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PatchObject Class Reference

This reference page is linked to from the following overview topics: Object Plug-ins, Plug-in Base Classes, Deformable Objects, Mappable Objects, Primitive Pipeline Objects, Simple Modifiers, Principal Classes, Using setHitCode and setHitDistance.


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Detailed Description

See also:
Class GeomObject, Class IPatchOps, Class IPatchSelect, Class IPatchSelectData, Class ISubMtlAPI, Class AttachMatDlgUser, Class PatchMesh, Class Patch, Class Mesh, Class TessApprox, Working with Patches.

class PatchObject : public GeomObject, IPatchOps, IPatchSelect, IPatchSelectData, ISubMtlAPI, AttachMatDlgUser
Description:
This class is the base class for the creation of Patch objects. This class stores an instance of a PatchMesh that holds all the Patches that make up this patch object. This class also maintains a Mesh cache. All methods of this class are implemented by the system.
Data Members:
PatchMesh patch;

The patch mesh for this patch object.

Mesh mesh;

The Mesh cache.

BOOL meshValid;

Indicates if the mesh cache is valid.

BOOL showMesh;

Indicates if the mesh is shown in the viewports

GenericNamedSelSetList vselSet;

This data member is available in release 3.0 and later only.

Vertex level named selection sets.

GenericNamedSelSetList eselSet;

This data member is available in release 3.0 and later only.

Edge level named selection sets.

GenericNamedSelSetList pselSet;

This data member is available in release 3.0 and later only.

Patch level named selection sets.

int patchSelSubType;

This data member is available in release 4.0 and later only.

The sub-object selection level, defined by;

PO_PATCH

Patch sub-object level. When SetSubobjectLevel(PO_PATCH) is called, both the PatchMesh selection

level and patchSelSubType are set to PO_PATCH.

PO_ELEMENT

Element sub-object level. When SetSubobjectLevel(PO_ELEMENT) is called, the PatchMesh selection level is set to PO_PATCH and patchSelSubType is set to PO_ELEMENT.

#include <patchobj.h>

Inheritance diagram for PatchObject:
Inheritance graph
[legend]

List of all members.

