This reference page is linked to from the following overview topics: Object Plug-ins, Plug-in Base Classes, Deformable Objects, Mappable Objects, Primitive Pipeline Objects, Simple Modifiers, Principal Classes, Using setHitCode and setHitDistance.
#include <patchobj.h>
Public Member Functions |
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void | CopyValidity (PatchObject *fromOb, ChannelMask channels) |
RefResult | NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) |
Receives and responds to messages. |
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CoreExport | PatchObject () |
CoreExport | PatchObject (PatchObject &from) |
CoreExport void | PatchObjectInit () |
CoreExport | ~PatchObject () |
virtual CoreExport bool | RequiresSupportForLegacyDisplayMode () const |
virtual CoreExport bool | UpdateDisplay (unsigned long renderItemCategories, const MaxSDK::Graphics::MaterialRequiredStreams &materialRequiredStreams, TimeValue t) |
CoreExport PatchObject & | operator= (PatchObject &from) |
void | SetFlag (DWORD fl, BOOL val=TRUE) |
void | ClearFlag (DWORD fl) |
bool | GetFlag (DWORD fl) |
CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the
specified screen point intersects the item. |
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CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit
testing. |
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CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This is called by the system to have the
item display itself (perform a quick render in viewport, using the
current TM). |
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CoreExport void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and
updates the SnapInfo
structure. |
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CoreExport CreateMouseCallBack * | GetCreateMouseCallBack () |
This method allows the system to retrieve a
callback object used in creating an object in the 3D viewports.
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CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an
object. |
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CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box, ModContext *mc) |
CoreExport int | NumSubObjTypes () |
Objects and modifiers that support
subobjects have to overwrite this method - as well as
GetSubObjType() - and return a class derived from
ISubObjType in
GetSubObjType(). |
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CoreExport ISubObjType * | GetSubObjType (int i) |
Returns a pointer to the sub-object type for
the sub-object whose index is passed. |
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CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of
the object as a whole at the specified time. |
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CoreExport BOOL | GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data) |
This method allows an object to return
extended Properties fields. |
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CoreExport BOOL | PolygonCount (TimeValue t, int &numFaces, int &numVerts) |
Retreives the number of faces and vertices
of the polyginal mesh representation of this object. |
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CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for
the nchan channel of the object. |
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CoreExport void | SetChannelValidity (int i, Interval v) |
Sets the validity interval of the specified
channel. |
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CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for
the given channel mask. |
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CoreExport void | TopologyChanged () |
CoreExport Interval | ConvertValidity (TimeValue t) |
virtual int | IsDeformable () |
Indicates whether this object is deformable.
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CoreExport int | NumPoints () |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport Point3 | GetPoint (int i) |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is
selected; otherwise FALSE. |
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CoreExport void | PointsWereChanged () |
Informs the object that its points have been
deformed, so it can invalidate its cache. |
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CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the
objects local coordinates or the optional space defined by tm.
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CoreExport void | Deform (Deformer *defProc, int useSel) |
This is the method used to deform the object
with a deformer. |
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virtual BOOL | IsParamSurface () |
There are several methods used to access a
parametric position on the surface of the object. |
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CoreExport Point3 | GetSurfacePoint (TimeValue t, float u, float v, Interval &iv) |
This method needs to be implemented if
Object::IsParamSurface() returns TRUE. |
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virtual int | IsMappable () |
This method lets you know if the
ApplyUVWMap() method is available for this object. |
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virtual int | NumMapChannels () |
Returns the maximum number of channels
supported by this type of object. |
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virtual int | NumMapsUsed () |
Returns the number of maps currently used by
this object. |
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virtual void | ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1) |
This method may be called to map the object
with UVW mapping coordinates. |
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CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be
converted to the specified type. |
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CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type
specified and returns a pointer it. |
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CoreExport void | GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist) |
When the user clicks on the Edit Stack button in the modify
branch a list of 'Convert To:' types is presented. |
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CoreExport void | FreeChannels (ChannelMask chan) |
This method deletes the memory associated
with the specified channels and set the intervals associated with
the channels to invalid (empty). |
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CoreExport Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell"
and then shallow copy (see below) only the specified channels.
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CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels
from the fromOb to this and copies the validity intervals. |
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CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels
with newly allocated copies. |
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CoreExport DWORD | GetSubselState () |
For objects that have sub selection levels,
this method returns the current selection level of the object.
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CoreExport int | IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm) |
This method is called to compute the
intersection point and surface normal at this intersection point of
the ray passed and the object. |
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CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding
box for Objects (see below for the Sub-object gizmo or Modifiers
gizmo version). |
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CoreExport void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This is the object space bounding box, the
box in the object's local coordinates. |
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CoreExport int | IsInstanceDependent () |
If an object creates different meshes
depending on the particular instance (view-dependent) it should
return nonzero; otherwise 0. |
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CoreExport Mesh * | GetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) |
This method should be implemented by all
renderable GeomObjects. |
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CoreExport PatchMesh & | GetPatchMesh (TimeValue t) |
CoreExport Mesh & | GetMesh (TimeValue t) |
virtual CoreExport void | DeleteThis () |
Deletes an instance of this class. |
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virtual void | FreeCaches () |
virtual Class_ID | ClassID () |
Retrieves a constant that uniquely
identifies the plugin class. |
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CoreExport BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has
sub-classed off the given class |
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virtual CoreExport void | GetClassName (MSTR &s) |
Retrieves the name of the plugin class.
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CoreExport void * | GetInterface (ULONG id) |
Inherited from Animatable. |
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virtual CoreExport MCHAR * | GetObjectName () |
int | NumSubs () |
CoreExport Animatable * | SubAnim (int i) |
CoreExport MSTR | SubAnimName (int i) |
CoreExport BOOL | AssignController (Animatable *control, int subAnim) |
int | SubNumToRefNum (int subNum) |
CoreExport BOOL | SelectSubAnim (int subNum) |
CoreExport BOOL | HasControllers (BOOL assertCheck=TRUE) |
CoreExport void | RescaleWorldUnits (float f) |
Rescale size of all world units in reference
hierarchy. |
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int | NumRefs () |
Returns the total number of references this
ReferenceMaker can hold. |
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CoreExport RefTargetHandle | GetReference (int i) |
Returns the 'i-th' reference. |
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CoreExport int | RemapRefOnLoad (int iref) |
Used to load old files with references.
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CoreExport void | PlugControllersSel (TimeValue t) |
CoreExport void | AllocVertContArray (int count) |
CoreExport void | AllocVecContArray (int count) |
CoreExport void | AllocContArrays (int vertCount, int vecCount) |
CoreExport void | ReplaceVertContArray (Tab< Control * > &nc) |
CoreExport void | ReplaceVecContArray (Tab< Control * > &nc) |
CoreExport void | ReplaceContArrays (Tab< Control * > &vertnc, Tab< Control * > &vecnc) |
CoreExport BOOL | PlugVertControl (TimeValue t, int i) |
CoreExport BOOL | PlugVecControl (TimeValue t, int i) |
CoreExport void | SetVertAnim (TimeValue t, int point, Point3 pt) |
CoreExport void | SetVecAnim (TimeValue t, int point, Point3 pt) |
CoreExport void | SetVertCont (int i, Control *c) |
CoreExport void | SetVecCont (int i, Control *c) |
CoreExport IOResult | Save (ISave *isave) |
Called for saving data. |
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CoreExport IOResult | Load (ILoad *iload) |
Called for loading data. |
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virtual CoreExport void | UpdatePatchMesh (TimeValue t) |
CoreExport void | PrepareMesh (TimeValue t) |
CoreExport Mesh & | GetUnrelaxedMesh (TimeValue t) |
CoreExport BOOL | ShowLattice () |
CoreExport BOOL | ShowVerts () |
CoreExport void | SetShowLattice (BOOL sw) |
CoreExport void | SetShowVerts (BOOL sw) |
CoreExport void | SetMeshSteps (int steps) |
CoreExport int | GetMeshSteps () |
CoreExport void | SetMeshStepsRender (int steps) |
CoreExport int | GetMeshStepsRender () |
CoreExport BOOL | Relaxing () |
CoreExport void | SetRelax (BOOL v) |
CoreExport void | SetRelaxViewports (BOOL v) |
CoreExport void | SetRelaxValue (float v) |
CoreExport void | SetRelaxIter (int v) |
CoreExport void | SetRelaxBoundary (BOOL v) |
CoreExport void | SetRelaxSaddle (BOOL v) |
BOOL | GetRelax () |
BOOL | GetRelaxViewports () |
float | GetRelaxValue () |
int | GetRelaxIter () |
BOOL | GetRelaxBoundary () |
BOOL | GetRelaxSaddle () |
CoreExport void | SetShowInterior (BOOL si) |
CoreExport BOOL | GetShowInterior () |
CoreExport void | SetUsePatchNormals (BOOL usePatchNorm) |
CoreExport BOOL | GetUsePatchNormals () |
CoreExport void | SetAdaptive (BOOL sw) |
CoreExport BOOL | GetAdaptive () |
CoreExport void | SetViewTess (TessApprox tess) |
CoreExport TessApprox | GetViewTess () |
CoreExport void | SetProdTess (TessApprox tess) |
CoreExport TessApprox | GetProdTess () |
CoreExport void | SetDispTess (TessApprox tess) |
CoreExport TessApprox | GetDispTess () |
CoreExport BOOL | GetViewTessNormals () |
CoreExport void | SetViewTessNormals (BOOL use) |
CoreExport BOOL | GetProdTessNormals () |
CoreExport void | SetProdTessNormals (BOOL use) |
CoreExport BOOL | GetViewTessWeld () |
CoreExport void | SetViewTessWeld (BOOL weld) |
CoreExport BOOL | GetProdTessWeld () |
CoreExport void | SetProdTessWeld (BOOL weld) |
CoreExport void | InvalidateMesh () |
CoreExport void | InvalidateRelaxedMesh () |
virtual CoreExport void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev) |
virtual CoreExport void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next) |
CoreExport int | GetSubobjectLevel () |
CoreExport int | GetSubobjectType () |
CoreExport void | SetSubobjectLevel (int level) |
CoreExport void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the
sub-object drop down, this method is called to notify the plug-in.
