh representation of the object for use by the renderer. Primitives that already have a mesh cached can just return a pointer to it (and set needDelete to FALSE). Implementations of this method which take a long time should periodically call View::CheckForRenderAbort() to see if the user has canceled the render. If canceled, the function can either return NULL, or return a non null pointer with the appropriate value for needDelete. (If needDelete is TRUE a non-null mesh will be deleted.)
t | The time to get the mesh. |
inode | The node in the scene. |
view | If the renderer calls this method it will pass the view information here. See Class View. |
needDelete | Set to TRUE if the renderer should delete the mesh, FALSE otherwise. |
Reimplemented from GeomObject.
CoreExport BOOL CanDoDisplacementMapping | ( | ) | [virtual] |
Returns TRUE if this object can do displacement mapping; otherwise FALSE.
Reimplemented from GeomObject.
CoreExport TessApprox& DisplacmentApprox | ( | ) | [inline] |
{ return mDispApprox; }
CoreExport bool& DoSubdivisionDisplacment | ( | ) | [inline] |
{ return mSubDivideDisplacement; }
CoreExport bool& SplitMeshForDisplacement | ( | ) | [inline] |
{ return mSplitMesh; }
CoreExport void SetDisplacmentApproxToPreset | ( | int | preset | ) |
CoreExport void DisableDisplacementMapping | ( | BOOL | disable | ) |
CoreExport void TopologyChanged | ( | ) | [virtual] |
Reimplemented from Object.
Mesh& GetMesh | ( | ) | [inline] |
CoreExport void DeleteThis | ( | ) | [virtual] |
Deletes an instance of this class.
3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.
Reimplemented from Animatable.
void FreeCaches | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{mesh.InvalidateGeomCache(); }
Class_ID ClassID | ( | ) | [inline, virtual] |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from Animatable.
{ return Class_ID(TRIOBJ_CLASS_ID,0); }
void GetClassName | ( | MSTR & | s | ) | [inline, virtual] |
Retrieves the name of the plugin class.
This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class |
Reimplemented from ReferenceTarget.
{ s = MSTR(_M("TriObject")); }
void NotifyMe | ( | Animatable * | subAnim, |
int | message | ||
) | [inline] |
{ UNUSED_PARAM(subAnim); UNUSED_PARAM(message);}
int IsKeyable | ( | ) | [inline] |
{ return 0;}
int Update | ( | TimeValue | t | ) | [inline] |
{ UNUSED_PARAM(t); return 0; }
MCHAR* GetObjectName | ( | ) | [inline, virtual] |
Reimplemented from BaseObject.
{ return _M("Mesh"); }
CoreExport void RescaleWorldUnits | ( | float | f | ) | [virtual] |
Rescale size of all world units in reference hierarchy.
This method is available in release 2.0 and later only. Must call ClearAFlagInHierarchy(rm, A_WORK1) or ClearAFlagInAllAnimatables(A_WORK1) before doing this on a reference hierarchy. This may be implemented to rescale the size of all world units in a reference hierarchy. Developers must call
before doing this on a reference hierarchy.
f | - The scale factor. |
Reimplemented from ReferenceMaker.
Called for saving data.
Called by the system to allow the plugin to save its data.
isave | - This pointer may be used to call methods to write data to disk. See the section on Loading and Saving for an overview of the load/save process. |
Reimplemented from ReferenceMaker.
Called for loading data.
Called by the system to allow the plug-in to load its data. See the section on Loading and Saving for an overview of the load - save process.
iload | - This interface pointer may be used to call methods to read data from disk. |
Reimplemented from ReferenceMaker.
CoreExport void ReduceDisplayCaches | ( | ) | [virtual] |
Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it.
This function should delete any derived data used to display the object such as gfx normals, direct mesh caches etc. This is typicallly called when the user hides the node or sets it as bounding box
Reimplemented from Object.
CoreExport bool NeedGWCacheRebuilt | ( | GraphicsWindow * | gw, |
Material * | ma, | ||
int | numMat | ||
) | [virtual] |
This returns whether the Graphics Cache for this object needs to be rebuilt.
Reimplemented from Object.
CoreExport void BuildGWCache | ( | GraphicsWindow * | gw, |
Material * | ma, | ||
int | numMat, | ||
BOOL | threaded | ||
) | [virtual] |
This builds the graphics window cached mesh.
Reimplemented from Object.
Interval texmapValid
[protected] |
Interval selectValid
[protected] |
Interval vcolorValid
[protected] |
Interval gfxdataValid
[protected] |
ChannelMask validBits
[protected] |