Public Member Functions

void  CopyValidity (PatchObject *fromOb, ChannelMask channels)
RefResult  NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)
  Receives and responds to messages.
CoreExport  PatchObject ()
CoreExport  PatchObject (PatchObject &from)
CoreExport void  PatchObjectInit ()
CoreExport  ~PatchObject ()
virtual CoreExport bool  RequiresSupportForLegacyDisplayMode () const
virtual CoreExport bool  UpdateDisplay (unsigned long renderItemCategories, const MaxSDK::Graphics::MaterialRequiredStreams &materialRequiredStreams, TimeValue t)
CoreExport PatchObject operator= (PatchObject &from)
void  SetFlag (DWORD fl, BOOL val=TRUE)
void  ClearFlag (DWORD fl)
bool  GetFlag (DWORD fl)
CoreExport int  HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
  This method is called to determine if the specified screen point intersects the item.
CoreExport int  HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
  This method is used in modifier gizmo hit testing.
CoreExport int  Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
  This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).
CoreExport void  Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
  Checks the point passed for a snap and updates the SnapInfo structure.
CoreExport CreateMouseCallBack GetCreateMouseCallBack ()
  This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
CoreExport RefTargetHandle  Clone (RemapDir &remap)
  This method is used by 3ds Max to clone an object.
CoreExport int  Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
CoreExport void  GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box, ModContext *mc)
CoreExport int  NumSubObjTypes ()
  Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().
CoreExport ISubObjType GetSubObjType (int i)
  Returns a pointer to the sub-object type for the sub-object whose index is passed.
CoreExport Interval  ObjectValidity (TimeValue t)
  This method returns the validity interval of the object as a whole at the specified time.
CoreExport BOOL  GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data)
  This method allows an object to return extended Properties fields.
CoreExport BOOL  PolygonCount (TimeValue t, int &numFaces, int &numVerts)
  Retreives the number of faces and vertices of the polyginal mesh representation of this object.
CoreExport Interval  ChannelValidity (TimeValue t, int nchan)
  Retrieve the current validity interval for the nchan channel of the object.
CoreExport void  SetChannelValidity (int i, Interval v)
  Sets the validity interval of the specified channel.
CoreExport void  InvalidateChannels (ChannelMask channels)
  This method invalidates the intervals for the given channel mask.
CoreExport void  TopologyChanged ()
CoreExport Interval  ConvertValidity (TimeValue t)
virtual int  IsDeformable ()
  Indicates whether this object is deformable.
CoreExport int  NumPoints ()
  The points of a deformable object are accessed through a virtual array interface.
CoreExport Point3  GetPoint (int i)
  The points of a deformable object are accessed through a virtual array interface.
CoreExport void  SetPoint (int i, const Point3 &p)
  The points of a deformable object are accessed through a virtual array interface.
CoreExport BOOL  IsPointSelected (int i)
  Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
CoreExport void  PointsWereChanged ()
  Informs the object that its points have been deformed, so it can invalidate its cache.
CoreExport void  GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE)
  This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
CoreExport void  Deform (Deformer *defProc, int useSel)
  This is the method used to deform the object with a deformer.
virtual BOOL  IsParamSurface ()
  There are several methods used to access a parametric position on the surface of the object.
CoreExport Point3  GetSurfacePoint (TimeValue t, float u, float v, Interval &iv)
  This method needs to be implemented if Object::IsParamSurface() returns TRUE.
virtual int  IsMappable ()
  This method lets you know if the ApplyUVWMap() method is available for this object.
virtual int  NumMapChannels ()
  Returns the maximum number of channels supported by this type of object.
virtual int  NumMapsUsed ()
  Returns the number of maps currently used by this object.
virtual void  ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1)
  This method may be called to map the object with UVW mapping coordinates.
CoreExport int  CanConvertToType (Class_ID obtype)
  Indicates whether the object can be converted to the specified type.
CoreExport Object ConvertToType (TimeValue t, Class_ID obtype)
  This method converts this object to the type specified and returns a pointer it.
CoreExport void  GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
  When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
CoreExport void  FreeChannels (ChannelMask chan)
  This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
CoreExport Object MakeShallowCopy (ChannelMask channels)
  This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
CoreExport void  ShallowCopy (Object *fromOb, ChannelMask channels)
  This method copies the specified channels from the fromOb to this and copies the validity intervals.
CoreExport void  NewAndCopyChannels (ChannelMask channels)
  This method replaces the locked channels with newly allocated copies.
CoreExport DWORD  GetSubselState ()
  For objects that have sub selection levels, this method returns the current selection level of the object.
CoreExport int  IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm)
  This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.
CoreExport void  GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
  This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
CoreExport void  GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
  This is the object space bounding box, the box in the object's local coordinates.
CoreExport int  IsInstanceDependent ()
  If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0.
CoreExport Mesh GetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete)
  This method should be implemented by all renderable GeomObjects.
CoreExport PatchMesh GetPatchMesh (TimeValue t)
CoreExport Mesh GetMesh (TimeValue t)
virtual CoreExport void  DeleteThis ()
  Deletes an instance of this class.
virtual void  FreeCaches ()
virtual Class_ID  ClassID ()
  Retrieves a constant that uniquely identifies the plugin class.
CoreExport BOOL  IsSubClassOf (Class_ID classID)
  returns true if the animatable has sub-classed off the given class
virtual CoreExport void  GetClassName (MSTR &s)
  Retrieves the name of the plugin class.
CoreExport void *  GetInterface (ULONG id)
  Inherited from Animatable.
virtual CoreExport MCHAR *  GetObjectName ()
int  NumSubs ()
CoreExport Animatable SubAnim (int i)
CoreExport MSTR  SubAnimName (int i)
CoreExport BOOL  AssignController (Animatable *control, int subAnim)
int  SubNumToRefNum (int subNum)
CoreExport BOOL  SelectSubAnim (int subNum)
CoreExport BOOL  HasControllers (BOOL assertCheck=TRUE)
CoreExport void  RescaleWorldUnits (float f)
  Rescale size of all world units in reference hierarchy.
int  NumRefs ()
  Returns the total number of references this ReferenceMaker can hold.
CoreExport RefTargetHandle  GetReference (int i)
  Returns the 'i-th' reference.
CoreExport int  RemapRefOnLoad (int iref)
  Used to load old files with references.
CoreExport void  PlugControllersSel (TimeValue t)
CoreExport void  AllocVertContArray (int count)
CoreExport void  AllocVecContArray (int count)
CoreExport void  AllocContArrays (int vertCount, int vecCount)
CoreExport void  ReplaceVertContArray (Tab< Control * > &nc)
CoreExport void  ReplaceVecContArray (Tab< Control * > &nc)
CoreExport void  ReplaceContArrays (Tab< Control * > &vertnc, Tab< Control * > &vecnc)
CoreExport BOOL  PlugVertControl (TimeValue t, int i)
CoreExport BOOL  PlugVecControl (TimeValue t, int i)
CoreExport void  SetVertAnim (TimeValue t, int point, Point3 pt)
CoreExport void  SetVecAnim (TimeValue t, int point, Point3 pt)
CoreExport void  SetVertCont (int i, Control *c)
CoreExport void  SetVecCont (int i, Control *c)
CoreExport IOResult  Save (ISave *isave)
  Called for saving data.
CoreExport IOResult  Load (ILoad *iload)
  Called for loading data.
virtual CoreExport void  UpdatePatchMesh (TimeValue t)
CoreExport void  PrepareMesh (TimeValue t)
CoreExport Mesh GetUnrelaxedMesh (TimeValue t)
CoreExport BOOL  ShowLattice ()
CoreExport BOOL  ShowVerts ()
CoreExport void  SetShowLattice (BOOL sw)
CoreExport void  SetShowVerts (BOOL sw)
CoreExport void  SetMeshSteps (int steps)
CoreExport int  GetMeshSteps ()
CoreExport void  SetMeshStepsRender (int steps)
CoreExport int  GetMeshStepsRender ()
CoreExport BOOL  Relaxing ()
CoreExport void  SetRelax (BOOL v)
CoreExport void  SetRelaxViewports (BOOL v)
CoreExport void  SetRelaxValue (float v)
CoreExport void  SetRelaxIter (int v)
CoreExport void  SetRelaxBoundary (BOOL v)
CoreExport void  SetRelaxSaddle (BOOL v)
BOOL  GetRelax ()
BOOL  GetRelaxViewports ()
float  GetRelaxValue ()
int  GetRelaxIter ()
BOOL  GetRelaxBoundary ()
BOOL  GetRelaxSaddle ()
CoreExport void  SetShowInterior (BOOL si)
CoreExport BOOL  GetShowInterior ()
CoreExport void  SetUsePatchNormals (BOOL usePatchNorm)
CoreExport BOOL  GetUsePatchNormals ()
CoreExport void  SetAdaptive (BOOL sw)
CoreExport BOOL  GetAdaptive ()
CoreExport void  SetViewTess (TessApprox tess)
CoreExport TessApprox  GetViewTess ()
CoreExport void  SetProdTess (TessApprox tess)
CoreExport TessApprox  GetProdTess ()
CoreExport void  SetDispTess (TessApprox tess)
CoreExport TessApprox  GetDispTess ()
CoreExport BOOL  GetViewTessNormals ()
CoreExport void  SetViewTessNormals (BOOL use)
CoreExport BOOL  GetProdTessNormals ()
CoreExport void  SetProdTessNormals (BOOL use)
CoreExport BOOL  GetViewTessWeld ()
CoreExport void  SetViewTessWeld (BOOL weld)
CoreExport BOOL  GetProdTessWeld ()
CoreExport void  SetProdTessWeld (BOOL weld)
CoreExport void  InvalidateMesh ()
CoreExport void  InvalidateRelaxedMesh ()
virtual CoreExport void  BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev)
virtual CoreExport void  EndEditParams (IObjParam *ip, ULONG flags, Animatable *next)
CoreExport int  GetSubobjectLevel ()
CoreExport int  GetSubobjectType ()
CoreExport void  SetSubobjectLevel (int level)
CoreExport void  ActivateSubobjSel (int level, XFormModes &modes)
  When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
CoreExport int  SubObjectIndex (HitRecord *hitRec)
  Returns the index of the sub-object element identified by the HitRecord hitRec.
CoreExport void  GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
  When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
CoreExport void  ShowEndResultChanged (BOOL showEndResult)
CoreExport void  GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
  When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
int  NeedUseSubselButton ()
CoreExport void  SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert)
  This method is called to change the selection state of the component identified by hitRec.
CoreExport void  ClearSelection (int selLevel)
  This method is called to clear the selection for the given sub-object level.
CoreExport void  SelectAll (int selLevel)
  This method is called to select every element of the given sub-object level.
CoreExport void  InvertSelection (int selLevel)
  This method is called to invert the specified sub-object level.
CoreExport void  PatchSelChanged ()
CoreExport void  InvalidateSurfaceUI ()
CoreExport void  InvalidateOpsUI ()
CoreExport void  ChangeRememberedPatch (int type)
CoreExport void  ChangeSelPatches (int type)
CoreExport int  RememberPatchThere (HWND hWnd, IPoint2 m)
CoreExport void  SetRememberedPatchType (int type)
CoreExport void  ChangeRememberedVert (int type)
CoreExport void  ChangeSelVerts (int type)
CoreExport int  RememberVertThere (HWND hWnd, IPoint2 m)
CoreExport void  SetRememberedVertType (int type)
CoreExport void  XFormVerts (POXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis)
CoreExport void  XFormHandles (POXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, int handleIndex)
CoreExport void  Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by moving its selected sub-object components.
CoreExport void  Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by rotating its selected sub-object components.
CoreExport void  Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by scaling its selected sub-object components.
CoreExport void  TransformStart (TimeValue t)
  This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
CoreExport void  TransformFinish (TimeValue t)
  This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
CoreExport void  TransformCancel (TimeValue t)
  This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
CoreExport ObjectState  Eval (TimeValue t)
  This method is called to evaluate the object and return the result as an ObjectState.
BOOL  SupportsNamedSubSels ()
  An object that supports sub-object selection can choose to support named sub object selection sets.
CoreExport void  ActivateSubSelSet (MSTR &setName)
  When the user chooses a name from the drop down list this method is called.
CoreExport void  NewSetFromCurSel (MSTR &setName)
  If the user types a new name into the named selection set drop down then this method is called.
CoreExport void  RemoveSubSelSet (MSTR &setName)
  If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
CoreExport void  SetupNamedSelDropDown ()
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport int  NumNamedSelSets ()
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport MSTR  GetNamedSelSetName (int i)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport void  SetNamedSelSetName (int i, MSTR &newName)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport void  NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport BOOL  GetUniqueSetName (MSTR &name)
CoreExport int  SelectNamedSet ()
CoreExport void  NSCopy ()
CoreExport void  NSPaste ()
CoreExport GenericNamedSelSetList GetSelSet ()
CoreExport void  RefreshSelType ()
CoreExport void  SetNumSelLabel ()
CoreExport void  SetSelDlgEnables ()
CoreExport void  SetOpsDlgEnables ()
CoreExport void  SetSurfDlgEnables ()
CoreExport void  SetSoftSelDlgEnables (HWND hSoftSel=NULL)
CoreExport int  GetAttachMat ()
CoreExport void  SetAttachMat (int value)
CoreExport BOOL  GetCondenseMat ()
CoreExport void  SetCondenseMat (BOOL sw)
CoreExport void  DoAttach (INode *node, PatchMesh *attPatch, bool &canUndo)
CoreExport void  SetTessUI (HWND hDlg, TessApprox *tess)
CoreExport void  DoDeleteSelected (BOOL interactive=TRUE)
CoreExport void  DoBreak (BOOL interactive=TRUE)
CoreExport void  ResolveTopoChanges ()
CoreExport void  DeletePatchParts (BitArray &delVerts, BitArray &delPatches)
CoreExport void  CreateContArrays ()
CoreExport void  SynchContArrays ()
CoreExport int  GetSelMatIndex ()
CoreExport void  SetSelMatIndex (int index)
CoreExport void  SelectByMat (int index, BOOL clear)
CoreExport DWORD  GetSelSmoothBits (DWORD &invalid)
CoreExport DWORD  GetUsedSmoothBits ()
CoreExport void  SelectBySmoothGroup (DWORD bits, BOOL clear)
CoreExport void  SetSelSmoothBits (DWORD bits, DWORD which)
CoreExport void  SetPropagate (BOOL sw)
CoreExport BOOL  GetPropagate ()
CoreExport void  DoPatchAdd (int type)
CoreExport void  DoSubdivide (int level)
CoreExport void  DoPatchDetach (int copy, int reorient)
CoreExport void  DoVertWeld ()
CoreExport void  DoVertWeld (int fromVert, int toVert)
CoreExport void  DoEdgeWeld ()
CoreExport void  StartCopyTangentMode ()
CoreExport void  StartPasteTangentMode ()
CoreExport void  StartPasteTangent ()
CoreExport void  EndPasteTangent ()
CoreExport BOOL  CopyTangent (int vec)
CoreExport BOOL  PasteTangent (int vec)
CoreExport void  DoHide (int type)
CoreExport void  DoUnHide ()
CoreExport void  DoPatchHide ()
CoreExport void  DoVertHide ()
CoreExport void  DoEdgeHide ()
CoreExport void  DoAddHook (int vert1, int seg1)
CoreExport void  DoRemoveHook ()
CoreExport void  DoExtrude (TimeValue t)
CoreExport void  BeginExtrude (TimeValue t)
CoreExport void  EndExtrude (TimeValue t, BOOL accept=TRUE)
CoreExport void  Extrude (TimeValue t, float amount, BOOL useLocalNorm)
CoreExport void  DoFlipNormals (int patchIndex=-1)
CoreExport void  DoUnifyNormals ()
CoreExport void  DoBevel (TimeValue t)
CoreExport void  BeginBevel (TimeValue t)
CoreExport void  EndBevel (TimeValue t, BOOL accept=TRUE)
CoreExport void  Bevel (TimeValue t, float amount, BOOL smoothStart, BOOL smoothEnd)
CoreExport void  DoPatchSmooth (int type)
CoreExport void  CreateVertex (Point3 pt, int &newIndex)
CoreExport void  CreatePatch (int vertIndx1, int vertIndx2, int vertIndx3)
CoreExport void  CreatePatch (int vertIndx1, int vertIndx2, int vertIndx3, int vertIndx4)
CoreExport void  StartCommandMode (patchCommandMode mode)
CoreExport void  ButtonOp (patchButtonOp opcode)
CoreExport void  GetUIParam (patchUIParam uiCode, int &ret)
CoreExport void  SetUIParam (patchUIParam uiCode, int val)
CoreExport void  GetUIParam (patchUIParam uiCode, float &ret)
CoreExport void  SetUIParam (patchUIParam uiCode, float val)
bool  Editing ()
CoreExport DWORD  GetSelLevel ()
CoreExport void  SetSelLevel (DWORD level)
CoreExport void  LocalDataChanged ()
CoreExport BitArray  GetVecSel ()
CoreExport BitArray  GetVertSel ()
CoreExport BitArray  GetEdgeSel ()
CoreExport BitArray  GetPatchSel ()
CoreExport void  SetVecSel (BitArray &set, IPatchSelect *imod, TimeValue t)
CoreExport void  SetVertSel (BitArray &set, IPatchSelect *imod, TimeValue t)
CoreExport void  SetEdgeSel (BitArray &set, IPatchSelect *imod, TimeValue t)
CoreExport void  SetPatchSel (BitArray &set, IPatchSelect *imod, TimeValue t)
CoreExport GenericNamedSelSetList GetNamedVecSelList ()
CoreExport GenericNamedSelSetList GetNamedVertSelList ()
CoreExport GenericNamedSelSetList GetNamedEdgeSelList ()
CoreExport GenericNamedSelSetList GetNamedPatchSelList ()
CoreExport Color  GetVertColor (int mp=0, bool *differs=NULL)
CoreExport void  SetVertColor (Color clr, int mp=0)
CoreExport void  SelectVertByColor (VertColor clr, int deltaR, int deltaG, int deltaB, BOOL add, BOOL sub, int mp=0)
CoreExport Color  GetPatchColor (int mp=0, bool *differs=NULL)
CoreExport void  SetPatchColor (Color clr, int mp=0)
CoreExport MtlID  GetNextAvailMtlID (ModContext *mc)
CoreExport BOOL  HasFaceSelection (ModContext *mc)
CoreExport void  SetSelFaceMtlID (ModContext *mc, MtlID id, BOOL bResetUnsel=FALSE)
CoreExport int  GetSelFaceUniqueMtlID (ModContext *mc)
CoreExport int  GetSelFaceAnyMtlID (ModContext *mc)
CoreExport int  GetMaxMtlID (ModContext *mc)
CoreExport void  ChangeMappingTypeLinear (BOOL linear)
CoreExport void  ShrinkSelection (int type)
CoreExport void  GrowSelection (int type)
CoreExport void  SelectEdgeRing ()
CoreExport void  SelectEdgeLoop ()
CoreExport void  SelectOpenEdges ()
CoreExport void  DoCreateShape ()
CoreExport int  UseEdgeDists ()
CoreExport void  SetUseEdgeDists (int useSoftSelections)
CoreExport int  UseSoftSelections ()
CoreExport void  SetUseSoftSelections (int useSoftSelections)
CoreExport void  InvalidateVertexWeights ()
CoreExport void  ToggleShadedFaces ()
CoreExport void  UpdateVertexDists ()
CoreExport void  UpdateEdgeDists ()
CoreExport void  UpdateVertexWeights ()
CoreExport Point3  VertexNormal (int vIndex)