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CoreExport int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element
identified by the
HitRecord hitRec. |
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CoreExport void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection
level, the system needs to get the reference coordinate system
definition from the current modifier being edited so that it can
display the axis. |
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CoreExport void | ShowEndResultChanged (BOOL showEndResult) |
CoreExport void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection
level, the system needs to get the reference coordinate system
definition from the current modifier being edited so that it can
display the axis. |
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int | NeedUseSubselButton () |
CoreExport void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert) |
This method is called to change the
selection state of the component identified by hitRec. |
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CoreExport void | ClearSelection (int selLevel) |
This method is called to clear the selection
for the given sub-object level. |
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CoreExport void | SelectAll (int selLevel) |
This method is called to select every
element of the given sub-object level. |
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CoreExport void | InvertSelection (int selLevel) |
This method is called to invert the
specified sub-object level. |
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CoreExport void | PatchSelChanged () |
CoreExport void | InvalidateSurfaceUI () |
CoreExport void | InvalidateOpsUI () |
CoreExport void | ChangeRememberedPatch (int type) |
CoreExport void | ChangeSelPatches (int type) |
CoreExport int | RememberPatchThere (HWND hWnd, IPoint2 m) |
CoreExport void | SetRememberedPatchType (int type) |
CoreExport void | ChangeRememberedVert (int type) |
CoreExport void | ChangeSelVerts (int type) |
CoreExport int | RememberVertThere (HWND hWnd, IPoint2 m) |
CoreExport void | SetRememberedVertType (int type) |
CoreExport void | XFormVerts (POXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis) |
CoreExport void | XFormHandles (POXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, int handleIndex) |
CoreExport void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by moving its selected sub-object components.
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CoreExport void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by rotating its selected sub-object components.
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CoreExport void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in
should respond by scaling its selected sub-object components.
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CoreExport void | TransformStart (TimeValue t) |
This method is called before the first
Move(),
Rotate() or
Scale() call and before a hold is in effect. |
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CoreExport void | TransformFinish (TimeValue t) |
This method is called after the user has
completed the
Move(),
Rotate() or
Scale() operation and the undo object has been accepted.
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CoreExport void | TransformCancel (TimeValue t) |
This method is called when the transform
operation is canceled by a right-click and the undo has been
canceled. |
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CoreExport ObjectState | Eval (TimeValue t) |
This method is called to evaluate the object
and return the result as an
ObjectState. |
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BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection
can choose to support named sub object selection sets. |
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CoreExport void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop
down list this method is called. |
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CoreExport void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named
selection set drop down then this method is called. |
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CoreExport void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down
and then chooses Remove Named Selections from the Edit menu this
method is called. |
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CoreExport void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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CoreExport int | NumNamedSelSets () |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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CoreExport MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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CoreExport void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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CoreExport void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog,
plug-ins must implement this method. |
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CoreExport BOOL | GetUniqueSetName (MSTR &name) |
CoreExport int | SelectNamedSet () |
CoreExport void | NSCopy () |
CoreExport void | NSPaste () |
CoreExport GenericNamedSelSetList & | GetSelSet () |
CoreExport void | RefreshSelType () |
CoreExport void | SetNumSelLabel () |
CoreExport void | SetSelDlgEnables () |
CoreExport void | SetOpsDlgEnables () |
CoreExport void | SetSurfDlgEnables () |
CoreExport void | SetSoftSelDlgEnables (HWND hSoftSel=NULL) |
CoreExport int | GetAttachMat () |
CoreExport void | SetAttachMat (int value) |
CoreExport BOOL | GetCondenseMat () |
CoreExport void | SetCondenseMat (BOOL sw) |
CoreExport void | DoAttach (INode *node, PatchMesh *attPatch, bool &canUndo) |
CoreExport void | SetTessUI (HWND hDlg, TessApprox *tess) |
CoreExport void | DoDeleteSelected (BOOL interactive=TRUE) |
CoreExport void | DoBreak (BOOL interactive=TRUE) |
CoreExport void | ResolveTopoChanges () |
CoreExport void | DeletePatchParts (BitArray &delVerts, BitArray &delPatches) |
CoreExport void | CreateContArrays () |
CoreExport void | SynchContArrays () |
CoreExport int | GetSelMatIndex () |
CoreExport void | SetSelMatIndex (int index) |
CoreExport void | SelectByMat (int index, BOOL clear) |
CoreExport DWORD | GetSelSmoothBits (DWORD &invalid) |
CoreExport DWORD | GetUsedSmoothBits () |
CoreExport void | SelectBySmoothGroup (DWORD bits, BOOL clear) |
CoreExport void | SetSelSmoothBits (DWORD bits, DWORD which) |
CoreExport void | SetPropagate (BOOL sw) |
CoreExport BOOL | GetPropagate () |
CoreExport void | DoPatchAdd (int type) |
CoreExport void | DoSubdivide (int level) |
CoreExport void | DoPatchDetach (int copy, int reorient) |
CoreExport void | DoVertWeld () |
CoreExport void | DoVertWeld (int fromVert, int toVert) |
CoreExport void | DoEdgeWeld () |
CoreExport void | StartCopyTangentMode () |
CoreExport void | StartPasteTangentMode () |
CoreExport void | StartPasteTangent () |
CoreExport void | EndPasteTangent () |
CoreExport BOOL | CopyTangent (int vec) |
CoreExport BOOL | PasteTangent (int vec) |
CoreExport void | DoHide (int type) |
CoreExport void | DoUnHide () |
CoreExport void | DoPatchHide () |
CoreExport void | DoVertHide () |
CoreExport void | DoEdgeHide () |
CoreExport void | DoAddHook (int vert1, int seg1) |
CoreExport void | DoRemoveHook () |
CoreExport void | DoExtrude (TimeValue t) |
CoreExport void | BeginExtrude (TimeValue t) |
CoreExport void | EndExtrude (TimeValue t, BOOL accept=TRUE) |
CoreExport void | Extrude (TimeValue t, float amount, BOOL useLocalNorm) |
CoreExport void | DoFlipNormals (int patchIndex=-1) |
CoreExport void | DoUnifyNormals () |
CoreExport void | DoBevel (TimeValue t) |
CoreExport void | BeginBevel (TimeValue t) |
CoreExport void | EndBevel (TimeValue t, BOOL accept=TRUE) |
CoreExport void | Bevel (TimeValue t, float amount, BOOL smoothStart, BOOL smoothEnd) |
CoreExport void | DoPatchSmooth (int type) |
