AnimPropertyID.h

Go to the documentation of this file.
00001 //**************************************************************************/
00002 // Copyright (c) 1998-2006 Autodesk, Inc.
00003 // All rights reserved.
00004 // 
00005 // These coded instructions, statements, and computer programs contain
00006 // unpublished proprietary information written by Autodesk, Inc., and are
00007 // protected by Federal copyright law. They may not be disclosed to third
00008 // parties or copied or duplicated in any form, in whole or in part, without
00009 // the prior written consent of Autodesk, Inc.
00010 //**************************************************************************/
00011 #pragma once
00012 
00013 // Property IDs
00014 #define PROPID_APPDATA                  0x00000010
00015 #define PROPID_EASELIST                 0x00000020
00016 #define PROPID_MULTLIST                 0x00000030
00017 #define PROPID_NOTETRACK                0x00000040
00018 #define PROPID_CLEARCACHES              0x00000050
00019 #define PROPID_HAS_WSM                  0x00000060
00020 #define PROPID_PSTAMP_SMALL             0x00000070
00021 #define PROPID_PSTAMP_LARGE             0x00000071
00022 #define PROPID_CUSTATTRIB               0x00000072
00023 #define PROPID_HARDWARE_MATERIAL        0x00000073
00024 #define PROPID_SIMPLE_MATERIAL          0x00000074
00025 #define PROPID_PSTAMP_TINY              0x00000078
00026 #define PROPID_SVDATA                   0x00000080
00027 #define PROPID_FORCE_RENDER_MESH_COPY   0x000000100
00028 #define PROPID_EVAL_STEPSIZE_BUG_FIXED  0x1000
00029 #define PROPID_USER                     0x0000FFFF
00030 
00031 // Values above PROPID_USER can be used by plug-ins. 
00032 // Note: that a plug-in should only put user defined properties on it's
00033 // own list. So IDs only have to be unique within a plug-in. If a plug-in
00034 // needs to attach data to another object, it can do so via APP_DATA.