Public Attributes

static HWND  hOpsPanel
static HWND  hSurfPanel
static HWND  hSoftSelPanel
static BOOL  rsOps
static BOOL  rsSurf
int  loadRefVersion
Interval  geomValid
Interval  topoValid
Interval  texmapValid
Interval  selectValid
ChannelMask  validBits
PatchMesh  patch
int  patchSelSubType
MasterPointControl masterCont
Tab< Control * >  vertCont
Tab< Control * >  vecCont
PatchMesh rememberedPatch
int  rememberedIndex
int  rememberedData
BOOL  doingHandles
BOOL  showMesh
BOOL  propagate
BOOL  inExtrude
BOOL  inBevel
BOOL  inPatchCreate
DWORD  epFlags
BOOL  copyTanLength
BOOL  tangentCopied
Point3  copiedTangent
GenericNamedSelSetList  hselSet
GenericNamedSelSetList  vselSet
GenericNamedSelSetList  eselSet
GenericNamedSelSetList  pselSet
SingleRefMakerPatchNode noderef
SingleRefMakerPatchMtl mtlref

Static Public Attributes

static HWND  hSelectPanel
static BOOL  rsSel
static MoveModBoxCMode moveMode
static RotateModBoxCMode rotMode
static UScaleModBoxCMode uscaleMode
static NUScaleModBoxCMode nuscaleMode
static SquashModBoxCMode squashMode
static SelectModBoxCMode selectMode
static EP_BindCMode bindMode
static EP_ExtrudeCMode extrudeMode
static EP_NormalFlipCMode normalFlipMode
static EP_BevelCMode bevelMode
static EP_CreateVertCMode createVertMode
static EP_CreatePatchCMode createPatchMode
static EP_VertWeldCMode vertWeldMode
static EP_CopyTangentCMode copyTangentMode
static EP_PasteTangentCMode pasteTangentMode
static BOOL  settingViewportTess
static BOOL  settingDisp
static ISpinnerControl uSpin
static ISpinnerControl vSpin
static ISpinnerControl edgeSpin
static ISpinnerControl angSpin
static ISpinnerControl distSpin
static ISpinnerControl mergeSpin
static ISpinnerControl matSpin
static ISpinnerControl matSpinSel
static ISpinnerControl weldSpin
static ISpinnerControl targetWeldSpin
static ISpinnerControl stepsSpin
static ISpinnerControl stepsRenderSpin
static ISpinnerControl relaxSpin
static ISpinnerControl relaxIterSpin
static POPickPatchAttach  pickCB
static BOOL  patchUIValid
static BOOL  opsUIValid
static int  attachMat
static BOOL  condenseMat
static int  pickBoxSize
static int  weldBoxSize
static IObjParam ip
static PatchObject editObj

Protected Member Functions

virtual CoreExport void  SetReference (int i, RefTargetHandle rtarg)
  Stores a ReferenceTarget as its 'i-th' reference`.

Friends

class  PatchObjectRestore
class  POXFormProc
class  POPickPatchAttach

Constructor & Destructor Documentation

CoreExport PatchObject ( )
Remarks:
Constructor.
CoreExport PatchObject ( PatchObject from )
CoreExport ~PatchObject ( )
Remarks:
Destructor.

Member Function Documentation

void CopyValidity ( PatchObject fromOb,
ChannelMask  channels 
)
RefResult NotifyRefChanged ( Interval  changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message 
) [virtual]

Receives and responds to messages.

A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.

  • For developer that need to update a dialog box with data about an object you reference note the following related to this method: This method may be called many times. For instance, say you have a dialog box that displays data about an object you reference. This method will get called many time during the drag operations on that object. If you updated the display every time you'd wind up with a lot of 'flicker' in the dialog box. Rather than updating the dialog box each time, you should just invalidate the window in response to the NotifyRefChanged() call. Then, as the user drags the mouse your window will still receive paint messages. If the scene is complex the user may have to pause (but not let up on the mouse) to allow the paint message to go through since they have a low priority. This is the way many windows in 3ds Max work.
Parameters:
changeInt - This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval.
hTarget - This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID - This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages.
message - The message parameters passed into this method is the specific message which needs to be handled.
Returns:
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Implements ReferenceMaker.

CoreExport void PatchObjectInit ( )
virtual CoreExport bool RequiresSupportForLegacyDisplayMode ( ) const [virtual]
virtual CoreExport bool UpdateDisplay ( unsigned long  renderItemCategories,
const MaxSDK::Graphics::MaterialRequiredStreams materialRequiredStreams,
TimeValue  t 
) [virtual]
CoreExport PatchObject& operator= ( PatchObject from )
void SetFlag ( DWORD  fl,
BOOL  val = TRUE 
) [inline]
Remarks:
This method is available in release 4.0 and later only.

This method sets or clears the status of the Show End Result flag.
Parameters:
DWORD fl

The flag you wish to set or clear. Currently the only flag defined is the Show End Result flag EP_DISP_RESULT.

BOOL val

Specifies if the given flag should be set or cleared.
{ if (val) epFlags |= fl; else epFlags &= ~fl; }
void ClearFlag ( DWORD  fl ) [inline]
Remarks:
This method is available in release 4.0 and later only.

This method clears the status of the Show End Result flag.
Parameters:
DWORD fl

The flag you wish to set or clear. Currently the only flag defined is the Show End Result flag EP_DISP_RESULT.
{ epFlags &= (~fl); }
bool GetFlag ( DWORD  fl ) [inline]
Remarks:
This method is available in release 4.0 and later only.

This methods allows you to obtain the status of the Show End Result flag.
Parameters:
DWORD fl

The flag you wish to set or clear. Currently the only flag defined is the Show End Result flag EP_DISP_RESULT.
{ return (epFlags&fl) ? TRUE : FALSE; }
CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
) [virtual]

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters:
t The time to perform the hit test.
inode A pointer to the node to test.
type The type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossing The state of the crossing setting. If TRUE crossing selection is on.
flags The hit test flags. See Scene and Node Hit Testing Flags for details.
p The screen point to test.
vpt An interface pointer that may be used to call methods associated with the viewports.
Returns:
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt,
ModContext mc 
) [virtual]

This method is used in modifier gizmo hit testing.

It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.

Parameters:
t The time to perform the hit test.
inode A pointer to the node to test.
type The type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossing The state of the crossing setting. If TRUE crossing selection is on.
flags The hit test flags. See Scene and Node Hit Testing Flags for details.
p The screen point to test.
vpt An interface pointer that may be used to call methods associated with the viewports.
mc A pointer to the modifiers ModContext.
Returns:
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
) [virtual]

This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM).

Note: For this method to be called the object's validity interval must be invalid at the specified time t. If the interval is valid, the system may not call this method since it thinks the display is already valid.

Parameters:
t The time to display the object.
inode The node to display.
vpt An interface pointer that may be used to call methods associated with the viewports.
flags See Display Flags.
Returns:
The return value is not currently used.

Reimplemented from BaseObject.

CoreExport void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
) [virtual]

Checks the point passed for a snap and updates the SnapInfo structure.

Note:
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters:
t The time to check.
inode The node to check.
snap The snap info structure to update.
p The screen point to check.
vpt An interface pointer that may be used to call methods associated with the viewports.

Reimplemented from BaseObject.

CoreExport CreateMouseCallBack* GetCreateMouseCallBack ( ) [virtual]

This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.

This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.

Returns:
A pointer to an instance of a class derived from CreateMouseCallBack.

Implements BaseObject.

CoreExport RefTargetHandle Clone ( RemapDir remap ) [virtual]

This method is used by 3ds Max to clone an object.

See also:
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
            class MyDerivedPlugin
                : public MyBasePlugin
            {
                const int MY_REFERENCE = 1;

                ReferenceTarget* Clone(RemapDir& remap)
                {
                    ReferenceTarget* result = new MyDerivedPlugin();
                    BaseClone(this, result, remap);
                    return result;
                }

                void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap)
                {
                    if (!to || !from || from == to)
                        return;    
                    MyBasePlugin::BaseClone(from, to, remap);
                    to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
                }
            };

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note:
See the remarks in method BaseClone() below.
Parameters:
remap - A RemapDir instance used for remapping references during a Clone.
Returns:
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags,
ModContext mc 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method is used to display the gizmo version of the patch mesh.
Parameters:
TimeValue t

The time to display the object.

INode* inode

The node to display.

ViewExp* vpt

An interface pointer that may be used to call methods associated with the viewports.

int flags

The display flags. See the List of Display Flags for more information.

ModContext* mc

A pointer to the modifiers ModContext.

Reimplemented from BaseObject.

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box,
ModContext mc 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method returns the world space bounding box for the gizmo version of the patch mesh.
Parameters:
TimeValue t

The time to compute the bounding box.

INode* inode

The node to calculate the bounding box for.

ViewExp* vpt

An interface pointer that may be used to call methods associated with the viewports.

Box3& box

The bounding box which was computed.

ModContext* mc

A pointer to the modifiers ModContext.

Reimplemented from BaseObject.

CoreExport int NumSubObjTypes ( ) [virtual]

Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().

Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.

Returns:
The number of sub-object types supported by the object or modifier.

Reimplemented from BaseObject.

CoreExport ISubObjType* GetSubObjType ( int  i ) [virtual]

Returns a pointer to the sub-object type for the sub-object whose index is passed.

If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.

Parameters:
i The zero based index of the sub-object type to get. See the remarks above.
Returns:
The sub-object type. See Class ISubObjType.

Reimplemented from BaseObject.

CoreExport Interval ObjectValidity ( TimeValue  t ) [virtual]

This method returns the validity interval of the object as a whole at the specified time.

Parameters:
t The time to compute the validity interval.
Default Implementation:
{ return FOREVER; }
Returns:
The validity interval of the object.

Reimplemented from Object.

CoreExport BOOL GetExtendedProperties ( TimeValue  t,
MSTR prop1Label,
MSTR prop1Data,
MSTR prop2Label,
MSTR prop2Data 
) [virtual]

This method allows an object to return extended Properties fields.

It is called when the Object Properties dialog is being prepared. If you don't want to display any extended properties, simply return FALSE. To display extended property fields, place the field label in the appropriate label string and the display value in a formatted string. Two fields are supplied, each with a label and a data string; if only using one, make the second label field and data field blank (""). Return TRUE to indicate you have filled in the fields. The properties dialog will display your returned values.

Parameters:
t The time at which the strings are requested.
prop1Label The string for the property 1 label.
prop1Data The formatted data string to appear as property 1.
prop2Label The string for the property 2 label.
prop2Data The formatted data string to appear as property 2.
Returns:
TRUE if this method is implemented and the fields are filled in; otherwise FALSE.

Reimplemented from Object.

CoreExport BOOL PolygonCount ( TimeValue  t,
int &  numFaces,
int &  numVerts 
) [virtual]

Retreives the number of faces and vertices of the polyginal mesh representation of this object.

If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.

Parameters:
t The time at which to compute the number of faces and vertices.
numFaces The number of faces is returned here.
numVerts The number of vertices is returned here.
Returns:
TRUE if the method is fully implemented; otherwise FALSE.