CoreExport void | CreateVertex (Point3 pt, int &newIndex) |
CoreExport void | CreatePatch (int vertIndx1, int vertIndx2, int vertIndx3) |
CoreExport void | CreatePatch (int vertIndx1, int vertIndx2, int vertIndx3, int vertIndx4) |
CoreExport void | StartCommandMode (patchCommandMode mode) |
CoreExport void | ButtonOp (patchButtonOp opcode) |
CoreExport void | GetUIParam (patchUIParam uiCode, int &ret) |
CoreExport void | SetUIParam (patchUIParam uiCode, int val) |
CoreExport void | GetUIParam (patchUIParam uiCode, float &ret) |
CoreExport void | SetUIParam (patchUIParam uiCode, float val) |
bool | Editing () |
CoreExport DWORD | GetSelLevel () |
CoreExport void | SetSelLevel (DWORD level) |
CoreExport void | LocalDataChanged () |
CoreExport BitArray | GetVecSel () |
CoreExport BitArray | GetVertSel () |
CoreExport BitArray | GetEdgeSel () |
CoreExport BitArray | GetPatchSel () |
CoreExport void | SetVecSel (BitArray &set, IPatchSelect *imod, TimeValue t) |
CoreExport void | SetVertSel (BitArray &set, IPatchSelect *imod, TimeValue t) |
CoreExport void | SetEdgeSel (BitArray &set, IPatchSelect *imod, TimeValue t) |
CoreExport void | SetPatchSel (BitArray &set, IPatchSelect *imod, TimeValue t) |
CoreExport GenericNamedSelSetList & | GetNamedVecSelList () |
CoreExport GenericNamedSelSetList & | GetNamedVertSelList () |
CoreExport GenericNamedSelSetList & | GetNamedEdgeSelList () |
CoreExport GenericNamedSelSetList & | GetNamedPatchSelList () |
CoreExport Color | GetVertColor (int mp=0, bool *differs=NULL) |
CoreExport void | SetVertColor (Color clr, int mp=0) |
CoreExport void | SelectVertByColor (VertColor clr, int deltaR, int deltaG, int deltaB, BOOL add, BOOL sub, int mp=0) |
CoreExport Color | GetPatchColor (int mp=0, bool *differs=NULL) |
CoreExport void | SetPatchColor (Color clr, int mp=0) |
CoreExport MtlID | GetNextAvailMtlID (ModContext *mc) |
CoreExport BOOL | HasFaceSelection (ModContext *mc) |
CoreExport void | SetSelFaceMtlID (ModContext *mc, MtlID id, BOOL bResetUnsel=FALSE) |
CoreExport int | GetSelFaceUniqueMtlID (ModContext *mc) |
CoreExport int | GetSelFaceAnyMtlID (ModContext *mc) |
CoreExport int | GetMaxMtlID (ModContext *mc) |
CoreExport void | ChangeMappingTypeLinear (BOOL linear) |
CoreExport void | ShrinkSelection (int type) |
CoreExport void | GrowSelection (int type) |
CoreExport void | SelectEdgeRing () |
CoreExport void | SelectEdgeLoop () |
CoreExport void | SelectOpenEdges () |
CoreExport void | DoCreateShape () |
CoreExport int | UseEdgeDists () |
CoreExport void | SetUseEdgeDists (int useSoftSelections) |
CoreExport int | UseSoftSelections () |
CoreExport void | SetUseSoftSelections (int useSoftSelections) |
CoreExport void | InvalidateVertexWeights () |
CoreExport void | ToggleShadedFaces () |
CoreExport void | UpdateVertexDists () |
CoreExport void | UpdateEdgeDists () |
CoreExport void | UpdateVertexWeights () |
CoreExport Point3 | VertexNormal (int vIndex) |
Public Attributes |
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static HWND | hOpsPanel |
static HWND | hSurfPanel |
static HWND | hSoftSelPanel |
static BOOL | rsOps |
static BOOL | rsSurf |
int | loadRefVersion |
Interval | geomValid |
Interval | topoValid |
Interval | texmapValid |
Interval | selectValid |
ChannelMask | validBits |
PatchMesh | patch |
int | patchSelSubType |
MasterPointControl * | masterCont |
Tab< Control * > | vertCont |
Tab< Control * > | vecCont |
PatchMesh * | rememberedPatch |
int | rememberedIndex |
int | rememberedData |
BOOL | doingHandles |
BOOL | showMesh |
BOOL | propagate |
BOOL | inExtrude |
BOOL | inBevel |
BOOL | inPatchCreate |
DWORD | epFlags |
BOOL | copyTanLength |
BOOL | tangentCopied |
Point3 | copiedTangent |
GenericNamedSelSetList | hselSet |
GenericNamedSelSetList | vselSet |
GenericNamedSelSetList | eselSet |
GenericNamedSelSetList | pselSet |
SingleRefMakerPatchNode * | noderef |
SingleRefMakerPatchMtl * | mtlref |
Static Public Attributes |
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static HWND | hSelectPanel |
static BOOL | rsSel |
static MoveModBoxCMode * | moveMode |
static RotateModBoxCMode * | rotMode |
static UScaleModBoxCMode * | uscaleMode |
static NUScaleModBoxCMode * | nuscaleMode |
static SquashModBoxCMode * | squashMode |
static SelectModBoxCMode * | selectMode |
static EP_BindCMode * | bindMode |
static EP_ExtrudeCMode * | extrudeMode |
static EP_NormalFlipCMode * | normalFlipMode |
static EP_BevelCMode * | bevelMode |
static EP_CreateVertCMode * | createVertMode |
static EP_CreatePatchCMode * | createPatchMode |
static EP_VertWeldCMode * | vertWeldMode |
static EP_CopyTangentCMode * | copyTangentMode |
static EP_PasteTangentCMode * | pasteTangentMode |
static BOOL | settingViewportTess |
static BOOL | settingDisp |
static ISpinnerControl * | uSpin |
static ISpinnerControl * | vSpin |
static ISpinnerControl * | edgeSpin |
static ISpinnerControl * | angSpin |
static ISpinnerControl * | distSpin |
static ISpinnerControl * | mergeSpin |
static ISpinnerControl * | matSpin |
static ISpinnerControl * | matSpinSel |
static ISpinnerControl * | weldSpin |
static ISpinnerControl * | targetWeldSpin |
static ISpinnerControl * | stepsSpin |
static ISpinnerControl * | stepsRenderSpin |
static ISpinnerControl * | relaxSpin |
static ISpinnerControl * | relaxIterSpin |
static POPickPatchAttach | pickCB |
static BOOL | patchUIValid |
static BOOL | opsUIValid |
static int | attachMat |
static BOOL | condenseMat |
static int | pickBoxSize |
static int | weldBoxSize |
static IObjParam * | ip |
static PatchObject * | editObj |
Protected Member Functions |
|
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
Stores a
ReferenceTarget as its 'i-th' reference`. |
|
Friends |
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class | PatchObjectRestore |
class | POXFormProc |
class | POPickPatchAttach |
CoreExport PatchObject | ( | ) |
CoreExport PatchObject | ( | PatchObject & | from | ) |
CoreExport ~PatchObject | ( | ) |
void CopyValidity | ( | PatchObject * | fromOb, |
ChannelMask | channels | ||
) |
RefResult NotifyRefChanged | ( | Interval | changeInt, |
RefTargetHandle | hTarget, | ||
PartID & | partID, | ||
RefMessage | message | ||
) | [virtual] |
Receives and responds to messages.
A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.
changeInt | - This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval. |
hTarget | - This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | - This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages. |
message | - The message parameters passed into this method is the specific message which needs to be handled. |
Implements ReferenceMaker.
CoreExport void PatchObjectInit | ( | ) |
virtual CoreExport bool RequiresSupportForLegacyDisplayMode | ( | ) | const [virtual] |
Reimplemented from BaseObject.
virtual CoreExport bool UpdateDisplay | ( | unsigned long | renderItemCategories, |
const MaxSDK::Graphics::MaterialRequiredStreams & | materialRequiredStreams, | ||
TimeValue | t | ||
) | [virtual] |
Reimplemented from BaseObject.
CoreExport PatchObject& operator= | ( | PatchObject & | from | ) |
void SetFlag | ( | DWORD | fl, |
BOOL | val = TRUE |
||
) | [inline] |
void ClearFlag | ( | DWORD | fl | ) | [inline] |
{ epFlags &= (~fl); }
bool GetFlag | ( | DWORD | fl | ) | [inline] |
{ return (epFlags&fl) ? TRUE : FALSE; }
CoreExport int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
CoreExport int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt, | ||
ModContext * | mc | ||
) | [virtual] |
This method is used in modifier gizmo hit testing.
It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).
Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from BaseObject.
CoreExport void Snap | ( | TimeValue | t, |
INode * | inode, | ||
SnapInfo * | snap, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
CoreExport CreateMouseCallBack* GetCreateMouseCallBack | ( | ) | [virtual] |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implements BaseObject.
CoreExport RefTargetHandle Clone | ( | RemapDir & | remap | ) | [virtual] |
This method is used by 3ds Max to clone an object.
class MyDerivedPlugin : public MyBasePlugin { const int MY_REFERENCE = 1; ReferenceTarget* Clone(RemapDir& remap) { ReferenceTarget* result = new MyDerivedPlugin(); BaseClone(this, result, remap); return result; } void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap) { if (!to || !from || from == to) return; MyBasePlugin::BaseClone(from, to, remap); to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE))); } };
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from ReferenceTarget.
CoreExport int Display | ( | TimeValue | t, |
INode * | inode, | ||
ViewExp * | vpt, | ||
int | flags, | ||
ModContext * | mc | ||
) | [virtual] |
Reimplemented from BaseObject.
CoreExport void GetWorldBoundBox | ( | TimeValue | t, |
INode * | inode, | ||
ViewExp * | vp, | ||
Box3 & | box, | ||
ModContext * | mc | ||
) | [virtual] |
Reimplemented from BaseObject.
CoreExport int NumSubObjTypes | ( | ) | [virtual] |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().
Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.
Reimplemented from BaseObject.
CoreExport ISubObjType* GetSubObjType | ( | int | i | ) | [virtual] |
Returns a pointer to the sub-object type for the sub-object whose index is passed.
If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.
i | The zero based index of the sub-object type to get. See the remarks above. |
Reimplemented from BaseObject.
CoreExport Interval ObjectValidity | ( | TimeValue | t | ) | [virtual] |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented from Object.
CoreExport BOOL GetExtendedProperties | ( | TimeValue | t, |
MSTR & | prop1Label, | ||
MSTR & | prop1Data, | ||
MSTR & | prop2Label, | ||
MSTR & | prop2Data | ||
) | [virtual] |
This method allows an object to return extended Properties fields.
It is called when the Object Properties dialog is being prepared. If you don't want to display any extended properties, simply return FALSE. To display extended property fields, place the field label in the appropriate label string and the display value in a formatted string. Two fields are supplied, each with a label and a data string; if only using one, make the second label field and data field blank (""). Return TRUE to indicate you have filled in the fields. The properties dialog will display your returned values.
t | The time at which the strings are requested. |
prop1Label | The string for the property 1 label. |
prop1Data | The formatted data string to appear as property 1. |
prop2Label | The string for the property 2 label. |
prop2Data | The formatted data string to appear as property 2. |
Reimplemented from Object.
CoreExport BOOL PolygonCount | ( | TimeValue | t, |
int & | numFaces, | ||
int & | numVerts | ||
) | [virtual] |
Retreives the number of faces and vertices of the polyginal mesh representation of this object.
If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.
t | The time at which to compute the number of faces and vertices. |
numFaces | The number of faces is returned here. |
numVerts | The number of vertices is returned here. |
Reimplemented from Object.
CoreExport Interval ChannelValidity | ( | TimeValue | t, |
int | nchan | ||
) | [virtual] |
Retrieve the current validity interval for the nchan channel of the object.
t | The time to retrieve the validity interval of the channel. |
nchan | Specifies the channel to return the validity interval of. See Object Channel Indices. |
Reimplemented from Object.
CoreExport void SetChannelValidity | ( | int | nchan, |
Interval | v | ||
) | [virtual] |
Sets the validity interval of the specified channel.
nchan | Specifies the channel. See Object Channel Indices |
v | The validity interval for the channel. |
Reimplemented from Object.
CoreExport void InvalidateChannels | ( | ChannelMask | channels | ) | [virtual] |
This method invalidates the intervals for the given channel mask.
This just sets the validity intervals to empty (calling SetEmpty() on the interval).
channels | Specifies the channels to invalidate. |
Reimplemented from Object.
CoreExport void TopologyChanged | ( | ) | [virtual] |
Reimplemented from Object.
CoreExport Interval ConvertValidity | ( | TimeValue | t | ) |
virtual int IsDeformable | ( | ) | [inline, virtual] |
Indicates whether this object is deformable.
A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.
Reimplemented from Object.
{ return 1; }
CoreExport int NumPoints | ( | ) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>
Reimplemented from Object.
CoreExport Point3 GetPoint | ( | int | i | ) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method returns the 'i-th' point of the object.
i | Specifies which point should be returned. |
Reimplemented from Object.
CoreExport void SetPoint | ( | int | i, |
const Point3 & | p | ||
) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method stores the 'i-th' point of the object.
i | The index of the point to store. |
p | The point to store. |
Reimplemented from Object.
CoreExport BOOL IsPointSelected | ( | int | i | ) | [virtual] |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
i | The zero based index of the point to check. |
Reimplemented from Object.
CoreExport void PointsWereChanged | ( | ) | [virtual] |
Informs the object that its points have been deformed, so it can invalidate its cache.
A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.
Reimplemented from Object.
CoreExport void GetDeformBBox | ( | TimeValue | t, |
Box3 & | box, | ||
Matrix3 * | tm = NULL , |
||
BOOL | useSel =
FALSE |
||
) | [virtual] |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented from Object.
CoreExport void Deform | ( | Deformer * | defProc, |
int | useSel | ||
) | [virtual] |
This is the method used to deform the object with a deformer.
The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.
defProc | A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation. |
useSel | A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used. |
void Object::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); for (int i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); PointsWereChanged(); }
void TriObject::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); int i; if ( useSel ) { BitArray sel = mesh.VertexTempSel(); float *vssel = mesh.getVSelectionWeights (); if (vssel) { for (i=0; i<nv; i++) { if(sel[i]) { SetPoint(i,defProc->Map(i,GetPoint(i))); continue; } if (vssel[i]==0) continue; Point3 & A = GetPoint(i); Point3 dir = defProc->Map(i,A) - A; SetPoint(i,A+vssel[i]*dir); } } else { for (i=0; i<nv; i++) if (sel[i]) SetPoint(i,defProc->Map(i,GetPoint(i))); } } else { for (i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); } PointsWereChanged(); }
Reimplemented from Object.
virtual BOOL IsParamSurface | ( | ) | [inline, virtual] |
There are several methods used to access a parametric position on the surface of the object.
If this method returns TRUE then Object::GetSurfacePoint() will be called to return a point on the surface that corresponds to the u and v parameters passed to it. If this method returns FALSE then it is assumed the object does not support returning a point on the surface based on parameteric values. For sample code see /MAXSDK/SAMPLES/OBJECTS/SPHERE.CPP. If the object has several parametric surfaces then a second version of GetSurfacePoint() with an integer which specifies which surface will be called.
Reimplemented from Object.
{return TRUE;}
This method needs to be implemented if Object::IsParamSurface() returns TRUE.
This method is used to retrieve a point on the surface of the object based on two parameters of the surface, u and v. Note: This method assumes there is a single parametric surface. If there is more than 1 (NumSurfaces() returns > 1, use the GetSurface() method below which allows for multiple surfaces.
t | The time to retrieve the point. |
u | The parameter along the horizontal axis of the surface. |
v | The parameter along the vertical axis of the surface. |
iv | This interval is updated based on the interval of the surface parameter. |
Reimplemented from Object.
virtual int IsMappable | ( | ) | [inline, virtual] |
This method lets you know if the ApplyUVWMap() method is available for this object.
This is used by things like the UVW mapping modifier, so that it can determine which objects can have their mapping modified. Returns nonzero if the object is mappable; otherwise zero.
Reimplemented from Object.
{ return 1; }
virtual int NumMapChannels | ( | ) | [inline, virtual] |
Returns the maximum number of channels supported by this type of object.
TriObjects for instance return MAX_MESHMAPS which is currently set to 100.
Reimplemented from Object.
{ return patch.NumMapChannels (); }
virtual int NumMapsUsed | ( | ) | [inline, virtual] |
Returns the number of maps currently used by this object.
This is at least 1+(highest channel in use). This is used so a plug-in that does something to all map channels doesn't always have to do it to every channel up to MAX_MESHMAPS but rather only to this value.
Reimplemented from Object.
{ return patch.getNumMaps(); }
virtual void ApplyUVWMap | ( | int | type, |
float | utile, | ||
float | vtile, | ||
float | wtile, | ||
int | uflip, | ||
int | vflip, | ||
int | wflip, | ||
int | cap, | ||
const Matrix3 & | tm, | ||
int | channel = 1 |
||
) | [inline, virtual] |
This method may be called to map the object with UVW mapping coordinates.