Reimplemented from Object.

CoreExport Interval ChannelValidity ( TimeValue  t,
int  nchan 
) [virtual]

Retrieve the current validity interval for the nchan channel of the object.

Note:
Most procedural objects won't implement this method since they don't have individual channels. Developers wanting to get the validity interval for a procedural object should use Object::ObjectValidity() instead.
Parameters:
t The time to retrieve the validity interval of the channel.
nchan Specifies the channel to return the validity interval of. See Object Channel Indices.
Returns:
The validity interval of the specified channel.

Reimplemented from Object.

CoreExport void SetChannelValidity ( int  nchan,
Interval  v 
) [virtual]

Sets the validity interval of the specified channel.

Parameters:
nchan Specifies the channel. See Object Channel Indices
v The validity interval for the channel.

Reimplemented from Object.

CoreExport void InvalidateChannels ( ChannelMask  channels ) [virtual]

This method invalidates the intervals for the given channel mask.

This just sets the validity intervals to empty (calling SetEmpty() on the interval).

Parameters:
channels Specifies the channels to invalidate.

Reimplemented from Object.

CoreExport void TopologyChanged ( ) [virtual]

Reimplemented from Object.

CoreExport Interval ConvertValidity ( TimeValue  t )
virtual int IsDeformable ( ) [inline, virtual]

Indicates whether this object is deformable.

A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.

Note:
The Deformable object methods only need to be implemented if the object returns TRUE from this method.
Returns:
Return nonzero if the object is deformable and implements the generic deformable object methods; otherwise 0.

Reimplemented from Object.

{ return 1; }  
CoreExport int NumPoints ( ) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>

Returns:
The number of points in the object.

Reimplemented from Object.

CoreExport Point3 GetPoint ( int  i ) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method returns the 'i-th' point of the object.

Note:
If your plug-in is a modifier and you want to operate on the selected points of the object you are modifying, you can't tell which points are selected unless you know the type of object. If it is a generic deformable object there is no way of knowing since the way the object handles selection is up to it. Therefore, if you want to operate on selected points of a generic deformable object, use a Deformer.
Parameters:
i Specifies which point should be returned.
Returns:
The 'i-th' point of the object.

Reimplemented from Object.

CoreExport void SetPoint ( int  i,
const Point3 p 
) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method stores the 'i-th' point of the object.

Parameters:
i The index of the point to store.
p The point to store.

Reimplemented from Object.

CoreExport BOOL IsPointSelected ( int  i ) [virtual]

Returns TRUE if the 'i-th' point is selected; otherwise FALSE.

Parameters:
i The zero based index of the point to check.

Reimplemented from Object.

CoreExport void PointsWereChanged ( ) [virtual]

Informs the object that its points have been deformed, so it can invalidate its cache.

A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.

Reimplemented from Object.

CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm = NULL,
BOOL  useSel = FALSE 
) [virtual]

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters:
t The time to compute the box.
box A reference to a box the result is stored in.
tm This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSel If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented from Object.

CoreExport void Deform ( Deformer defProc,
int  useSel 
) [virtual]

This is the method used to deform the object with a deformer.

The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.

Parameters:
defProc A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation.
useSel A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used.
Default Implementation:
    void Object::Deform(Deformer *defProc,int useSel)
    {
        int nv = NumPoints();
        for (int i=0; i<nv; i++)
            SetPoint(i,defProc->Map(i,GetPoint(i)));
        PointsWereChanged();
    }
Sample Code:
This code shows the TriObject implementation of this method. Note how it looks at the useSel parameter to only call the selected points if required.
    void TriObject::Deform(Deformer *defProc,int useSel)
    {
        int nv = NumPoints();
        int i;
        if ( useSel ) {
            BitArray sel = mesh.VertexTempSel();
            float *vssel = mesh.getVSelectionWeights ();
            if (vssel) {
                for (i=0; i<nv; i++) {
                    if(sel[i]) {
                        SetPoint(i,defProc->Map(i,GetPoint(i)));
                        continue;
                    }
                    if (vssel[i]==0) continue;
                    Point3 & A = GetPoint(i);
                    Point3 dir = defProc->Map(i,A) - A;
                    SetPoint(i,A+vssel[i]*dir);
                }
            }
            else {
                for (i=0; i<nv; i++) if (sel[i])
                    SetPoint(i,defProc->Map(i,GetPoint(i)));
            }
        }
        else {
            for (i=0; i<nv; i++)
                SetPoint(i,defProc->Map(i,GetPoint(i)));
        }
        PointsWereChanged();
    }

Reimplemented from Object.

virtual BOOL IsParamSurface ( ) [inline, virtual]

There are several methods used to access a parametric position on the surface of the object.

If this method returns TRUE then Object::GetSurfacePoint() will be called to return a point on the surface that corresponds to the u and v parameters passed to it. If this method returns FALSE then it is assumed the object does not support returning a point on the surface based on parameteric values. For sample code see /MAXSDK/SAMPLES/OBJECTS/SPHERE.CPP. If the object has several parametric surfaces then a second version of GetSurfacePoint() with an integer which specifies which surface will be called.

Reimplemented from Object.

{return TRUE;}
CoreExport Point3 GetSurfacePoint ( TimeValue  t,
float  u,
float  v,
Interval iv 
) [virtual]

This method needs to be implemented if Object::IsParamSurface() returns TRUE.

This method is used to retrieve a point on the surface of the object based on two parameters of the surface, u and v. Note: This method assumes there is a single parametric surface. If there is more than 1 (NumSurfaces() returns > 1, use the GetSurface() method below which allows for multiple surfaces.

Parameters:
t The time to retrieve the point.
u The parameter along the horizontal axis of the surface.
v The parameter along the vertical axis of the surface.
iv This interval is updated based on the interval of the surface parameter.

Reimplemented from Object.

virtual int IsMappable ( ) [inline, virtual]

This method lets you know if the ApplyUVWMap() method is available for this object.

This is used by things like the UVW mapping modifier, so that it can determine which objects can have their mapping modified. Returns nonzero if the object is mappable; otherwise zero.

Reimplemented from Object.

{ return 1; }
virtual int NumMapChannels ( ) [inline, virtual]

Returns the maximum number of channels supported by this type of object.

TriObjects for instance return MAX_MESHMAPS which is currently set to 100.

Reimplemented from Object.

{ return patch.NumMapChannels (); }
virtual int NumMapsUsed ( ) [inline, virtual]

Returns the number of maps currently used by this object.

This is at least 1+(highest channel in use). This is used so a plug-in that does something to all map channels doesn't always have to do it to every channel up to MAX_MESHMAPS but rather only to this value.

Reimplemented from Object.

{ return patch.getNumMaps(); }
virtual void ApplyUVWMap ( int  type,
float  utile,
float  vtile,
float  wtile,
int  uflip,
int  vflip,
int  wflip,
int  cap,
const Matrix3 tm,
int  channel = 1 
) [inline, virtual]

This method may be called to map the object with UVW mapping coordinates.

If the object returns nonzero from IsMappable() then this method should be implemented.

Parameters:
type The mapping type. One of the following values: MAP_PLANAR
MAP_CYLINDRICAL
MAP_SPHERICAL
MAP_BALL
MAP_BOX
utile Number of tiles in the U direction.
vtile Number of tiles in the V direction.
wtile Number of tiles in the W direction.
uflip If nonzero the U values are mirrored.
vflip If nonzero the V values are mirrored.
wflip If nonzero the W values are mirrored.
cap This is used with MAP_CYLINDRICAL. If nonzero, then any face normal that is pointing more vertically than horizontally will be mapped using planar coordinates.
tm This defines the mapping space. As each point is mapped, it is multiplied by this matrix, and then it is mapped.
channel This indicates which channel the mapping is applied to. See List of Mapping Channel Index Values.

Reimplemented from Object.

                                                                                      {
                patch.ApplyUVWMap(type,utile,vtile,wtile,uflip,vflip,wflip,cap,tm,channel); }
CoreExport int CanConvertToType ( Class_ID  obtype ) [virtual]

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also:
Class ObjectConverter for additional details on converting objects between types.
Parameters:
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented from Object.

CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
) [virtual]

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also:
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene -- thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
    if (os->GetTM())
    {
        Matrix3 tm = *(os->GetTM());
        for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
            triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
        }
        os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
        os->SetTM(NULL,FOREVER);
    }
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (PART_GEOM). Certain world space modifiers may not normally specify PART_GEOM in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify PART_TEXMAP for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify PART_GEOM | PART_TEXMAP in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify PART_GEOM in its implementation of ChannelsChanged().
Parameters:
t The time at which to convert.
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
    // Retrieve the TriObject from the node
    int deleteIt;
    TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
    // Use the TriObject if available
    if (!triObject) return;
    // ...
    // Delete it when done...
    if (deleteIt) triObject->DeleteMe();
    
    // Return a pointer to a TriObject given an INode or return NULL
    // if the node cannot be converted to a TriObject
    TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
    {
        deleteIt = FALSE;
        Object *obj = node->EvalWorldState(0).obj;
        if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) {
            TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0));
    // Note that the TriObject should only be deleted
    // if the pointer to it is not equal to the object
    // pointer that called ConvertToType()
            if (obj != tri) 
                deleteIt = TRUE;
            return tri;
        }
        else {
            return NULL;
        }
    }

Reimplemented from Object.

CoreExport void GetCollapseTypes ( Tab< Class_ID > &  clist,
Tab< MSTR * > &  nlist 
) [virtual]

When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.

The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.

Parameters:
clist The table of allowable Class_IDs.
nlist The table of pointers to strings that correspond to the table of Class_IDs above.
Sample Code:
    void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist)
    {
        Object::GetCollapseTypes(clist, nlist);
        Class_ID id = EDITABLE_SURF_CLASS_ID;
        MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE));
        clist.Append(1,&id);
        nlist.Append(1,&name);
    }

Reimplemented from Object.

CoreExport void FreeChannels ( ChannelMask  channels ) [virtual]

This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).

Parameters:
channels Specifies the channels to free.

Reimplemented from Object.

CoreExport Object* MakeShallowCopy ( ChannelMask  channels ) [virtual]

This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.

It must also copy the validity intervals of the copied channels, and invalidate the other intervals.

Parameters:
channels The channels to copy.
Returns:
A pointer to the shallow copy of the object.

Reimplemented from Object.

CoreExport void ShallowCopy ( Object fromOb,
ChannelMask  channels 
) [virtual]

This method copies the specified channels from the fromOb to this and copies the validity intervals.

A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.

Parameters:
fromOb Object to copy the channels from.
channels Channels to copy.

Reimplemented from Object.

CoreExport void NewAndCopyChannels ( ChannelMask  channels ) [virtual]

This method replaces the locked channels with newly allocated copies.

It will only be called if the channel is locked.

Parameters:
channels The channels to be allocate and copy.

Reimplemented from Object.