If the object returns nonzero from IsMappable() then this method should be implemented.
type | The mapping type. One of the following values: MAP_PLANAR MAP_CYLINDRICAL MAP_SPHERICAL MAP_BALL MAP_BOX |
utile | Number of tiles in the U direction. |
vtile | Number of tiles in the V direction. |
wtile | Number of tiles in the W direction. |
uflip | If nonzero the U values are mirrored. |
vflip | If nonzero the V values are mirrored. |
wflip | If nonzero the W values are mirrored. |
cap | This is used with MAP_CYLINDRICAL. If nonzero, then any face normal that is pointing more vertically than horizontally will be mapped using planar coordinates. |
tm | This defines the mapping space. As each point is mapped, it is multiplied by this matrix, and then it is mapped. |
channel | This indicates which channel the mapping is applied to. See List of Mapping Channel Index Values. |
Reimplemented from Object.
{ patch.ApplyUVWMap(type,utile,vtile,wtile,uflip,vflip,wflip,cap,tm,channel); }
CoreExport int CanConvertToType | ( | Class_ID | obtype | ) | [virtual] |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
Reimplemented from Object.
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
if (os->GetTM()) { Matrix3 tm = *(os->GetTM()); for (int i=0; i<triOb->mesh.getNumVerts(); i++) { triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm; } os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid()); os->SetTM(NULL,FOREVER); }
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
// Retrieve the TriObject from the node int deleteIt; TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt); // Use the TriObject if available if (!triObject) return; // ... // Delete it when done... if (deleteIt) triObject->DeleteMe(); // Return a pointer to a TriObject given an INode or return NULL // if the node cannot be converted to a TriObject TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt) { deleteIt = FALSE; Object *obj = node->EvalWorldState(0).obj; if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) { TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0)); // Note that the TriObject should only be deleted // if the pointer to it is not equal to the object // pointer that called ConvertToType() if (obj != tri) deleteIt = TRUE; return tri; } else { return NULL; } }
Reimplemented from Object.
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.
clist | The table of allowable Class_IDs. |
nlist | The table of pointers to strings that correspond to the table of Class_IDs above. |
void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist) { Object::GetCollapseTypes(clist, nlist); Class_ID id = EDITABLE_SURF_CLASS_ID; MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE)); clist.Append(1,&id); nlist.Append(1,&name); }
Reimplemented from Object.
CoreExport void FreeChannels | ( | ChannelMask | channels | ) | [virtual] |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
channels | Specifies the channels to free. |
Reimplemented from Object.
CoreExport Object* MakeShallowCopy | ( | ChannelMask | channels | ) | [virtual] |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
It must also copy the validity intervals of the copied channels, and invalidate the other intervals.
channels | The channels to copy. |
Reimplemented from Object.
CoreExport void ShallowCopy | ( | Object * | fromOb, |
ChannelMask | channels | ||
) | [virtual] |
This method copies the specified channels from the fromOb to this and copies the validity intervals.
A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.
fromOb | Object to copy the channels from. |
channels | Channels to copy. |
Reimplemented from Object.
CoreExport void NewAndCopyChannels | ( | ChannelMask | channels | ) | [virtual] |
This method replaces the locked channels with newly allocated copies.
It will only be called if the channel is locked.
channels | The channels to be allocate and copy. |
Reimplemented from Object.
CoreExport DWORD GetSubselState | ( | ) | [virtual] |
For objects that have sub selection levels, this method returns the current selection level of the object.
For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>
Reimplemented from Object.
This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.
t | The time to compute the intersection. |
r | Ray to intersect. See Class Ray. |
at | The point of intersection. |
norm | Surface normal at the point of intersection. |
Reimplemented from Object.
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
CoreExport int IsInstanceDependent | ( | ) | [virtual] |
If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0.
Reimplemented from GeomObject.
CoreExport Mesh* GetRenderMesh | ( | TimeValue | t, |
INode * | inode, | ||
View & | view, | ||
BOOL & | needDelete | ||
) | [virtual] |
This method should be implemented by all renderable GeomObjects.
It provides a mesh representation of the object for use by the renderer. Primitives that already have a mesh cached can just return a pointer to it (and set needDelete to FALSE). Implementations of this method which take a long time should periodically call View::CheckForRenderAbort() to see if the user has canceled the render. If canceled, the function can either return NULL, or return a non null pointer with the appropriate value for needDelete. (If needDelete is TRUE a non-null mesh will be deleted.)
t | The time to get the mesh. |
inode | The node in the scene. |
view | If the renderer calls this method it will pass the view information here. See Class View. |
needDelete | Set to TRUE if the renderer should delete the mesh, FALSE otherwise. |
Reimplemented from GeomObject.
CoreExport PatchMesh& GetPatchMesh | ( | TimeValue | t | ) |
CoreExport Mesh& GetMesh | ( | TimeValue | t | ) |
virtual CoreExport void DeleteThis | ( | ) | [virtual] |
Deletes an instance of this class.
3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.
Reimplemented from Animatable.
virtual void FreeCaches | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{patch.InvalidateGeomCache(); }
virtual Class_ID ClassID | ( | ) | [inline, virtual] |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from Animatable.
{ return Class_ID(PATCHOBJ_CLASS_ID,0); }
CoreExport BOOL IsSubClassOf | ( | Class_ID | classID | ) | [virtual] |
returns true if the animatable has sub-classed off the given class
If an object is a sub-class of a particular class, it will have a different ClassID() because it is a different class. This method allows an object to indicate that it is a sub-class of a particular class and therefore can be treated as one. For example, a class could be derived from TriObject. This derived class would have a different ClassID() then the TriObject's class ID however it still can be treated (cast) as a TriObject because it is derived from TriObject. Note the default implelementation: a class is considered to also be a subclass of itself.
classID | The Class_ID of the item that this class is a sub-class of. |
Reimplemented from Animatable.
virtual CoreExport void GetClassName | ( | MSTR & | s | ) | [virtual] |
Retrieves the name of the plugin class.
This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class |
Reimplemented from ReferenceTarget.
CoreExport void* GetInterface | ( | ULONG | id | ) | [virtual] |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from Object.
virtual CoreExport MCHAR* GetObjectName | ( | ) | [virtual] |
Reimplemented from BaseObject.
int NumSubs | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{ return 1; } // Just tell it about the master point controller
CoreExport Animatable* SubAnim | ( | int | i | ) | [virtual] |
i | This is the index of the sub-anim to return. |
Reimplemented from Animatable.
CoreExport MSTR SubAnimName | ( | int | i | ) | [virtual] |
i | The index of the parameter name to return |
Reimplemented from Animatable.
CoreExport BOOL AssignController | ( | Animatable * | control, |
int | subAnim | ||
) | [virtual] |
control | The controller to assign. |
subAnim | The index of the sub-anim to assign the controller to. |
Reimplemented from Animatable.
int SubNumToRefNum | ( | int | subNum | ) | [inline, virtual] |
subNum | The anim index to return the corresponding reference index of. |
Reimplemented from Animatable.
{return subNum;}
CoreExport BOOL SelectSubAnim | ( | int | subNum | ) | [virtual] |
subNum | The index of the sub-anim that was clicked on. |
Reimplemented from Animatable.
CoreExport BOOL HasControllers | ( | BOOL | assertCheck = TRUE |
) |
CoreExport void RescaleWorldUnits | ( | float | f | ) | [virtual] |
Rescale size of all world units in reference hierarchy.
This method is available in release 2.0 and later only. Must call ClearAFlagInHierarchy(rm, A_WORK1) or ClearAFlagInAllAnimatables(A_WORK1) before doing this on a reference hierarchy. This may be implemented to rescale the size of all world units in a reference hierarchy. Developers must call
before doing this on a reference hierarchy.
f | - The scale factor. |
Reimplemented from ReferenceMaker.
int NumRefs | ( | ) | [inline, virtual] |
Returns the total number of references this ReferenceMaker can hold.
The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.
Reimplemented from ReferenceMaker.
CoreExport RefTargetHandle GetReference | ( | int | i | ) | [virtual] |
Returns the 'i-th' reference.
The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.
i | - The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1. |
Reimplemented from ReferenceMaker.
virtual CoreExport void SetReference | ( | int | i, |
RefTargetHandle | rtarg | ||
) | [protected, virtual] |
Stores a ReferenceTarget as its 'i-th' reference`.
The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().
i | - The index of the reference to store. Valid values are from 0 to NumRefs()-1. |
rtarg | - The reference handle to store. |
Reimplemented from ReferenceMaker.
CoreExport int RemapRefOnLoad | ( | int | iref | ) | [virtual] |
Used to load old files with references.
Implement this if you have added or deleted references and are loading an old file that needs to have its references remapped. This method is used when you have modified a ReferenceMaker to add or delete references, and are loading old files. It gets called during the reference mapping process, after the Load() method is called. You determine what version is loading in the Load(), and store the version in a variable which you can look at in RemapRefOnLoad() to determine how to remap references. The default implementation of this method just returns the same value it is passed, so you don't need to implement it unless you have added or deleted references from your class. This method makes it a lot easier to load old files when the reference topology has changed.
iref | - The input index of the reference. |
Reimplemented from ReferenceMaker.
CoreExport void PlugControllersSel | ( | TimeValue | t | ) |
CoreExport void AllocVertContArray | ( | int | count | ) |
CoreExport void AllocVecContArray | ( | int | count | ) |
CoreExport void AllocContArrays | ( | int | vertCount, |
int | vecCount | ||
) |
CoreExport BOOL PlugVertControl | ( | TimeValue | t, |
int | i | ||
) |
CoreExport BOOL PlugVecControl | ( | TimeValue | t, |
int | i | ||
) |
CoreExport void SetVertAnim | ( | TimeValue | t, |
int | point, | ||
Point3 | pt | ||
) |
CoreExport void SetVecAnim | ( | TimeValue | t, |
int | point, | ||
Point3 | pt | ||
) |
CoreExport void SetVertCont | ( | int | i, |
Control * | c | ||
) |
CoreExport void SetVecCont | ( | int | i, |
Control * | c | ||
) |
Called for saving data.
Called by the system to allow the plugin to save its data.
isave | - This pointer may be used to call methods to write data to disk. See the section on Loading and Saving for an overview of the load/save process. |
Reimplemented from ReferenceMaker.
Called for loading data.
Called by the system to allow the plug-in to load its data. See the section on Loading and Saving for an overview of the load - save process.
iload | - This interface pointer may be used to call methods to read data from disk. |
Reimplemented from ReferenceMaker.
virtual CoreExport void UpdatePatchMesh | ( | TimeValue | t | ) | [virtual] |
CoreExport void PrepareMesh | ( | TimeValue | t | ) |
CoreExport Mesh& GetUnrelaxedMesh | ( | TimeValue | t | ) |
CoreExport BOOL ShowLattice | ( | ) | [inline] |
{ return patch.GetDispFlag(DISP_LATTICE) ? TRUE : FALSE; }
CoreExport BOOL ShowVerts | ( | ) | [inline] |
{ return patch.GetDispFlag(DISP_VERTS) ? TRUE : FALSE; }
CoreExport void SetShowLattice | ( | BOOL | sw | ) | [inline] |
{ if(sw) patch.SetDispFlag(DISP_LATTICE); else patch.ClearDispFlag(DISP_LATTICE); }
CoreExport void SetShowVerts | ( | BOOL | sw | ) | [inline] |
{ if(sw) patch.SetDispFlag(DISP_VERTS); else patch.ClearDispFlag(DISP_VERTS); }
CoreExport void SetMeshSteps | ( | int | steps | ) |
CoreExport int GetMeshSteps | ( | ) |
CoreExport void SetMeshStepsRender | ( | int | steps | ) |
CoreExport int GetMeshStepsRender | ( | ) |
CoreExport BOOL Relaxing | ( | ) |
CoreExport void SetRelax | ( | BOOL | v | ) |
CoreExport void SetRelaxViewports | ( | BOOL | v | ) |
CoreExport void SetRelaxValue | ( | float | v | ) |
CoreExport void SetRelaxIter | ( | int | v | ) |
CoreExport void SetRelaxBoundary | ( | BOOL | v | ) |
CoreExport void SetRelaxSaddle | ( | BOOL | v | ) |
BOOL GetRelax | ( | ) | [inline] |
BOOL GetRelaxViewports | ( | ) | [inline] |
{ return patch.GetRelaxViewports(); }
float GetRelaxValue | ( | ) | [inline] |
{ return patch.GetRelaxValue(); }
int GetRelaxIter | ( | ) | [inline] |
{ return patch.GetRelaxIter(); }
BOOL GetRelaxBoundary | ( | ) | [inline] |
{ return patch.GetRelaxBoundary(); }
BOOL GetRelaxSaddle | ( | ) | [inline] |
{ return patch.GetRelaxSaddle(); }
CoreExport void SetShowInterior | ( | BOOL | si | ) |
CoreExport BOOL GetShowInterior | ( | ) |
CoreExport void SetUsePatchNormals | ( | BOOL | usePatchNorm | ) |
CoreExport BOOL GetUsePatchNormals | ( | ) |
CoreExport void SetAdaptive | ( | BOOL | sw | ) |
CoreExport BOOL GetAdaptive | ( | ) |
CoreExport void SetViewTess | ( | TessApprox | tess | ) |
CoreExport TessApprox GetViewTess | ( | ) |
CoreExport void SetProdTess | ( | TessApprox | tess | ) |
CoreExport TessApprox GetProdTess | ( | ) |
CoreExport void SetDispTess | ( | TessApprox | tess | ) |
CoreExport TessApprox GetDispTess | ( | ) |
CoreExport BOOL GetViewTessNormals | ( | ) |
CoreExport void SetViewTessNormals | ( | BOOL | use | ) |
CoreExport BOOL GetProdTessNormals | ( | ) |
CoreExport void SetProdTessNormals | ( | BOOL | use | ) |
CoreExport BOOL GetViewTessWeld | ( | ) |
CoreExport void SetViewTessWeld | ( | BOOL | weld | ) |
CoreExport BOOL GetProdTessWeld | ( | ) |
CoreExport void SetProdTessWeld | ( | BOOL | weld | ) |
CoreExport void InvalidateMesh | ( | ) |
CoreExport void InvalidateRelaxedMesh | ( | ) |
virtual CoreExport void BeginEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | prev | ||
) | [virtual] |
ip | Interface pointer. The developer can use it to call methods such as AddRollupPage(). Note that this pointer is only valid between BeginEditParams() and EndEditParams(). It should not be used outside this interval. |
flags | Describe which branch of the command panel or dialog the item
is being edited in. The following are possible values: BEGIN_EDIT_CREATE Indicates an item is being edited in the create branch. BEGIN_EDIT_MOTION Indicates a controller is being edited in the motion branch. BEGIN_EDIT_HIERARCHY Indicates a controller is being edited in the Pivot subtask of the hierarchy branch. BEGIN_EDIT_IK Indicates a controller is being edited in the IK subtask of the hierarchy branch. BEGIN_EDIT_LINKINFO Indicates a controller is being edited in the Link Info subtask of the hierarchy branch. |
prev | Pointer to an Animatable object. This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the previous item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel, but simply update the values displayed in the UI fields. This prevents the UI from 'flickering' when the current item begins its edit. For example, if you are in the motion branch and are looking at an item's PRS controller values, and then select another item that is displayed with a PRS controller, the UI will not change - only the values displayed in the fields will change. If however you selected a target camera that has a lookat controller (not a PRS controller) the UI will change because a different set of parameters need to be displayed. Note that for items that are edited in the modifier branch this field can be ignored. |
Reimplemented from Animatable.
virtual CoreExport void EndEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | next | ||
) | [virtual] |
ip | An interface pointer. The developer may use the interface
pointer to call methods such as DeleteRollupPage(). |
flags | The following flag may be set: END_EDIT_REMOVEUI If TRUE, the item's user interface should be removed. |
next | Animatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored. |
Reimplemented from Animatable.
CoreExport int GetSubobjectLevel | ( | ) |
CoreExport int GetSubobjectType | ( | ) |
CoreExport void SetSubobjectLevel | ( | int | level | ) |
CoreExport void ActivateSubobjSel | ( | int | level, |
XFormModes & | modes | ||
) | [virtual] |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.
level | The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface. |
modes | The command modes to support |
void SimpleMod::ActivateSubobjSel(int level, XFormModes& modes) { switch ( level ) { case 1: // Modifier box modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL); break; case 2: // Modifier Center modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL); break; } NotifyDependents(FOREVER,PART_DISPLAY,REFMSG_CHANGE); }
Reimplemented from BaseObject.
CoreExport int SubObjectIndex | ( | HitRecord * | hitRec | ) | [virtual] |
Returns the index of the sub-object element identified by the HitRecord hitRec.
See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.
Reimplemented from BaseObject.
CoreExport void GetSubObjectTMs | ( | SubObjAxisCallback * | cb, |
TimeValue | t, | ||
INode * | node, | ||
ModContext * | mc | ||
) | [virtual] |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.
cb | The callback object whose methods may be called. |
t | The time to enumerate the TMs. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
CoreExport void ShowEndResultChanged | ( | BOOL | showEndResult | ) | [virtual] |
Reimplemented from BaseObject.