CoreExport DWORD GetSubselState ( ) [virtual]

For objects that have sub selection levels, this method returns the current selection level of the object.

For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>

Returns:
The current selection level of the object.

Reimplemented from Object.

CoreExport int IntersectRay ( TimeValue  t,
Ray r,
float &  at,
Point3 norm 
) [virtual]

This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.

Parameters:
t The time to compute the intersection.
r Ray to intersect. See Class Ray.
at The point of intersection.
norm Surface normal at the point of intersection.
Returns:
Nonzero if a point of intersection was found; otherwise 0.
See also:
The Mesh class implementation of this method.

Reimplemented from Object.

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters:
t The time to compute the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that can be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters:
t The time to retrieve the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that may be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport int IsInstanceDependent ( ) [virtual]

If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0.

Reimplemented from GeomObject.

CoreExport Mesh* GetRenderMesh ( TimeValue  t,
INode inode,
View view,
BOOL &  needDelete 
) [virtual]

This method should be implemented by all renderable GeomObjects.

It provides a mesh representation of the object for use by the renderer. Primitives that already have a mesh cached can just return a pointer to it (and set needDelete to FALSE). Implementations of this method which take a long time should periodically call View::CheckForRenderAbort() to see if the user has canceled the render. If canceled, the function can either return NULL, or return a non null pointer with the appropriate value for needDelete. (If needDelete is TRUE a non-null mesh will be deleted.)

Parameters:
t The time to get the mesh.
inode The node in the scene.
view If the renderer calls this method it will pass the view information here. See Class View.
needDelete Set to TRUE if the renderer should delete the mesh, FALSE otherwise.
Returns:
A pointer to the mesh object.

Reimplemented from GeomObject.

CoreExport PatchMesh& GetPatchMesh ( TimeValue  t )
CoreExport Mesh& GetMesh ( TimeValue  t )
virtual CoreExport void DeleteThis ( ) [virtual]

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note:
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks:
See Memory Allocation.

See also:
Plugin DLL Functions, Class ClassDesc.

Reimplemented from Animatable.

virtual void FreeCaches ( ) [inline, virtual]
Remarks:
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

virtual Class_ID ClassID ( ) [inline, virtual]

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns:
A class id that uniquely identifies a plugin class
See also:
Class ClassID, List of Class IDs.

Reimplemented from Animatable.

{ return Class_ID(PATCHOBJ_CLASS_ID,0); }
CoreExport BOOL IsSubClassOf ( Class_ID  classID ) [virtual]

returns true if the animatable has sub-classed off the given class

If an object is a sub-class of a particular class, it will have a different ClassID() because it is a different class. This method allows an object to indicate that it is a sub-class of a particular class and therefore can be treated as one. For example, a class could be derived from TriObject. This derived class would have a different ClassID() then the TriObject's class ID however it still can be treated (cast) as a TriObject because it is derived from TriObject. Note the default implelementation: a class is considered to also be a subclass of itself.

Parameters:
classID The Class_ID of the item that this class is a sub-class of.
Returns:
TRUE if this class is a sub-class of classID; otherwise FALSE.
Default Implementation:
{return classID==ClassID();}

Reimplemented from Animatable.

virtual CoreExport void GetClassName ( MSTR s ) [virtual]

Retrieves the name of the plugin class.

This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters:
s Reference to a string filled in with the name of the plugin class

Reimplemented from ReferenceTarget.

CoreExport void* GetInterface ( ULONG  id ) [virtual]

Inherited from Animatable.

Returns a pointer to the interface.

Parameters:
id - The id of the interface.
Returns:
A Pointer to the Interface

Reimplemented from Object.

virtual CoreExport MCHAR* GetObjectName ( ) [virtual]
Returns:
the name that will appear in the history browser (modifier stack).

Reimplemented from BaseObject.

int NumSubs ( ) [inline, virtual]
Remarks:
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns:
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

{ return 1; }   // Just tell it about the master point controller
CoreExport Animatable* SubAnim ( int  i ) [virtual]
Remarks:
This method returns a pointer to the 'i-th' sub-anim. If a plug-in is using a parameter block to manage all its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL so developers need to check the return value before calling other sub anim methods (such as SubAnimName()).
Parameters:
i This is the index of the sub-anim to return.
Default Implementation:
{ return NULL };

Reimplemented from Animatable.

CoreExport MSTR SubAnimName ( int  i ) [virtual]
Remarks:
This method returns the name of the 'i-th' sub-anim to appear in track view. The system has no idea what name to assign to the sub-anim (it only knows it by the virtual array index), so this method is called to retrieve the name to display. Developer need to make sure the 'i-th' SubAnim() is non-NULL or this method will fail.
Parameters:
i The index of the parameter name to return
Returns:
The name of the 'i-th' parameter.

Reimplemented from Animatable.

CoreExport BOOL AssignController ( Animatable control,
int  subAnim 
) [virtual]
Remarks:
This method is called to assign the controller to the sub-anim whose index is passed.
Parameters:
control The controller to assign.
subAnim The index of the sub-anim to assign the controller to.
Default Implementation:
{ return FALSE; }
Returns:
Returns TRUE if the controller was assigned; otherwise FALSE.

Reimplemented from Animatable.

int SubNumToRefNum ( int  subNum ) [inline, virtual]
Remarks:
This method is used for copying and pasting in the track view. It converts an anim index to a reference index or returns -1 if there is no correspondence. If a client does not wish an anim to be copied or pasted then it can return -1 even if there is a corresponding reference num.
Parameters:
subNum The anim index to return the corresponding reference index of.
Default Implementation:
{ return -1}
Returns:
The reference index corresponding to the anim index passed. Return -1 if there is no correspondence.

Reimplemented from Animatable.

{return subNum;}
CoreExport BOOL SelectSubAnim ( int  subNum ) [virtual]
Remarks:
This method is available in release 2.0 and later only.

When a user is in Track View in Edit Keys mode and clicks on the green triangle of a controller then this method will be called on the client with the appropriate sub number that corresponds to it. For instance, the Editable Mesh object implements this to allow the user to select vertices that are animated from the Track View.
Parameters:
subNum The index of the sub-anim that was clicked on.
Returns:
TRUE if implemented; otherwise FALSE. (Track View will call RedrawViewports() if something returns TRUE from this method).
Default Implementation:
{return FALSE;}

Reimplemented from Animatable.

CoreExport BOOL HasControllers ( BOOL  assertCheck = TRUE )
CoreExport void RescaleWorldUnits ( float  f ) [virtual]

Rescale size of all world units in reference hierarchy.

This method is available in release 2.0 and later only. Must call ClearAFlagInHierarchy(rm, A_WORK1) or ClearAFlagInAllAnimatables(A_WORK1) before doing this on a reference hierarchy. This may be implemented to rescale the size of all world units in a reference hierarchy. Developers must call

        if (TestAFlag(A_WORK1))
            return;
        SetAFlag(A_WORK1);

before doing this on a reference hierarchy.

Parameters:
f - The scale factor.

Reimplemented from ReferenceMaker.

int NumRefs ( ) [inline, virtual]

Returns the total number of references this ReferenceMaker can hold.

The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.

Returns:
The total number of references this plugin can hold. The default implementation is return 0.

Reimplemented from ReferenceMaker.

{return vertCont.Count() + vecCont.Count() + 1;}    // vert conts + vec conts + master
CoreExport RefTargetHandle GetReference ( int  i ) [virtual]

Returns the 'i-th' reference.

The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.

Parameters:
i - The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1.
Returns:
The reference handle of the 'i-th' reference. Note that different calls to this method with the same 'i' value can result in different reference handles being retrieved, as the plugin changes the scene objects it references as its 'i-th' reference.

Reimplemented from ReferenceMaker.

virtual CoreExport void SetReference ( int  i,
RefTargetHandle  rtarg 
) [protected, virtual]

Stores a ReferenceTarget as its 'i-th' reference`.

The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().

Parameters:
i - The index of the reference to store. Valid values are from 0 to NumRefs()-1.
rtarg - The reference handle to store.

Reimplemented from ReferenceMaker.

CoreExport int RemapRefOnLoad ( int  iref ) [virtual]

Used to load old files with references.

Implement this if you have added or deleted references and are loading an old file that needs to have its references remapped. This method is used when you have modified a ReferenceMaker to add or delete references, and are loading old files. It gets called during the reference mapping process, after the Load() method is called. You determine what version is loading in the Load(), and store the version in a variable which you can look at in RemapRefOnLoad() to determine how to remap references. The default implementation of this method just returns the same value it is passed, so you don't need to implement it unless you have added or deleted references from your class. This method makes it a lot easier to load old files when the reference topology has changed.

Parameters:
iref - The input index of the reference.
Returns:
The output index of the reference.

Reimplemented from ReferenceMaker.

CoreExport void PlugControllersSel ( TimeValue  t )
CoreExport void AllocVertContArray ( int  count )
CoreExport void AllocVecContArray ( int  count )
CoreExport void AllocContArrays ( int  vertCount,
int  vecCount 
)
CoreExport void ReplaceVertContArray ( Tab< Control * > &  nc )
CoreExport void ReplaceVecContArray ( Tab< Control * > &  nc )
CoreExport void ReplaceContArrays ( Tab< Control * > &  vertnc,
Tab< Control * > &  vecnc 
)
CoreExport BOOL PlugVertControl ( TimeValue  t,
int  i 
)
CoreExport BOOL PlugVecControl ( TimeValue  t,
int  i 
)
CoreExport void SetVertAnim ( TimeValue  t,
int  point,
Point3  pt 
)
CoreExport void SetVecAnim ( TimeValue  t,
int  point,
Point3  pt 
)
CoreExport void SetVertCont ( int  i,
Control c 
)
CoreExport void SetVecCont ( int  i,
Control c 
)
CoreExport IOResult Save ( ISave isave ) [virtual]

Called for saving data.

Called by the system to allow the plugin to save its data.

Parameters:
isave - This pointer may be used to call methods to write data to disk. See the section on Loading and Saving for an overview of the load/save process.
Returns:
The default implementation is return IO_OK.
  • IO_OK means the result was acceptable, with no errors.
  • IO_ERROR This should be returned if an error occurred.

Reimplemented from ReferenceMaker.

CoreExport IOResult Load ( ILoad iload ) [virtual]

Called for loading data.

Called by the system to allow the plug-in to load its data. See the section on Loading and Saving for an overview of the load - save process.

Parameters:
iload - This interface pointer may be used to call methods to read data from disk.
Returns:
The default implementation is return IO_OK.
  • IO_OK means the result was acceptable, with no errors.
  • IO_ERROR This should be returned if an error occurred.

Reimplemented from ReferenceMaker.

virtual CoreExport void UpdatePatchMesh ( TimeValue  t ) [virtual]
Remarks:
This method is available in release 2.0 and later only.