CoreExport void GetSubObjectCenters | ( | SubObjAxisCallback * | cb, |
TimeValue | t, | ||
INode * | node, | ||
ModContext * | mc | ||
) | [virtual] |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.
cb | The callback object whose methods may be called. See Class SubObjAxisCallback. |
t | The time to enumerate the centers. |
node | A pointer to the node. |
mc | A pointer to the ModContext. |
Reimplemented from BaseObject.
int NeedUseSubselButton | ( | ) | [inline] |
{ return 0; }
CoreExport void SelectSubComponent | ( | HitRecord * | hitRec, |
BOOL | selected, | ||
BOOL | all, | ||
BOOL | invert | ||
) | [virtual] |
This method is called to change the selection state of the component identified by hitRec.
hitRec | Identifies the component whose selected state should be set. See Class HitRecord . |
selected | TRUE if the item should be selected; FALSE if the item should be de-selected. |
all | TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL). |
invert | This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted |
Reimplemented from BaseObject.
CoreExport void ClearSelection | ( | int | selLevel | ) | [virtual] |
This method is called to clear the selection for the given sub-object level.
All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.
selLevel | Specifies the selection level to clear. |
Reimplemented from BaseObject.
CoreExport void SelectAll | ( | int | selLevel | ) | [virtual] |
This method is called to select every element of the given sub-object level.
This will be called when the user chooses Select All from the 3ds Max Edit menu.
selLevel | Specifies the selection level to select. |
Reimplemented from BaseObject.
CoreExport void InvertSelection | ( | int | selLevel | ) | [virtual] |
This method is called to invert the specified sub-object level.
If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.
selLevel | Specifies the selection level to invert. |
Reimplemented from BaseObject.
CoreExport void PatchSelChanged | ( | ) |
CoreExport void InvalidateSurfaceUI | ( | ) |
CoreExport void InvalidateOpsUI | ( | ) |
CoreExport void ChangeRememberedPatch | ( | int | type | ) |
CoreExport void ChangeSelPatches | ( | int | type | ) |
CoreExport int RememberPatchThere | ( | HWND | hWnd, |
IPoint2 | m | ||
) |
CoreExport void SetRememberedPatchType | ( | int | type | ) |
CoreExport void ChangeRememberedVert | ( | int | type | ) |
CoreExport void ChangeSelVerts | ( | int | type | ) |
CoreExport int RememberVertThere | ( | HWND | hWnd, |
IPoint2 | m | ||
) |
CoreExport void SetRememberedVertType | ( | int | type | ) |
CoreExport void Move | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Point3 & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [virtual] |
When this method is called the plug-in should respond by moving its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the movement along each axis. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. |
Reimplemented from BaseObject.
CoreExport void Rotate | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Quat & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [virtual] |
When this method is called the plug-in should respond by rotating its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | The amount to rotate the selected components. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales. |
Reimplemented from BaseObject.
CoreExport void Scale | ( | TimeValue | t, |
Matrix3 & | partm, | ||
Matrix3 & | tmAxis, | ||
Point3 & | val, | ||
BOOL | localOrigin =
FALSE |
||
) | [virtual] |
When this method is called the plug-in should respond by scaling its selected sub-object components.
t | The time of the transformation. |
partm | The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node. |
tmAxis | The matrix that represents the axis system. This is the space in which the transformation is taking place. |
val | This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively. |
localOrigin | When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection. |
Reimplemented from BaseObject.
CoreExport void TransformStart | ( | TimeValue | t | ) | [virtual] |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
t | The current time when this method is called. |
Reimplemented from BaseObject.
CoreExport void TransformFinish | ( | TimeValue | t | ) | [virtual] |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
t | The current time when this method is called. |
Reimplemented from BaseObject.
CoreExport void TransformCancel | ( | TimeValue | t | ) | [virtual] |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
t | The current time when this method is called. |
Reimplemented from BaseObject.
CoreExport ObjectState Eval | ( | TimeValue | t | ) | [virtual] |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
{ return ObjectState(this); }
Implements Object.
BOOL SupportsNamedSubSels | ( | ) | [inline, virtual] |
An object that supports sub-object selection can choose to support named sub object selection sets.
Methods in the the interface passed to objects allow them to add items to the sub-object selection set drop down. The following methods are called when the user picks items from the list.
Reimplemented from BaseObject.
{return TRUE;}
CoreExport void ActivateSubSelSet | ( | MSTR & | setName | ) | [virtual] |
When the user chooses a name from the drop down list this method is called.
The plug-in should respond by selecting the set identified by the name passed.
setName | The name of the set to select. |
Reimplemented from BaseObject.
CoreExport void NewSetFromCurSel | ( | MSTR & | setName | ) | [virtual] |
If the user types a new name into the named selection set drop down then this method is called.
The plug-in should respond by creating a new set and give it the specified name.
setName | The name for the selection set. |
Reimplemented from BaseObject.
CoreExport void RemoveSubSelSet | ( | MSTR & | setName | ) | [virtual] |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
The plug-in should respond by removing the specified selection set.
setName | The selection set to remove. |
Reimplemented from BaseObject.
CoreExport void SetupNamedSelDropDown | ( | ) | [virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().
Reimplemented from BaseObject.
CoreExport int NumNamedSelSets | ( | ) | [virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
Reimplemented from BaseObject.
CoreExport MSTR GetNamedSelSetName | ( | int | i | ) | [virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
i | The index of the selection set whose name is returned. |
Reimplemented from BaseObject.
CoreExport void SetNamedSelSetName | ( | int | i, |
MSTR & | newName | ||
) | [virtual] |
To support the Edit Named Selections dialog, plug-ins must implement this method.
It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.
i | The index of the selection set whose name is to be set. |
newName | The new name for the selection set the plug-in should store. |
Reimplemented from BaseObject.
To support the Edit Named Selections dialog, plug-ins must implement this method.
The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.
newName | The new name for the selection set is passed here. |
sets | A table of the selection sets to operate on. There are sets.Count() sets in the table. |
op | One of the following values defined in Arguments for BaseObject::NewSetByOperator() |
Reimplemented from BaseObject.
CoreExport BOOL GetUniqueSetName | ( | MSTR & | name | ) |
CoreExport int SelectNamedSet | ( | ) |
CoreExport void NSCopy | ( | ) |
CoreExport void NSPaste | ( | ) |
CoreExport GenericNamedSelSetList& GetSelSet | ( | ) |
CoreExport void RefreshSelType | ( | ) |
CoreExport void SetNumSelLabel | ( | ) |
CoreExport void SetSelDlgEnables | ( | ) |
CoreExport void SetOpsDlgEnables | ( | ) |
CoreExport void SetSurfDlgEnables | ( | ) |
CoreExport void SetSoftSelDlgEnables | ( | HWND | hSoftSel = NULL |
) |
CoreExport int GetAttachMat | ( | ) | [virtual] |
Implements AttachMatDlgUser.
CoreExport void SetAttachMat | ( | int | value | ) | [virtual] |
Implements AttachMatDlgUser.
CoreExport BOOL GetCondenseMat | ( | ) | [virtual] |
Implements AttachMatDlgUser.
CoreExport void SetCondenseMat | ( | BOOL | sw | ) | [virtual] |
Implements AttachMatDlgUser.