This should be implemented by classes derived from PatchObject whose patches change over time.
Parameters:
TimeValue t

The time to update the patch mesh.
Default Implementation:
{}
CoreExport void PrepareMesh ( TimeValue  t )
Remarks:
This method checks to see if the mesh cache is up to date, and if not, it generates it.
Parameters:
TimeValue t

This parameter is available in release 2.0 and later only.

The mesh cache should be generated to reflect this time.
CoreExport Mesh& GetUnrelaxedMesh ( TimeValue  t )
CoreExport BOOL ShowLattice ( ) [inline]
Remarks:
Returns TRUE if the patch lattice is displayed; otherwise FALSE.
{ return patch.GetDispFlag(DISP_LATTICE) ? TRUE : FALSE; }
CoreExport BOOL ShowVerts ( ) [inline]
Remarks:
Returns TRUE if the patch vertices are shown; otherwise FALSE.
{ return patch.GetDispFlag(DISP_VERTS) ? TRUE : FALSE; }
CoreExport void SetShowLattice ( BOOL  sw ) [inline]
Remarks:
Sets the state of the lattice display switch.
Parameters:
BOOL sw

TRUE to turn on the lattice display; FALSE to turn it off.
CoreExport void SetShowVerts ( BOOL  sw ) [inline]
Remarks:
Sets the state of the vertex display switch
Parameters:
BOOL sw

TRUE to turn on the vertex display; FALSE to turn it off.
CoreExport void SetMeshSteps ( int  steps )
Remarks:
Sets the number of mesh steps (viewport).
Parameters:
int steps

The number of steps to set.
CoreExport int GetMeshSteps ( )
Remarks:
Returns the number of mesh steps (viewport).
CoreExport void SetMeshStepsRender ( int  steps )
Remarks:
This method is available in release 3.0 and later only.

Sets the Surface Render Steps setting.
Parameters:
int steps

The value to set.
CoreExport int GetMeshStepsRender ( )
Remarks:
This method is available in release 3.0 and later only.

Returns the Surface Render Steps setting.
CoreExport BOOL Relaxing ( )
CoreExport void SetRelax ( BOOL  v )
CoreExport void SetRelaxViewports ( BOOL  v )
CoreExport void SetRelaxValue ( float  v )
CoreExport void SetRelaxIter ( int  v )
CoreExport void SetRelaxBoundary ( BOOL  v )
CoreExport void SetRelaxSaddle ( BOOL  v )
BOOL GetRelax ( ) [inline]
BOOL GetRelaxViewports ( ) [inline]
float GetRelaxValue ( ) [inline]
int GetRelaxIter ( ) [inline]
BOOL GetRelaxBoundary ( ) [inline]
BOOL GetRelaxSaddle ( ) [inline]
CoreExport void SetShowInterior ( BOOL  si )
Remarks:
This method is available in release 3.0 and later only.

Sets the 'Show Interior Edges' value.
Parameters:
BOOL si

TRUE for on; FALSE for off.
CoreExport BOOL GetShowInterior ( )
Remarks:
This method is available in release 3.0 and later only.

Returns the 'Show Interior Edge' setting; TRUE if on; FALSE if off.
CoreExport void SetUsePatchNormals ( BOOL  usePatchNorm )
CoreExport BOOL GetUsePatchNormals ( )
CoreExport void SetAdaptive ( BOOL  sw )
Remarks:
Sets the state of the adaptive switch.
Parameters:
BOOL sw

TRUE to turn on; FALSE to turn off.
CoreExport BOOL GetAdaptive ( )
Remarks:
Returns the state of the adaptive switch. TRUE is on; FALSE is off.
CoreExport void SetViewTess ( TessApprox  tess )
Remarks:
Sets the tesselation approximation object used for viewport rendering.
Parameters:
TessApprox tess

The tesselation approximation object to be used for viewport rendering.
CoreExport TessApprox GetViewTess ( )
Remarks:
Returns the tesselation approximation object used for rendering in the viewports.
CoreExport void SetProdTess ( TessApprox  tess )
Remarks:
Sets the tesselation approximation object used for production rendering.
Parameters:
TessApprox tess

The tesselation approximation object to be used for production rendering.
CoreExport TessApprox GetProdTess ( )
Remarks:
Returns the tesselation approximation object used for production rendering.
CoreExport void SetDispTess ( TessApprox  tess )
Remarks:
Sets the tesselation approximation object used for display in the viewports.
Parameters:
TessApprox tess

The tesselation approximation object to be used for the viewports.
CoreExport TessApprox GetDispTess ( )
Remarks:
Returns the tesselation approximation object used for display in the viewports.
CoreExport BOOL GetViewTessNormals ( )
Remarks:
Returns TRUE if normals are used from the viewport tesselator; otherwise FALSE.
CoreExport void SetViewTessNormals ( BOOL  use )
Remarks:
Sets if normals are used from the viewport tesselator.
Parameters:
BOOL use

TRUE to use normals; FALSE to not use them.
CoreExport BOOL GetProdTessNormals ( )
Remarks:
Returns TRUE if normals are used from the production renderer tesselator; otherwise FALSE.
CoreExport void SetProdTessNormals ( BOOL  use )
Remarks:
Sets if normals are used from the production renderer tesselator.
Parameters:
BOOL use

TRUE to use normals; FALSE to not use them.
CoreExport BOOL GetViewTessWeld ( )
Remarks:
Returns TRUE if the viewport mesh is welded after tesselation; otherwise FALSE.
CoreExport void SetViewTessWeld ( BOOL  weld )
Remarks:
Sets if the viewport mesh is welded after tesselation; otherwise FALSE.
Parameters:
BOOL weld

TRUE to weld; FALSE to not weld.
CoreExport BOOL GetProdTessWeld ( )
Remarks:
Returns TRUE if the production renderer mesh is welded after tesselation; otherwise FALSE.
CoreExport void SetProdTessWeld ( BOOL  weld )
Remarks:
Sets if the production renderer mesh is welded after tesselation; otherwise FALSE.
Parameters:
BOOL weld

TRUE to weld; FALSE to not weld.
CoreExport void InvalidateMesh ( )
Remarks:
Invalidates the mesh cache.
CoreExport void InvalidateRelaxedMesh ( )
virtual CoreExport void BeginEditParams ( IObjParam ip,
ULONG  flags,
Animatable prev 
) [virtual]
Remarks:
This method is called by the system when the user may edit the item's (object, modifier, controller, etc.) parameters.
Parameters:
ip Interface pointer. The developer can use it to call methods such as AddRollupPage(). Note that this pointer is only valid between BeginEditParams() and EndEditParams(). It should not be used outside this interval.
flags Describe which branch of the command panel or dialog the item is being edited in. The following are possible values:

BEGIN_EDIT_CREATE
Indicates an item is being edited in the create branch.

BEGIN_EDIT_MOTION
Indicates a controller is being edited in the motion branch.

BEGIN_EDIT_HIERARCHY
Indicates a controller is being edited in the Pivot subtask of the hierarchy branch.

BEGIN_EDIT_IK
Indicates a controller is being edited in the IK subtask of the hierarchy branch.

BEGIN_EDIT_LINKINFO
Indicates a controller is being edited in the Link Info subtask of the hierarchy branch.

prev Pointer to an Animatable object. This parameter may be used in the motion and hierarchy branches of the command panel. This pointer allows a plug-in to look at the ClassID of the previous item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel, but simply update the values displayed in the UI fields. This prevents the UI from 'flickering' when the current item begins its edit. For example, if you are in the motion branch and are looking at an item's PRS controller values, and then select another item that is displayed with a PRS controller, the UI will not change - only the values displayed in the fields will change. If however you selected a target camera that has a lookat controller (not a PRS controller) the UI will change because a different set of parameters need to be displayed. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from Animatable.

virtual CoreExport void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
) [virtual]
Remarks:
This method is called when the user is finished editing an objects parameters. The system passes a flag into the EndEditParams() method to indicate if the rollup page should be removed. If this flag is TRUE, the plug-in must un-register the rollup page, and delete it from the panel.
Parameters:
ip An interface pointer. The developer may use the interface pointer to call methods such as DeleteRollupPage().

flags The following flag may be set:

END_EDIT_REMOVEUI
If TRUE, the item's user interface should be removed.

next Animatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from Animatable.

CoreExport int GetSubobjectLevel ( )
CoreExport int GetSubobjectType ( )
Remarks:
This method is available in release 4.0 and later only.

This method goes hand-in-hand with GetSubobjectLevel(), except that this method returns the type of geometry that is actually being acted upon.
Returns:
The sub-object type, either PO_PATCH or PO_ELEMENT.
CoreExport void SetSubobjectLevel ( int  level )
CoreExport void ActivateSubobjSel ( int  level,
XFormModes modes 
) [virtual]

When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.

This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.

Parameters:
level The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface.
modes The command modes to support
Sample Code:
    void SimpleMod::ActivateSubobjSel(int level, XFormModes& modes)
    {
        switch ( level ) {
            case 1:                                   // Modifier box
                modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL);
                break;
            case 2:                                   // Modifier Center
                modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL);
                break;
        }
        NotifyDependents(FOREVER,PART_DISPLAY,REFMSG_CHANGE);
    }
See also:
Class XFormModes.

Reimplemented from BaseObject.

CoreExport int SubObjectIndex ( HitRecord hitRec ) [virtual]

Returns the index of the sub-object element identified by the HitRecord hitRec.

See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.

Reimplemented from BaseObject.

CoreExport void GetSubObjectTMs ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
) [virtual]

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.

Parameters:
cb The callback object whose methods may be called.
t The time to enumerate the TMs.
node A pointer to the node.
mc A pointer to the ModContext.

Reimplemented from BaseObject.

CoreExport void ShowEndResultChanged ( BOOL  showEndResult ) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method is called by the system then the status of the Show End Result function changes (ie. the Show End Results button has been toggled on or off). Note that setting the state of the Show End Result is done through the Interface::SetShowEndResult() method.
Parameters:
BOOL showEndResult

This flag specifies the Show End Result status, which is TRUE if on; FALSE if off.

Reimplemented from BaseObject.

CoreExport void GetSubObjectCenters ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
) [virtual]

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.

Parameters:
cb The callback object whose methods may be called. See Class SubObjAxisCallback.
t The time to enumerate the centers.
node A pointer to the node.
mc A pointer to the ModContext.

Reimplemented from BaseObject.

int NeedUseSubselButton ( ) [inline]
CoreExport void SelectSubComponent ( HitRecord hitRec,
BOOL  selected,
BOOL  all,
BOOL  invert 
) [virtual]

This method is called to change the selection state of the component identified by hitRec.

Parameters:
hitRec Identifies the component whose selected state should be set. See Class HitRecord .
selected TRUE if the item should be selected; FALSE if the item should be de-selected.
all TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL).
invert This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted

Reimplemented from BaseObject.

CoreExport void ClearSelection ( int  selLevel ) [virtual]

This method is called to clear the selection for the given sub-object level.

All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to clear.

Reimplemented from BaseObject.

CoreExport void SelectAll ( int  selLevel ) [virtual]

This method is called to select every element of the given sub-object level.

This will be called when the user chooses Select All from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to select.

Reimplemented from BaseObject.

CoreExport void InvertSelection ( int  selLevel ) [virtual]

This method is called to invert the specified sub-object level.

If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to invert.

Reimplemented from BaseObject.

CoreExport void PatchSelChanged ( )
CoreExport void InvalidateSurfaceUI ( )
CoreExport void InvalidateOpsUI ( )
CoreExport void ChangeRememberedPatch ( int  type )
CoreExport void ChangeSelPatches ( int  type )
CoreExport int RememberPatchThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedPatchType ( int  type )
CoreExport void ChangeRememberedVert ( int  type )
CoreExport void ChangeSelVerts ( int  type )
CoreExport int RememberVertThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedVertType ( int  type )
CoreExport void XFormVerts ( POXFormProc *  xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis 
)
CoreExport void XFormHandles ( POXFormProc *  xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
int  handleIndex 
)
CoreExport void Move ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by moving its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val This value is a vector with X, Y, and Z representing the movement along each axis.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin.

Reimplemented from BaseObject.

CoreExport void Rotate ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Quat val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by rotating its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val The amount to rotate the selected components.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales.

Reimplemented from BaseObject.

CoreExport void Scale ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by scaling its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection.

Reimplemented from BaseObject.

CoreExport void TransformStart ( TimeValue  t ) [virtual]

This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformFinish ( TimeValue  t ) [virtual]

This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformCancel ( TimeValue  t ) [virtual]

This method is called when the transform operation is canceled by a right-click and the undo has been canceled.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport ObjectState Eval ( TimeValue  t ) [virtual]

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters:
t Specifies the time to evaluate the object.
Returns:
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
    { return ObjectState(this); }

Implements Object.

BOOL SupportsNamedSubSels ( ) [inline, virtual]

An object that supports sub-object selection can choose to support named sub object selection sets.

Methods in the the interface passed to objects allow them to add items to the sub-object selection set drop down. The following methods are called when the user picks items from the list.

Returns:
true if the plug-in supports named sub-object selection sets, false otherwise.

Reimplemented from BaseObject.

{return TRUE;}
CoreExport void ActivateSubSelSet ( MSTR setName ) [virtual]

When the user chooses a name from the drop down list this method is called.

The plug-in should respond by selecting the set identified by the name passed.

Parameters:
setName The name of the set to select.

Reimplemented from BaseObject.

CoreExport void NewSetFromCurSel ( MSTR setName ) [virtual]

If the user types a new name into the named selection set drop down then this method is called.

The plug-in should respond by creating a new set and give it the specified name.

Parameters:
setName The name for the selection set.

Reimplemented from BaseObject.

CoreExport void RemoveSubSelSet ( MSTR setName ) [virtual]

If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.

The plug-in should respond by removing the specified selection set.

Parameters:
setName The selection set to remove.

Reimplemented from BaseObject.

CoreExport void SetupNamedSelDropDown ( ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().

Reimplemented from BaseObject.

CoreExport int NumNamedSelSets ( ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

Returns:
the number of named selection sets.

Reimplemented from BaseObject.

CoreExport MSTR GetNamedSelSetName ( int  i ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

Parameters:
i The index of the selection set whose name is returned.
Returns:
the name of the 'i-th' named selection set.

Reimplemented from BaseObject.

CoreExport void SetNamedSelSetName ( int  i,
MSTR newName 
) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.

Parameters:
i The index of the selection set whose name is to be set.
newName The new name for the selection set the plug-in should store.

Reimplemented from BaseObject.

CoreExport void NewSetByOperator ( MSTR newName,
Tab< int > &  sets,
int  op 
) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.

Parameters:
newName The new name for the selection set is passed here.
sets A table of the selection sets to operate on. There are sets.Count() sets in the table.
op One of the following values defined in Arguments for BaseObject::NewSetByOperator()

Reimplemented from BaseObject.

CoreExport BOOL GetUniqueSetName ( MSTR name )
CoreExport int SelectNamedSet ( )
CoreExport void NSCopy ( )
CoreExport void NSPaste ( )
CoreExport GenericNamedSelSetList& GetSelSet ( )
CoreExport void RefreshSelType ( )
CoreExport void SetNumSelLabel ( )
CoreExport void SetSelDlgEnables ( )
CoreExport void SetOpsDlgEnables ( )
CoreExport void SetSurfDlgEnables ( )
CoreExport void SetSoftSelDlgEnables ( HWND  hSoftSel = NULL )
CoreExport int GetAttachMat ( ) [virtual]
Remarks:
Returns the attach material setting. One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport void SetAttachMat ( int  value ) [virtual]
Remarks:
Sets the attach material value.
Parameters:
int value

One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport BOOL GetCondenseMat ( ) [virtual]
Remarks:
Returns the condense material and IDs settings.

Implements AttachMatDlgUser.

CoreExport void SetCondenseMat ( BOOL  sw ) [virtual]
Remarks:
Sets the condense material and IDs setting.
Parameters:
BOOL sw

TRUE for on; FALSE for off.

Implements AttachMatDlgUser.

CoreExport void DoAttach ( INode node,
PatchMesh attPatch,
bool &  canUndo 
)
CoreExport void SetTessUI ( HWND  hDlg,
TessApprox tess 
)
CoreExport void DoDeleteSelected ( BOOL  interactive = TRUE )
Remarks:
This method is available in release 3.0 and later only.

This method will delete the selected patches, exactly like the DeleteMesh modifier does.
Parameters:
BOOL interactive

This parameter is available in release 4.0 and later only.

If this parameter is set to TRUE it will cause the method to display the appropriate prompts, create an undo object, and notifies the dependents.
CoreExport void DoBreak ( BOOL  interactive = TRUE )
Remarks:
This method is available in release 4.0 and later only.

In vertex mode, this method examines selected vertices, and if any of the vertices that are part of the selection set are used by more than one patch, those vertices (and any attached vectors) are duplicated into separate geometry for each patch using it.

In edge mode, this method examines the selected edges and any vectors on the selected edges that are used by more than one patch are duplicated into separate geometry for each patch using them. Any vertices used by more than one selected edge are duplicated as well for patches on opposite sides of the edge.

Note: If the vertices and vectors involved have controllers attached, they are removed by this operation.
Parameters:
BOOL interactive

If this parameter is set to TRUE it will cause the method to display the appropriate prompts, create an undo object, and notifies the dependents.
CoreExport void ResolveTopoChanges ( )
CoreExport void DeletePatchParts ( BitArray delVerts,
BitArray delPatches 
)
CoreExport void CreateContArrays ( )
CoreExport void SynchContArrays ( )
CoreExport int GetSelMatIndex ( )
CoreExport void SetSelMatIndex ( int  index )
CoreExport void SelectByMat ( int  index,
BOOL  clear 
)
CoreExport DWORD GetSelSmoothBits ( DWORD &  invalid )
CoreExport DWORD GetUsedSmoothBits ( )
CoreExport void SelectBySmoothGroup ( DWORD  bits,
BOOL  clear 
)
CoreExport void SetSelSmoothBits ( DWORD  bits,
DWORD  which 
)
CoreExport void SetPropagate ( BOOL  sw )
CoreExport BOOL GetPropagate ( )
CoreExport void DoPatchAdd ( int  type )
CoreExport void DoSubdivide ( int  level )
CoreExport void DoPatchDetach ( int  copy,
int  reorient 
)
CoreExport void DoVertWeld ( )
CoreExport void DoVertWeld ( int  fromVert,
int  toVert 
)
CoreExport void DoEdgeWeld ( )
Remarks:
This method is available in release 4.0 and later only.

This method will perform the edge weld function on the patch object. Note that this does not take into account any threshold but welds edges only if they use the same two vertices as endpoints. When two or more edges are welded, the locations of the edge vectors are averaged to create the new edge.
CoreExport void StartCopyTangentMode ( )
CoreExport void StartPasteTangentMode ( )
CoreExport void StartPasteTangent ( )
CoreExport void EndPasteTangent ( )
CoreExport BOOL CopyTangent ( int  vec )
CoreExport BOOL PasteTangent ( int  vec )
CoreExport void DoHide ( int  type )
CoreExport void DoUnHide ( )
CoreExport void DoPatchHide ( )
CoreExport void DoVertHide ( )
CoreExport void DoEdgeHide ( )
CoreExport void DoAddHook ( int  vert1,
int  seg1 
)
CoreExport void DoRemoveHook ( )
CoreExport void DoExtrude ( TimeValue  t )
Remarks:
When called with the Animate state active and on a nonzero TimeValue, this method will prepare the controllers for the geometry that is being created. The program can then fill in the animated vertex values later.
Parameters:
TimeValue t

This parameter is available in release 4.0 and later only.

The time at which to prepare and execute the extrude operation.
CoreExport void BeginExtrude ( TimeValue  t )
CoreExport void EndExtrude ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void Extrude ( TimeValue  t,
float  amount,
BOOL  useLocalNorm 
)
CoreExport void DoFlipNormals ( int  patchIndex = -1 )
Remarks:
This method flips the normals of a specified patch or all selected patches. This method will save undo information and displays a prompt if patchIndex < 0 while there are no patches selected.
Parameters:
int patchIndex

The index of the patch for which to flip the normal. If this parameter is < 0, the normals of all selected patches will be flipped (if there are any selected).

Any vertices set to PVERT_COPLANAR that lie on the boundary between flipped and unflipped patches will have their type set to PVERT_CORNER. This is because attempting to compute normals of neighboring patches with opposite normals in order to get a proper plane often results in invalid normals being generated. Making the vertex a corner type prevents the problem. Any vertices not on the boundary between flipped and unflipped patches are left as is.
CoreExport void DoUnifyNormals ( )
Remarks:
This method is available in release 4.0 and later only.

This method examines the selected patch set and attempts to make them all face the same direction. Preferred direction is arbitrary; the first selected patch encountered in each contiguous group determines the direction all patches in that group will attain.

Any vertices set to PVERT_COPLANAR that lie on the boundary between flipped and unflipped patches will have their type set to PVERT_CORNER. This is because attempting to compute normals of neighboring patches with opposite normals in order to get a proper plane often results in invalid normals being generated. Making the vertex a corner type prevents the problem. Any vertices not on the boundary between flipped and unflipped patches are left as is.
CoreExport void DoBevel ( TimeValue  t )
Remarks:
When called with the Animate state active and on a nonzero TimeValue, this method will prepare the controllers for the geometry that is being created. The program can then fill in the animated vertex values later.
Parameters:
TimeValue t

This parameter is available in release 4.0 and later only.