CoreExport void SetTessUI | ( | HWND | hDlg, |
TessApprox * | tess | ||
) |
CoreExport void DoDeleteSelected | ( | BOOL | interactive = TRUE |
) |
CoreExport void DoBreak | ( | BOOL | interactive = TRUE |
) |
CoreExport void ResolveTopoChanges | ( | ) |
CoreExport void CreateContArrays | ( | ) |
CoreExport void SynchContArrays | ( | ) |
CoreExport int GetSelMatIndex | ( | ) |
CoreExport void SetSelMatIndex | ( | int | index | ) |
CoreExport void SelectByMat | ( | int | index, |
BOOL | clear | ||
) |
CoreExport DWORD GetSelSmoothBits | ( | DWORD & | invalid | ) |
CoreExport DWORD GetUsedSmoothBits | ( | ) |
CoreExport void SelectBySmoothGroup | ( | DWORD | bits, |
BOOL | clear | ||
) |
CoreExport void SetSelSmoothBits | ( | DWORD | bits, |
DWORD | which | ||
) |
CoreExport void SetPropagate | ( | BOOL | sw | ) |
CoreExport BOOL GetPropagate | ( | ) |
CoreExport void DoPatchAdd | ( | int | type | ) |
CoreExport void DoSubdivide | ( | int | level | ) |
CoreExport void DoPatchDetach | ( | int | copy, |
int | reorient | ||
) |
CoreExport void DoVertWeld | ( | ) |
CoreExport void DoVertWeld | ( | int | fromVert, |
int | toVert | ||
) |
CoreExport void DoEdgeWeld | ( | ) |
CoreExport void StartCopyTangentMode | ( | ) |
CoreExport void StartPasteTangentMode | ( | ) |
CoreExport void StartPasteTangent | ( | ) |
CoreExport void EndPasteTangent | ( | ) |
CoreExport BOOL CopyTangent | ( | int | vec | ) |
CoreExport BOOL PasteTangent | ( | int | vec | ) |
CoreExport void DoHide | ( | int | type | ) |
CoreExport void DoUnHide | ( | ) |
CoreExport void DoPatchHide | ( | ) |
CoreExport void DoVertHide | ( | ) |
CoreExport void DoEdgeHide | ( | ) |
CoreExport void DoAddHook | ( | int | vert1, |
int | seg1 | ||
) |
CoreExport void DoRemoveHook | ( | ) |
CoreExport void DoExtrude | ( | TimeValue | t | ) |
CoreExport void BeginExtrude | ( | TimeValue | t | ) |
CoreExport void EndExtrude | ( | TimeValue | t, |
BOOL | accept =
TRUE |
||
) |
CoreExport void Extrude | ( | TimeValue | t, |
float | amount, | ||
BOOL | useLocalNorm | ||
) |
CoreExport void DoFlipNormals | ( | int | patchIndex = -1 |
) |
CoreExport void DoUnifyNormals | ( | ) |
CoreExport void DoBevel | ( | TimeValue | t | ) |
CoreExport void BeginBevel | ( | TimeValue | t | ) |
CoreExport void EndBevel | ( | TimeValue | t, |
BOOL | accept =
TRUE |
||
) |
CoreExport void Bevel | ( | TimeValue | t, |
float | amount, | ||
BOOL | smoothStart, | ||
BOOL | smoothEnd | ||
) |
CoreExport void DoPatchSmooth | ( | int | type | ) |
CoreExport void CreateVertex | ( | Point3 | pt, |
int & | newIndex | ||
) |
CoreExport void CreatePatch | ( | int | vertIndx1, |
int | vertIndx2, | ||
int | vertIndx3 | ||
) |
CoreExport void CreatePatch | ( | int | vertIndx1, |
int | vertIndx2, | ||
int | vertIndx3, | ||
int | vertIndx4 | ||
) |
CoreExport void StartCommandMode | ( | patchCommandMode | mode | ) | [virtual] |
Implements IPatchOps.
CoreExport void ButtonOp | ( | patchButtonOp | opcode | ) | [virtual] |
Implements IPatchOps.
CoreExport void GetUIParam | ( | patchUIParam | uiCode, |
int & | ret | ||
) | [virtual] |
Reimplemented from IPatchOps.
CoreExport void SetUIParam | ( | patchUIParam | uiCode, |
int | val | ||
) | [virtual] |
Reimplemented from IPatchOps.
CoreExport void GetUIParam | ( | patchUIParam | uiCode, |
float & | ret | ||
) | [virtual] |
Reimplemented from IPatchOps.
CoreExport void SetUIParam | ( | patchUIParam | uiCode, |
float | val | ||
) | [virtual] |
Reimplemented from IPatchOps.
bool Editing | ( | ) | [inline] |
CoreExport DWORD GetSelLevel | ( | ) | [virtual] |
Implements IPatchSelect.
CoreExport void SetSelLevel | ( | DWORD | level | ) | [virtual] |
Implements IPatchSelect.
CoreExport void LocalDataChanged | ( | ) | [virtual] |
Implements IPatchSelect.
CoreExport BitArray GetVecSel | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport BitArray GetVertSel | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport BitArray GetEdgeSel | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport BitArray GetPatchSel | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport void SetVecSel | ( | BitArray & | set, |
IPatchSelect * | imod, | ||
TimeValue | t | ||
) | [virtual] |
Implements IPatchSelectData.
CoreExport void SetVertSel | ( | BitArray & | set, |
IPatchSelect * | imod, | ||
TimeValue | t | ||
) | [virtual] |
Implements IPatchSelectData.
CoreExport void SetEdgeSel | ( | BitArray & | set, |
IPatchSelect * | imod, | ||
TimeValue | t | ||
) | [virtual] |
Implements IPatchSelectData.
CoreExport void SetPatchSel | ( | BitArray & | set, |
IPatchSelect * | imod, | ||
TimeValue | t | ||
) | [virtual] |
Implements IPatchSelectData.
CoreExport GenericNamedSelSetList& GetNamedVecSelList | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport GenericNamedSelSetList& GetNamedVertSelList | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport GenericNamedSelSetList& GetNamedEdgeSelList | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport GenericNamedSelSetList& GetNamedPatchSelList | ( | ) | [virtual] |
Implements IPatchSelectData.
CoreExport Color GetVertColor | ( | int | mp = 0 , |
bool * | differs =
NULL |
||
) |
CoreExport void SetVertColor | ( | Color | clr, |
int | mp = 0 |
||
) |
CoreExport void SelectVertByColor | ( | VertColor | clr, |
int | deltaR, | ||
int | deltaG, | ||
int | deltaB, | ||
BOOL | add, | ||
BOOL | sub, | ||
int | mp = 0 |
||
) |
CoreExport Color GetPatchColor | ( | int | mp = 0 , |
bool * | differs =
NULL |
||
) |
CoreExport void SetPatchColor | ( | Color | clr, |
int | mp = 0 |
||
) |
CoreExport MtlID GetNextAvailMtlID | ( | ModContext * | mc | ) | [virtual] |
Implements ISubMtlAPI.
CoreExport BOOL HasFaceSelection | ( | ModContext * | mc | ) | [virtual] |
Implements ISubMtlAPI.
CoreExport void SetSelFaceMtlID | ( | ModContext * | mc, |
MtlID | id, | ||
BOOL | bResetUnsel =
FALSE |
||
) | [virtual] |
Implements ISubMtlAPI.
CoreExport int GetSelFaceUniqueMtlID | ( | ModContext * | mc | ) | [virtual] |
Implements ISubMtlAPI.
CoreExport int GetSelFaceAnyMtlID | ( | ModContext * | mc | ) | [virtual] |
Implements ISubMtlAPI.
CoreExport int GetMaxMtlID | ( | ModContext * | mc | ) | [virtual] |
Implements ISubMtlAPI.
CoreExport void ChangeMappingTypeLinear | ( | BOOL | linear | ) |
CoreExport void ShrinkSelection | ( | int | type | ) |
CoreExport void GrowSelection | ( | int | type | ) |
CoreExport void SelectEdgeRing | ( | ) |
CoreExport void SelectEdgeLoop | ( | ) |
CoreExport void SelectOpenEdges | ( | ) |
CoreExport void DoCreateShape | ( | ) |
CoreExport int UseEdgeDists | ( | ) |
CoreExport void SetUseEdgeDists | ( | int | useSoftSelections | ) |
CoreExport int UseSoftSelections | ( | ) |
CoreExport void SetUseSoftSelections | ( | int | useSoftSelections | ) |
CoreExport void InvalidateVertexWeights | ( | ) |
CoreExport void ToggleShadedFaces | ( | ) |
CoreExport void UpdateVertexDists | ( | ) |
CoreExport void UpdateEdgeDists | ( | ) |
CoreExport void UpdateVertexWeights | ( | ) |
CoreExport Point3 VertexNormal | ( | int | vIndex | ) |
friend class PatchObjectRestore
[friend] |
friend class POXFormProc
[friend] |
friend class POPickPatchAttach
[friend] |
HWND hSelectPanel
[static] |
BOOL rsSel
[static] |
EP_BindCMode* bindMode
[static] |
EP_BevelCMode* bevelMode
[static] |
BOOL settingViewportTess
[static] |
BOOL settingDisp
[static] |
ISpinnerControl* uSpin
[static] |
ISpinnerControl* vSpin
[static] |
ISpinnerControl* angSpin
[static] |
ISpinnerControl* matSpin
[static] |
BOOL patchUIValid
[static] |
BOOL opsUIValid
[static] |
int attachMat
[static] |
BOOL condenseMat
[static] |
int pickBoxSize
[static] |
int weldBoxSize
[static] |
ChannelMask validBits |
PatchObject* editObj
[static] |