The time at which to prepare and execute the bevel operation.
CoreExport void BeginBevel ( TimeValue  t )
CoreExport void EndBevel ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void Bevel ( TimeValue  t,
float  amount,
BOOL  smoothStart,
BOOL  smoothEnd 
)
CoreExport void DoPatchSmooth ( int  type )
CoreExport void CreateVertex ( Point3  pt,
int &  newIndex 
)
CoreExport void CreatePatch ( int  vertIndx1,
int  vertIndx2,
int  vertIndx3 
)
CoreExport void CreatePatch ( int  vertIndx1,
int  vertIndx2,
int  vertIndx3,
int  vertIndx4 
)
CoreExport void StartCommandMode ( patchCommandMode  mode ) [virtual]
Remarks:
Begins the specified interactive command mode.
Parameters:
patchCommandMode mode

PcmAttach

PcmExtrude

PcmBevel

PcmCreate

PcmWeldTarget

PcmFlipNormal

PcmBind

Implements IPatchOps.

CoreExport void ButtonOp ( patchButtonOp  opcode ) [virtual]
Remarks:
Performs the same operation as a button press inside the Editable Patch UI.
Parameters:
patchButtonOp opcode

The button operation to execute. One of the following values:

PopBind

PopUnbind

PopHide

PopUnhideAll

PopWeld

PopDelete

PopSubdivide

PopAddTri

PopAddQuad

PopDetach

Implements IPatchOps.

CoreExport void GetUIParam ( patchUIParam  uiCode,
int &  ret 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to get the edit patch parameters from the command panel. Currently not in use.
Parameters:
patchUIParam uiCode

This enum is currently empty.

int &ret

The returned value.
Default Implementation:
{ }

Reimplemented from IPatchOps.

CoreExport void SetUIParam ( patchUIParam  uiCode,
int  val 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to set the edit patch parameters from the command panel. Currently not in use.
Parameters:
patchUIParam uiCode

This enum is currently empty.

int val

The value to set.
Default Implementation:
{ }

Reimplemented from IPatchOps.

CoreExport void GetUIParam ( patchUIParam  uiCode,
float &  ret 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to get the edit patch parameters from the command panel. Currently not in use.
Parameters:
patchUIParam uiCode

This enum is currently empty.

float &ret

The returned value.
Default Implementation:
{ }

Reimplemented from IPatchOps.

CoreExport void SetUIParam ( patchUIParam  uiCode,
float  val 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to set the edit patch parameters from the command panel. Currently not in use.
Parameters:
patchUIParam uiCode

This enum is currently empty.

float val

The value to set.
Default Implementation:
{ }

Reimplemented from IPatchOps.

bool Editing ( ) [inline]
Remarks:
This method is available in release 4.0 and later only.

This method will return TRUE if the SplineShape object or Edit Spline modifier is active in the command panel.
Default Implementation:
{ return (ip && (editObj==this)) ? TRUE : FALSE; }
{ return (ip && (editObj==this)) ? TRUE : FALSE; }
CoreExport DWORD GetSelLevel ( ) [virtual]
Remarks:
Returns a value indicating the current selection level of the modifier. One of the following values:

PO_VERTEX

PO_EDGE

PO_PATCH

PO_OBJECT

Implements IPatchSelect.

CoreExport void SetSelLevel ( DWORD  level ) [virtual]
Remarks:
Sets the current level of selection of the modifier.
Parameters:
DWORD level

The level to set. One of the following values:

PO_VERTEX

PO_EDGE

PO_PATCH

PO_OBJECT

Implements IPatchSelect.

CoreExport void LocalDataChanged ( ) [virtual]
Remarks:
This method must be called when the selection level of the modifier is changed. Developers can use the methods of this class to get and set the actual selection data. When a developers does set any of these selection sets this method must be called when done.

Implements IPatchSelect.

CoreExport BitArray GetVecSel ( ) [virtual]
CoreExport BitArray GetVertSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current vertex selection. There is one bit for each vertex. Bits that are 1 indicate the vertex is selected.

Implements IPatchSelectData.

CoreExport BitArray GetEdgeSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current edge selection. There is one bit for each edge. Bits that are 1 indicate the edge is selected.

Implements IPatchSelectData.

CoreExport BitArray GetPatchSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current patch selection. There is one bit for each patch. Bits that are 1 indicate the patch is selected.

Implements IPatchSelectData.

CoreExport void SetVecSel ( BitArray set,
IPatchSelect imod,
TimeValue  t 
) [virtual]
CoreExport void SetVertSel ( BitArray set,
IPatchSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the vertex selection of the modifier.
Parameters:
BitArray &set

There is one bit for each vertex. Bits that are 1 indicate the vertex should be selected.

IPatchSelect *imod

Points to the IPatchSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements IPatchSelectData.

CoreExport void SetEdgeSel ( BitArray set,
IPatchSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the edge selection of the modifier.
Parameters:
BitArray &set

There is one bit for each edge. Bits that are 1 indicate the edge should be selected.

IPatchSelect *imod

Points to the IPatchSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements IPatchSelectData.

CoreExport void SetPatchSel ( BitArray set,
IPatchSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the patch selection of the modifier.
Parameters:
BitArray &set

There is one bit for each patch. Bits that are 1 indicate the patch should be selected.

IPatchSelect *imod

Points to the IPatchSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements IPatchSelectData.

CoreExport GenericNamedSelSetList& GetNamedVecSelList ( ) [virtual]
CoreExport GenericNamedSelSetList& GetNamedVertSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of vertex level named selection sets associated with this modifier.

Implements IPatchSelectData.

CoreExport GenericNamedSelSetList& GetNamedEdgeSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of edge level named selection sets associated with this modifier.

Implements IPatchSelectData.

CoreExport GenericNamedSelSetList& GetNamedPatchSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of patch level named selection sets associated with this modifier.

Implements IPatchSelectData.

CoreExport Color GetVertColor ( int  mp = 0,
bool *  differs = NULL 
)
Remarks:
This method is available in release 4.0 and later only.

This method returns the common color for all selected vertices. If no vertices are selected then white (1,1,1) will be returned, however, if multiple vertices with different colors are selected, then black (0,0,0) will be returned.
Parameters:
int mp=0

The map channel.

bool *differs=NULL

This parameter is returned to indicate if there were any differences.

CoreExport void SetVertColor ( Color  clr,
int  mp = 0 
)
Remarks:
This method is available in release 4.0 and later only.

This method will set all selected vertices to the specified color.
Parameters:
Color clr

The color you wish to apply to all the selected vertices.

int mp=0

The map channel.
CoreExport void SelectVertByColor ( VertColor  clr,
int  deltaR,
int  deltaG,
int  deltaB,
BOOL  add,
BOOL  sub,
int  mp = 0 
)
Remarks:
This method is available in release 4.0 and later only.

This method will select all vertices which fall into a specified color range.
Parameters:
VertColor clr

The starting color of the vertices you wish to select by color.

int deltaR

The difference range for the red color component.

int deltaG

The difference range for the green color component.

int deltaB

The difference range for the blue color component.

BOOL add

This flag adds vertices to the selection that fall into the color range.

BOOL sub

This flag subtracts vertices from the selection that fall into the color range.

int mp=0

The map channel.
CoreExport Color GetPatchColor ( int  mp = 0,
bool *  differs = NULL 
)
Remarks:
This method is available in release 4.0 and later only.

This method returns the common color for all selected patches. If no patches are selected then white (1,1,1) will be returned, however, if different vertex colors are present in the selected patches, then black (0,0,0) will be returned.
Parameters:
int mp=0

The map channel.

bool *differs=NULL

This parameter is returned to indicate if there were any differences.

CoreExport void SetPatchColor ( Color  clr,
int  mp = 0 
)
Remarks:
This method is available in release 4.0 and later only.

This method will set all selected patches to the specified color.
Parameters:
Color clr

The color you wish to apply to all the selected patches.

int mp=0

The map channel.
CoreExport MtlID GetNextAvailMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns a material ID that is currently not used by the object. If the current face selection share one single MtlDI that is not used by any other faces, you should use it.

Implements ISubMtlAPI.

CoreExport BOOL HasFaceSelection ( ModContext mc ) [virtual]
Remarks:
This method indicates if you are active in the modifier panel and have an active face selection. Return TRUE if so, otherwise FALSE.

Implements ISubMtlAPI.

CoreExport void SetSelFaceMtlID ( ModContext mc,
MtlID  id,
BOOL  bResetUnsel = FALSE 
) [virtual]
Remarks:
This method sets the selected faces to the specified material ID..
Parameters:
MtlID id

The material id to set for the selected faces.

BOOL bResetUnsel = FALSE

If TRUE, then you should set the remaining unselected face material IDs to 0.

Implements ISubMtlAPI.

CoreExport int GetSelFaceUniqueMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID -- otherwise you should return -1. If faces other than the selected share the same material ID, then return -1.

Implements ISubMtlAPI.

CoreExport int GetSelFaceAnyMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID, otherwise return -1.

Implements ISubMtlAPI.

CoreExport int GetMaxMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the highest MtlID on the object.

Implements ISubMtlAPI.

CoreExport void ChangeMappingTypeLinear ( BOOL  linear )
Remarks:
This method is available in release 4.0 and later only.

This method will change the mapping type of the selected patches to linear or curved.
Parameters:
BOOL linear

If TRUE the mapping type will be changed to linear. FALSE will change the mapping type to curved.
CoreExport void ShrinkSelection ( int  type )
CoreExport void GrowSelection ( int  type )
CoreExport void SelectEdgeRing ( )
CoreExport void SelectEdgeLoop ( )
CoreExport void SelectOpenEdges ( )
Remarks:
This method is available in release 4.0 and later only.

This method examines the patch mesh and selects any edges used by only one single patch.
CoreExport void DoCreateShape ( )
Remarks:
This method is available in release 4.0 and later only.

This method will create a bezier spline shape from the selected edges of the patch mesh. Each edge will become a separate spline in the output shape. The user will be prompted to enter a name for the new editable spline object that will be created.
CoreExport int UseEdgeDists ( )
CoreExport void SetUseEdgeDists ( int  useSoftSelections )
CoreExport int UseSoftSelections ( )
CoreExport void SetUseSoftSelections ( int  useSoftSelections )
CoreExport void InvalidateVertexWeights ( )
CoreExport void ToggleShadedFaces ( )
CoreExport void UpdateVertexDists ( )
CoreExport void UpdateEdgeDists ( )
CoreExport void UpdateVertexWeights ( )
CoreExport Point3 VertexNormal ( int  vIndex )

Friends And Related Function Documentation

friend class PatchObjectRestore [friend]
friend class POXFormProc [friend]
friend class POPickPatchAttach [friend]

Member Data Documentation

HWND hSelectPanel [static]
HWND hOpsPanel
HWND hSurfPanel
BOOL rsSel [static]
BOOL rsOps
BOOL rsSurf
BOOL settingViewportTess [static]
BOOL settingDisp [static]
BOOL patchUIValid [static]
BOOL opsUIValid [static]
int attachMat [static]
BOOL condenseMat [static]
int pickBoxSize [static]
int weldBoxSize [static]
ChannelMask validBits
IObjParam* ip [static]
PatchObject* editObj [static]
BOOL showMesh
BOOL propagate
BOOL inExtrude
BOOL inBevel
DWORD epFlags

PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject
PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject PatchObject